OBLIVION
Unique Landscapes - Ancient Yews by Carel de Winter
Oblivion » Landscape Changes
Added: 10/06/2007 - 11:43PM
Updated: 01/05/2017 - 04:06PM

907 Endorsements

2 Latest version

23,386 Unique D/Ls

29,146 Total D/Ls

121,936 Total Views

Uploaded by cthulhu314

Description

Last updated at 16:06, 1 May 2017 Uploaded at 23:43, 10 Jun 2007

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Description
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Ancient Yews features a complete Landscape makeover, inspired by the Yew trees of England. It includes a major water feature with waterfalls and stone pathways. Adorning the hill is Arkveds Spike which is the ideal spot to survey the land. Longmans Barrow is an ancient sealed tomb that is closed due to unknown reasons at this stage.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project


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Compatibility Information
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A linking patch exists to connect the waters of this mod with the creek from UL: Arrius Creek. It can be found with Arrius Creek.

Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


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Legal stuff/ Disclaimer
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Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.