Unique Landscapes - The Eastern Peaks by Prettyfly and WalkerInShadows
Oblivion » Landscape Changes
Added: 16/11/2011 - 06:59PM
Updated: 01/10/2016 - 02:24PM

444 Endorsements

1.2.1 Latest version

4,082 Unique D/Ls

6,682 Total D/Ls

45,416 Total Views

Uploaded by Vorians


Last updated at 14:24, 1 Oct 2016 Uploaded at 18:59, 16 Nov 2011


The Eastern Peaks is a vast overhaul of the Valus mountains, containing a huge range of environments, from huge cliffs to deep gorges to vast forests to enchanted swamps. Civilization has made its mark on the area as well, many a crumbling ruin dots the landscape and several small settlements can still be found today. Integrating two previously dead UL concepts, this mod seeks to give the user an actual reason to go and visit the Valus mountains and stick around for more than just the scenery.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


Unique Landscapes project: (search there for "Unique landscapes")

Compatibility Information

Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


Official Oblivion patch 1.2.0416.


Unpack the archive to the …\Oblivion\Data folder, it contains:
- This readme
- The .esp file
- The .bsa file
- meshes
- textures

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in Wrye Bash or OBMM.


Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.


MEO; Static Dishes, Dummies, Globes, props, settlement resources
Phitt; Sheogorad and Mudwater resources
Mr_Siika; chickens, bloomery, rocks
Xiamara; wine racks
SachiefMF; rocks
Malachit; flowing stream resources
washington and connary; Morrowind Style Houses
Trollf and Team Arma; Bandit Armors
Someone1074 and Belenos; Capes
Lore Creatures team; Yeti

Legal stuff/ Disclaimer

Redistribution of this mod is prohibited without express permission. Please don't upload it to any sites without asking me or the UL Council first.