Sorry. I have another compatibility question. Can this mod work with the Imperial Landscape (And Market) Changes? (https://www.nexusmods.com/oblivion/mods/50770?tab=files&file_id=1000030184)
Compatible with "imperial canal overhaul", "Imperial palace improvement", and " The Imperial Waters" ? Also what's the difference between the two versions in the imperial tower lights file please
This mod seems to conflict with Reclaiming Sancre Tor. A building is added in that mod to the Arena district that overlaps some changes made by this mod.
The mod is fantastic, I'm only having one slight problem: some of the statues of alessia and akatosh are bright purple. No one else seems to have had this issue and there's no mention of it in the readme so it's probably on my end. Does anyone know where I might have messed up? I have the unofficial patch but I did do a vortex install which I've heard is less than great with Oblivion.
Any advice anyone can give would be greatly appreciated. Thank you in advance! :)
This is beautiful. I'm running Oblivion on a dog of a laptop and I can't install a lot of the mega mods that are available, but I'm still trying to dress things up where possible. This is perfect for my needs -- lightweight, aesthetically-pleasing and lore-friendly. I absolutely love the little outdoor dining areas, especially at dusk when the streetlamps come on but there's still a little of that golden hour sunlight and it all looks so cozy and inviting. I really appreciate this mod and all the work that went into creating it.
Going to add a note here for anyone who's wondering about the same issue I had, it was entirely graphical and not game breaking. There's some overlap in the Mage's guild area and the Docks if you also use Cyrodiil Transportation Network. Primarily plants hiding the doors to the teleporter's area and docks merging weirdly. Both still work fine but it creates some annoying visual bugs if you have them both enabled.
Disabling the waterfront and mages guild areas fixes the issues, but I prefer the look of this more so I ditched the transportation network mod instead as I don't use it's features that much.
I went ahead and used Arthmoor's Cyrodiil Travel Services - it's less intrusive and gives me what I need - I disable fast travel so it's a practical addition.
If you're using this mod along with Akaviri kojima you'll have a conflict because of objects with the reference "v" which is a source of instability. In this mod the "v" referenced object is in the cell ICElvenGardensDistrict01, just remove the cell ID and the conflict is fixed.
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Any advice anyone can give would be greatly appreciated. Thank you in advance! :)
Disabling the waterfront and mages guild areas fixes the issues, but I prefer the look of this more so I ditched the transportation network mod instead as I don't use it's features that much.
Edit: nevermind i found it!