This is a great mod, and it is still usable if anyone wanders. It's not likely, but I still want to ask if you could make a version: container open when searching and close after quitting? Or is there any similar mod?
I had to study this for a while in order to install it correctly, here are the installation instructions for the SI version:
* Only install the SI package. You don't need to install the other package because everything from it that you need is already included in the SI package. If you have already installed the other package its probably best to uninstall it before installing the SI package.
* From the SI package install these files:
- Harvest[Containers].esm - everything in the folder "Standalones/Vanilla" - everything in the folder "Standalones/Shivering Isles".
* Activate the ESM and both of the ESPs.
Done.
You can also install an Optional Add-On if you want. To do so install everything from its folder.
Grogrokl> It's a few years since you posted this, but thanks. It was confusing because the read-me for the SI version also said that "Harvest[Containers].esp is the base file. All users need to enable this file". So I thought I had to install the "Main file" and then the "Optional file" but then I realized this read-me is just an exact copy of the read-me from the original version. So your post stops me second guessing myself.....
I uploaded a Wrye Bash BCF for this mod at Wrye Bash BCFs Collection for Mods. It will convert the archive into a BAIN-friendly one to make it easier to install.
Sacks disappear when I harvest them instead of tipping over but they are still present is interactive object i.e. I can see "Sack" title when I mouse over the space were it was and I can open it too. In sneak mode they can not be restored back. Everything else seems to work fine. This is applicable to the original and SI version of this mod. Anyone has any ideas what can be wrong? Tnx!
UPDATE 11/4/2018: Installing OOO 1.36 which include Harvest Containers mod fixed this, saks behave as they suppose to, no problem. OO also has SI patch for Harvest Containers. No more problems.
Check out this whole guide: https://sites.google.com/site/khettienna/mod-user-guides but visual anomalies section might be the best place to start too.
CarlosS4444 - thank you for the reply! though that's not the case of missing dds/nif files as this section in the guide points to. Unless they are missing for the mod itself. I'll check it in TES5Edit and see if the files are indeed copied into Data directory but everything else like "hand" overlay texture are working fine. And I have started a fresh Oblivion install and this is the only mod (plus OBSE obviously) I've installed for far so there should be no conflicts whatsoever. Note that I'm running Mod Organizer 2 to manage modes, not OBMM. I had hard time to get Steam version of Oblivion correctly start via MO2 though but it works fine now. If I find the issue I'll report back here.
That isn't exactly the mod's fault, though. An open/closed clam mesh would be nice I guess but a lack thereof, where the clam disappears once "harvested", doesn't make this mod awful. Were you using several different save files so you could go back to an older save? If not, that's your fault, not the mod's.
yes my "awful" is intented to the situation, not to the mod itself. Btw times ago (after removing the mod) i found all my stuff in a clamp far away. clamps does not respawn
Did you ever fix the Havok Add-On bug where it wouldn't remove old crates? I couldn't figure out why I was getting severe lag in the Market District. Turns out each crate was duplicated 44 times, meaning my PC was trying to render over 1,500 crates. It took a LONG time to use the console to Disable all the duplicates.
Is it possible to remove the handprints somehow from the Crates? I don't want to use havoc crates, but I do like the opening animations of wardrobes, barrels etc. But the handprints are just extremely ugly and immersion breaking, destroying the whole purpose of the mod in the first place imo. I would rather just crates be handled as in vanilla without any handprint on them. Can I remove some texture file or anything to get rid of the hands?
Looked in the textures folder and found that there are only 'hand' files. You can get any DDS image editor and change the files as you like, you just need to be willing to.
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Is there an alternative mod for the same purpose?
Thank you.
* Only install the SI package. You don't need to install the other package because everything from it that you need is already included in the SI package. If you have already installed the other package its probably best to uninstall it before installing the SI package.
* From the SI package install these files:
- Harvest[Containers].esm
- everything in the folder "Standalones/Vanilla"
- everything in the folder "Standalones/Shivering Isles".
* Activate the ESM and both of the ESPs.
Done.
You can also install an Optional Add-On if you want. To do so install everything from its folder.
UPDATE 11/4/2018:
Installing OOO 1.36 which include Harvest Containers mod fixed this, saks behave as they suppose to, no problem. OO also has SI patch for Harvest Containers. No more problems.
*EDIT*
Ah, it's the Oscuros Oblivion Overhaul v1.36 mod. Jeez, folks and their incapability to write full names.
clamps does not respawn
But if you want to know which containers are safe, there is a mod for this: http://www.nexusmods.com/oblivion/mods/13957/?