Oblivion

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Created by

OKAMI

Uploaded by

WyntonBeZen

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10 comments

  1. ZoeyGurl
    ZoeyGurl
    • member
    • 0 kudos
    I fixed it, nice mod thanks.

  2. WyntonBeZen
    WyntonBeZen
    • member
    • 48 kudos
    Thank you posting,everybody.
    And Plz pardon me no response for long time.

    Our team (Wynton and BeZen) had dissolved Last summer.
    And I can't carry on updating Oblivion's MODs anymore.

    Since first Uploading, our Mods have been "free from copyrights"and free to modify and redistribute.
    and Now, I beg you ( if you want), Please develop this to quality.

    again, I'm sorry.

    --- BeZen
  3. HaikenEdge
    HaikenEdge
    • premium
    • 9 kudos
    Edit: Nevermind, I figured out the problem. Went into CS and realized I was looking at the problem all wrong.
  4. LHammonds
    LHammonds
    • supporter
    • 1,189 kudos
    I have given this file a rating of 1

    stupid mod
    Vote removed.

    Based on this rude comment and your prior history with similar comments that had to be cleaned up and removed, your time here is at an end. Goodbye.

    LHammonds (File Admin)
  5. WyntonBeZen
    WyntonBeZen
    • member
    • 48 kudos
    SOOORRRYYY ... too late?

    airgedok
    display or not display. that's right.
    Forexample "Dwemer Spectacles mod"
    Spectacle's equipment-type is Amulet.
    This MOD(Amulet converter) changes equipment slot
    amulet to tale.
    So Spectacle is not hide even if you wear armor.,

    Or If you want your companion to wear spectacles.
    NPCs do not equip Tale-Slot Items.
    in this case,you can remove "Hide-Amulet" from Companion's
    clothes or armor.

    ----- sorry poor english. This is Google auto translation -----
  6. airgedok
    airgedok
    • member
    • 9 kudos
    I'm not sure I understand this whole business of changing an amulet to a tail part. Could someone explain what that means? I understand the ability of changing armours to display or nor display an amulut. Its this reference to tails that has me scratching my head.

    Please explain. Ta.
  7. WyntonBeZen
    WyntonBeZen
    • member
    • 48 kudos
    Construction set!!

    I understand ,NOW.
    Thx for your info.Sativarg.

    I will do so..... next time <img class=">
  8. Sativarg
    Sativarg
    • BANNED
    • 42 kudos
    Thanks for clearing that up.

    The reason I mentioned the name has to do with the Oblivion Mod Manager. It uses the information in the ESP to fill in the Creators name and a short description of the mod. Two frames in the Data window of the Construction set let you add a description and creator to the ESP file.

    I am sorry for my language. I can not translate this to Japanese.

    Thanks again for your reply.
  9. WyntonBeZen
    WyntonBeZen
    • member
    • 48 kudos
    First,Plz excuse me for my poor english. <img class=">

    well...

    How does it work with Unlimited Amulets and Rings.
    that MOD remove ALL equipment-slot from (default) amulets and rings.
    They have no slot.So my mod don't work.

    >this changes the slot for an amulet to the tail slot and back again? And it also lets you set a garment to show or not show an amulet?

    Yes.
    But Once set a garment to show an amulet,you can't backward it.

    Creators name : WyntonBeZen/OKAMI (...It is the same person.)
    AND...this mod for all MODDER. free resource.
  10. Sativarg
    Sativarg
    • BANNED
    • 42 kudos
    OK so this changes the slot for an amulet to the tail slot and back again? And it also lets you set a garment to show or not show an amulet?

    It customizes these settings individually for each Item you change. Instead of setting every amulet and or every item(clothing or armor) of a type.

    That sounds like a good idea. How does it work with Unlimited Amulets and Rings?
    UPDATED:
    OH it clones the item with the new atributes and even maintains the health of the item. Very nice indeed.

    But please consider to use the editor and input Creators name and Description to the Summary.
    Thank you.