For those interested ... Vids of my work can be found @ https://www.youtube.com/user/AngkorBonsaiberg Oblivion Pics @ https://angkor.imgur.com/ And for modders wanting to chat: https://discord.gg/qtUAXCD
Just uploaded a new version of "Im Garten Kosh". In this update the basis is still the same though I have lowered the load a bit ... I have added a small player house - Anli's Shack - and changed the God statues into containers with useful items for some Midas spells. I've also placed many usefull containers - honoured Braves - for the beginning player and I made IGK compatible with Roads of Cyrodiil and Akaviri Kojima Extended. And of course, this version is fully cleaned using TES4Edit. IGK can be considered as an alternative landscape mod for the Imperial Isle but with this I do not mean it's better or so but only that it's an interesting alternative you might wanna stick to - for a little while .
high konola If I could not get lost in space, I would not play EVE-online and if I could not get lost in Tamriel, I would not play Oblivion :_) Talking about Kosh, I'm playing with xul imp isle and lake rumare, both "unauthorised" modified so that they still contain key elements of Kosh, being the stairs and some structures. In this landscape I've also placed some player buildings made from the Aksviri Kojima mod. The point I want to make is that I'm not testing and testing these modifications, when I'm somewhere else I modify a copy of - say - xul imp isle and only when it's ready I go looking for it. This way you can at ease change your world. But: never ever touch the landscape editor, if you see tears, put a rock or so, but don't touch the landscape editor unless you know precisely what you're doing.
Make Love, not war And fly safe while doing it :_)
I like to PLAY Oblivion and not to test and test and test any modification of my modification, if you know what I mean. So I'm very happy with the things you all do :_) Talking about doing, do you think an expansion of Kosh can be expected soon ? And talking about Kosh, that little pond near Arcane Uni but outside your garden, is that yours too ?
Keep up the good work and don't get lost in space :_)
high konola I monitor this and i've monitored your response on the road site. Kosh is an unauthorised modification of Gordon Wache's xulimperial Isle and the reason why Kosh is compatible with the mods you mentioned is because Gordon made xulimperial Isle compatible with them, so all credits for this go to him. I'm not good at making patches, long ago I tried to make a patch that connected ICEXPAND with the Isle, this did not work at all so I decided to modify the entire ICEXPAND. This is what we call an unauthorised modification and as long as you don't publish it is not a problem. What brings me to a suggestion: why don't you learn how to use the editor to modify the mods you use. If you have never done it, I had never done it before I started Kosh. And while doing you learn and one day, perhaps, we all enjoy the mods YOU made :-
Hey Angkor, if your monitoring this ... Arthmoor - from roads and bridges - won't make a patch, partially because your mod is not "authorised".What does he mean by that and will YOU make a patch for Kosh and roads ?
Im Garten kosh is compatible with all the Unique Landscape mods except Gondor Wache's Unique Landscapes: Imperial Isle [id=9531]. That's because this mod is a heave(n)ly modified extension of Unique Landscapes: Imperial Isle intended initially only to provide a better integration with Khornate and Qazaaq's Let the People Drink [id=10223] mod. So use either Gordon's xul mod or use mine, but don't use them both at the same time smile.gif
20 comments
For those interested ...
Vids of my work can be found @ https://www.youtube.com/user/AngkorBonsaiberg
Oblivion Pics @ https://angkor.imgur.com/
And for modders wanting to chat: https://discord.gg/qtUAXCD
Just uploaded a new version of "Im Garten Kosh".
In this update the basis is still the same though I have lowered the load a bit ...
I have added a small player house - Anli's Shack - and changed the God statues into containers with useful items for some Midas spells. I've also placed many usefull containers - honoured Braves - for the beginning player and I made IGK compatible with Roads of Cyrodiil and Akaviri Kojima Extended.
And of course, this version is fully cleaned using TES4Edit.
IGK can be considered as an alternative landscape mod for the Imperial Isle but with this I do not mean it's better or so but only that it's an interesting alternative you might wanna stick to - for a little while .
Fly Safe
You All
Downloaded a long time ago, but now tested.
Should done it sooner...
If I could not get lost in space, I would not play EVE-online and if I could not get lost in Tamriel, I would not play Oblivion :_) Talking about Kosh, I'm playing with xul imp isle and lake rumare, both "unauthorised" modified so that they still contain key elements of Kosh, being the stairs and some structures. In this landscape I've also placed some player buildings made from the Aksviri Kojima mod. The point I want to make is that I'm not testing and testing these modifications, when I'm somewhere else I modify a copy of - say - xul imp isle and only when it's ready I go looking for it. This way you can at ease change your world. But: never ever touch the landscape editor, if you see tears, put a rock or so, but don't touch the landscape editor unless you know precisely what you're doing.
Make Love, not war
And fly safe while doing it :_)
I like to PLAY Oblivion and not to test and test and test any modification of my modification, if you know what I mean.
So I'm very happy with the things you all do :_)
Talking about doing, do you think an expansion of Kosh can be expected soon ?
And talking about Kosh, that little pond near Arcane Uni but outside your garden, is that yours too ?
Keep up the good work and don't get lost in space :_)
I monitor this and i've monitored your response on the road site. Kosh is an unauthorised modification of Gordon Wache's xulimperial Isle and the reason why Kosh is compatible with the mods you mentioned is because Gordon made xulimperial Isle compatible with them, so all credits for this go to him.
I'm not good at making patches, long ago I tried to make a patch that connected ICEXPAND with the Isle, this did not work at all so I decided to modify the entire ICEXPAND. This is what we call an unauthorised modification and as long as you don't publish it is not a problem.
What brings me to a suggestion: why don't you learn how to use the editor to modify the mods you use. If you have never done it, I had never done it before I started Kosh. And while doing you learn and one day, perhaps, we all enjoy the mods YOU made :-
Fly Safe
Arthmoor - from roads and bridges - won't make a patch, partially because your mod is not "authorised".What does he mean by that and will YOU make a patch for Kosh and roads ?
Im Garten kosh is compatible with all the Unique Landscape mods except Gondor Wache's Unique Landscapes: Imperial Isle [id=9531]. That's because this mod is a heave(n)ly modified extension of Unique Landscapes: Imperial Isle intended initially only to provide a better integration with Khornate and Qazaaq's Let the People Drink [id=10223] mod. So use either Gordon's xul mod or use mine, but don't use them both at the same time smile.gif
Yes, this mod can be used at an add-on for the "Unique Landscapes: Imperial Isle" mod.