Such a simple, elegant solution to the problem of "which of these fleeping dungeons is okay to explore now and which have to wait?!" I'll actually be able to explore dungeons now without fear of forgetting which ones were quest-ies and which ones are a-okay to spelunk. :D
I use it primarily just to help remind myself which dungeons I don't need to go into because I'm going to be coming back at some point anyways for a quest.
This mod is essential for me, and I've had it in my load order for about three years now. The flowers are very obvious, which means I don't have to worry about accidentally breaking a dungeon because I, for example, forgot to check in a book before I went in. As far as I can tell, it is also 100% compatible with Unique Landscapes - I went round and checked all the affected locations to make sure!
Thank you for saving me from many hours of frustration!
I like the idea of this mod, but wouldn't it be a better idea to have a mod that locks the entrances to quest-related dungeons? Then have the mod do a check if the quest is in the players quest log to remove the lock? It would circumvent the need for purple flowers
Forget the flowers perhaps, just invent a purchasable book using information from the wiki page below so that when the player comes across a dungeon they can look it up. the book would have categories: Ayleid Ruins, Caves, Forts, Mines, Settlements, etc. Under that Quest/Explore. Under Quest, copy/paste the info like below. Don't worry about breaking the quest, It's up to the player if they want to buy the book.
38 comments
Because that would defeat the purpose
About the mod: I wish I discovered it sooner.
Thank you for saving me from many hours of frustration!