hello, tell me what to do. Mods are sorted with the help of BOSS, this mod conflicts with "Open Cities Reborn" if "Blackwood Forest" is higher, the game crashes when approaching "dark abyss cave" Further the problems are easier, in the city "Leyawiin" there are extra trees and stones from "Blackwood Forest"
P.S. There is no "dark abyss cave" cave in any case, it is overlapped by the "Open Cities Reborn" mod in both cases of mod loading order. But this cave is not important to me, it's just a fact
Thank you. I understand correctly? you need to download the main file "UI Compatibility Patches Compilation WIZBAIN v13" and everything will be in chocolate?
I've already figured it out. The fact is that I do not know English well, and Google, as always, translates crookedly)) The patch works, but the crashes remain. As before, it flies in the city "Leyawiin" where there was a cave from this mod, the patch has moved it. Now departures near the new location for the cave and where it was hidden before the patch was installed.
Sorry I cannot help any further. The crashes are not likely to be caused by the combination of Blackwood Forest, Open Cities Reborn and the compatibility patch, so another mod may be editing the location and causing crashes.
Is this the same thing as the blackwood forest mod just renamed? or is it different? if so, how? thanks. https://www.nexusmods.com/oblivion/mods/47043?tab=posts&BH=1
No, this is 9 years older than Blackwood Jungle. Blackwood Jungle is a land texture replacer and a tree replacer, based upon its description. This is a landscape overhaul. Both mods have screenshots for you to see how they differ.
How do you solve the puzzle in midirith? I read the journal, I know where to go in the water to make the walls come up, but I cannot figure out what to do from there. I've even used the no clipping command and searched for 30 minutes for another door, passageway or something. I could only find empty hallways that I don't believe were suppose to be able to get to. Any help?
I'm still suffering the problem with the mod due to a floating Oblivion gate problem above the Aylid Ruin at the lake this mod adds (exact coordinance according to using tdt 31 being 27, -3, and I seen the pic that user Schleropalous shows us at the exact same location as to how that same Oblivion Gate is suppose to look like, but I cannot for the life of me get mine like that, and I am using the latest version of the mod as I have the mod via the UL Compilation OMOD version 172! And yes I have been playing the same game with the Oblivion gate crisis going on since version 1.0 of Blackwood Forest and 158 of the UL Compilation OMOD and have upgraded to the latest version of all UL including the latest version of UL Blackwood Forest! So is there ever gonna be a fix for this floating Oblivion Gate problem that occurs at coordinance 27, -38, which is where the Aylid Ruins at the lake is located at?
What the heck is going on?! I change the settings to max, quit the game ot reset, start it up again and I have that issue where the launcher starts up, I click start, steam loads up and the launcher starts again, then it plays normally after that. And when the game starts its reset its video settings. If this game were a person I'd bash its head into the wall multiple times for being a jerk!
Update: Sorry for the double posts. I forgot I could edit posts. I quit to main menu the last time then reloaded and the settings stayed then, hopefully they'll stay when I next exit game and leave. I thought it was your mod at fault or something but its just how the game is so sorry about that. The mods are great work and absolutely lovely, now for akatosh mount flying!!! XD
Heh, i installed every finished UL mod at once and went clunking around black wood to see this marsh. i realised my settings were set pretty low even though I can just about have them maxed out so I changed that up and will get to see it in all of its glory BUT I came upon this particulary waterfall and thought you might find it amusing that somewhere in my head I thought how it seemed like it would be the perfect spot for a special cave or mine or something. Its a screenshot on steam and even though my profile settings are either private or friends only, you should be able to see my screenshots:
@ DethChikkin: Another mod loading after Blackwood Forest is editing that same cell, resetting water height to 0. Get BOSS to sort your load order and ensure that things are in the right place (and remember to manually place any ESP BOSS doesn't recognise).
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Further the problems are easier, in the city "Leyawiin" there are extra trees and stones from "Blackwood Forest"
P.S. There is no "dark abyss cave" cave in any case, it is overlapped by the "Open Cities Reborn" mod in both cases of mod loading order. But this cave is not important to me, it's just a fact
The patch works, but the crashes remain. As before, it flies in the city "Leyawiin" where there was a cave from this mod, the patch has moved it. Now departures near the new location for the cave and where it was hidden before the patch was installed.
thanks.
https://www.nexusmods.com/oblivion/mods/47043?tab=posts&BH=1
I've even used the no clipping command and searched for 30 minutes for another door, passageway or something. I could only find empty hallways that I don't believe were suppose to be able to get to. Any help?
There's an "EASTER EGG!!!" text right on the water, near the dead Adventurer.
I know it's sad.
Update: Sorry for the double posts. I forgot I could edit posts. I quit to main menu the last time then reloaded and the settings stayed then, hopefully they'll stay when I next exit game and leave. I thought it was your mod at fault or something but its just how the game is so sorry about that. The mods are great work and absolutely lovely, now for akatosh mount flying!!! XD
http://steamcommunity.com/profiles/76561198042488690/screenshot/630735048413358199?tab=public