OBLIVION
Unique Landscapes - Ancient Yews by Carel de Winter
Oblivion » Landscape Changes
Added: 10/06/2007 - 11:43PM
Updated: 10/05/2013 - 07:47PM

436 Endorsements

1.4.4 Latest version

21,579 Unique D/Ls

27,529 Total D/Ls

107,768 Total Views

Uploaded by cthulhu314

Description

Last updated at 19:47, 10 May 2013 Uploaded at 23:43, 10 Jun 2007

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Description
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Ancient Yews features a complete Landscape makeover, inspired by the Yew trees of England. It includes a major water feature with waterfalls and stone pathways. Adorning the hill is Arkveds Spike which is the ideal spot to survey the land. Longmans Barrow is an ancient sealed tomb that is closed due to unknown reasons at this stage.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project (search there for "Unique landscapes")


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Compatibility Information
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A linking patch exists to connect the waters of this mod with the creek from UL: Arrius Creek. It can be found at all download locations of Arrius Creek.

Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the �\Oblivion\Data folder, it contains:
- This readme
- The .esp file
- textures folder
- meshes folder

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.

If you updated from Ancient Yews v1.3 and also use UL: Arrius Creek and the patch that connects both mods, make sure that you update the patch to the latest version (currently v1.1) since it was adjusted to better fit Ancient Yews v1.4.


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Deinstallation
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Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.


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Acknowledgments
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Thanks to all bug reporters, forum posters and of course the UL team.

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Legal stuff/ Disclaimer
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Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.