OBLIVION
Unique Landscapes - The Great Forest - Lush Woodland by Aelius
Oblivion » Landscape Changes
Added: 27/05/2007 - 01:46AM
Updated: 26/08/2013 - 01:24PM

381 Endorsements

1.3.3 Latest version

17,901 Unique D/Ls

22,614 Total D/Ls

69,858 Total Views

Uploaded by cthulhu314

Description

Last updated at 13:24, 26 Aug 2013 Uploaded at 1:46, 27 May 2007

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Description
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The Lush Woodlands adds many more trees to the Great Forest, east of Chorrol. To match these green trees, the ground is now much more green, consisting of mostly grass and clover. Also, the ground without this mod is very jagged, consisting of many ugly vertices that pop out of the ground, so the ground is made much smoother. The ruin called "Lindai", directly east of Chorrol, now features a very, very detailed graveyard site, containing many tombstones located outside of the exit. There's also added vertex shadows beneath the trees to further give the illusion of a dense forest with a thick tree canopy. This shadow that is added comes with no performance hit, so that's taken advantage of.

So to sum it up, you get:

-Many more trees.
-Smoother ground.
-More grassy and green ground.
-Shadows beneath all the trees.
-A detailed graveyard site outside Lindai.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project (search there for "Unique landscapes")


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Compatibility Information
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Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the ...\Oblivion\Data folder, it contains:
- This readme
- The .esp file

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.


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Deinstallation
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Delete this readme and the .esp file.


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Acknowledgments
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Thanks to the Unique Landscapes Team, Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.


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Legal stuff/ Disclaimer
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Redistribution of this mod is prohibited without express permission. Please don't upload it to any sites without asking me or the UL Council first.