Oblivion

1011 comments

  1. Dellmizzle
    Dellmizzle
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    • 3 kudos
    Sorry. I have another compatibility question. Can this mod work with the Imperial Landscape (And Market) Changes? (https://www.nexusmods.com/oblivion/mods/50770?tab=files&file_id=1000030184)
  2. Dellmizzle
    Dellmizzle
    • supporter
    • 3 kudos
    Compatible with "imperial canal overhaul",  "Imperial palace improvement", and " The Imperial Waters" ? Also what's the difference between the two versions in the imperial tower lights file please
    1. deleted2651253
      deleted2651253
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      • 3 kudos
      Yes, I use all three with this
  3. warfaced23
    warfaced23
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    Apparent incompatiblity with The Black Mirror - https://www.nexusmods.com/oblivion/mods/51499
    1. Minghas
      Minghas
      • member
      • 6 kudos
      Has been fixed with a patch here
  4. deleted99192973
    deleted99192973
    • account closed
    • 1 kudos
    This mod seems to conflict with Reclaiming Sancre Tor. A building is added in that mod to the Arena district that overlaps some changes made by this mod.
  5. Exas45
    Exas45
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    The mod is fantastic, I'm only having one slight problem: some of the statues of alessia and akatosh are bright purple. No one else seems to have had this issue and there's no mention of it in the readme so it's probably on my end. Does anyone know where I might have messed up? I have the unofficial patch but I did do a vortex install which I've heard is less than great with Oblivion.

    Any advice anyone can give would be greatly appreciated. Thank you in advance! :)
    1. starlessmao81ac
      starlessmao81ac
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      • 25 kudos
      Use wrye bash instead of vortex,so you can be sure everything installs correctly (you are experiencing missing textures..)
  6. Silariel
    Silariel
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    This is beautiful. I'm running Oblivion on a dog of a laptop and I can't install a lot of the mega mods that are available, but I'm still trying to dress things up where possible. This is perfect for my needs -- lightweight, aesthetically-pleasing and lore-friendly. I absolutely love the little outdoor dining areas, especially at dusk when the streetlamps come on but there's still a little of that golden hour sunlight and it all looks so cozy and inviting. I really appreciate this mod and all the work that went into creating it.
  7. Shiningstar112
    Shiningstar112
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    • 19 kudos
    Going to add a note here for anyone who's wondering about the same issue I had, it was entirely graphical and not game breaking. There's some overlap in the Mage's guild area and the Docks if you also use Cyrodiil Transportation Network. Primarily plants hiding the doors to the teleporter's area and docks merging weirdly. Both still work fine but it creates some annoying visual bugs if you have them both enabled.

    Disabling the waterfront and mages guild areas fixes the issues, but I prefer the look of this more so I ditched the transportation network mod instead as I don't use it's features that much.
    1. Elvathelion
      Elvathelion
      • supporter
      • 6 kudos
      I went ahead and used Arthmoor's Cyrodiil Travel Services - it's less intrusive and gives me what I need - I disable fast travel so it's a practical addition.
  8. deleted74602088
    deleted74602088
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    • 0 kudos
    Post #1000. Just because. 8-)
  9. Oblivionaddicted
    Oblivionaddicted
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    • 50 kudos
    If you're using this mod along with Akaviri kojima you'll have a conflict because of objects with the reference "v" which is a source of instability. In this mod the "v" referenced object is in the cell ICElvenGardensDistrict01, just remove the cell ID and the conflict is fixed.
  10. WanderLawliet
    WanderLawliet
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    is it just me or are the links dead for the red roof mod? if anyone has a working link that would be amazing :)

    Edit: nevermind i found it!
    1. Geogeoz
      Geogeoz
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      • 0 kudos
      What is the red roof mod name?