Fallout New Vegas

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zebumper

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Zebumper

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298 comments

  1. Rage4556
    Rage4556
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    Does this support refreshing in live time in-game? Via reloading a save, the RefreshINI command, etc.?
    1. Zebumper
      Zebumper
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      Yes, this is not related at all
  2. LCK91
    LCK91
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    Is there any way to prevent the strip/lucky38 being completely dark in the distance while using this ?

    EDIT: NVM, i got it. I was using the"none version" which had dusty nights by default.
  3. VaultDwellah
    VaultDwellah
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    I use the creepy setting on this and its dope helps with things in the distance flickering in and out and lets them load in properly.

    Just a quick question is this Desert Natural weathers compatible?
    1. Zebumper
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      Yes it is 
    2. VaultDwellah
      VaultDwellah
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      radical!
  4. november24
    november24
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    This is adding a really odd fog to freeside thats immersion breaking for me. 
  5. QuiteTheKetch
    QuiteTheKetch
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    First off: Love this mod so much thank you so much for making it.

    Second: One quick question about the compatibility note - the Nevada Skies version that has dust distance in the MCM - if its disabled there it still overrides your mod and will not work right? Its not just a matter of using the feature in NS but it being there at all? Just making sure because I'd love to use both together but if i'm reading the description correctly that isn't a way to make them play nice even if you don't want to use the dust distance from NS. Which no biggie is so I can look at other weather mods since i'm setting up a profile fresh but wanted to check before I committed.
    1. Zebumper
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      Hi, I think it's ok if you let it disabled but that's a long time, all I remember is that because NS edits the fog distance by script on ongoin game, it erases every settings from my mod. Just try ;)
      I would also recommend you tu use more recent weather mods like Desert Natural Weathers - NV - TTWAtmospheres - Weather and Lighting or Restored Weathers and IMODs (there are plenty others that benefits from most recent script functions and that are still updated)
    2. QuiteTheKetch
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      Thanks for the quick reply I'll give it a shot and see and if it doesn't work I'll move on to a new weather mod, I really enjoy the saturated colors in NS and the remake from 2021 worked well for me last time I played compared to its really buggy legacy version but perhaps its time to let go u.u I think a certain starlet has something to say about that heh.

      Anyway thanks again and you have a great day.
  6. GRUmod
    GRUmod
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    Hey - I have a weird issue when installing it. There's no config/settings file that gets installed. I selected 'none' for the preset and then TTW for the optional..
    Is this a bug?
    1. Zebumper
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      if you select 'none' that's normal you don't have any config file since you choose to have 'none' XD
      The mod works without any config file, it's optional.
  7. Fifthavenue
    Fifthavenue
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    Fantastic mod! Quick question, where does that .ini file live if I'm using MO2?
    1. Zebumper
      Zebumper
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      data\config\zebumper\
      this is where it is installed, IF you choose a preset when installing the mod. If you keep it as default, not any INI file is installed
  8. KllR007
    KllR007
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    Anyone got this error when installing FOMOD?
  9. LookoutPoint
    LookoutPoint
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    Hi, just playing around with the settings because I have a little problem with white horizon:


    I have these settings:
    iMinFarDusty = 99000
    iMaxFarDusty = 99000
    iMinFarDustyNight = 0
    iMaxFarDustyNight = 0
    bAllowIncreasingDistance = 0
    iFogRGB = -175140090
    iFogRGBnight = -175140090
    bHorizon = 1
    fFogPowerDay = -0.9
    fFogPowerNight = -0.8
    bEditFogPowerOfUneditedWeathers = 0
    bEditFogColourOfUneditedWeathers = 0
    bWriteAllWeathersToExcludeSection =0

    When I set the values iFogRGB to 175140090 (positiv) it looks much better for the Mojave:



    But now the other "non-mojave" (using TTW) areas are having brownish horizon, too. So I filled the [EXCLUDE] with bWriteAllWeathersToExcludeSection = 1 and excluded all TTW Weathers. Now my Mojave looks good and TTW Wasteland still has the white horizon (better then brown...)
    btw. using NVR with volumetric fog and DNW along with Neutral Weathers. I could use Simple Total Fog Remover but then my AA does not look good because of (Quote from Wall) "You are just seeing aliasing from NVR's post process fog."

    Any advice what I could do or what I could try?
    1. Zebumper
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      Well, I can't really help. Long time I didn't use NVR but I guess you should remove Dusty Distance when using volumetric fog? Where Wall said that?
    2. LookoutPoint
      LookoutPoint
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      No problem, but since I don't have any ideas left I thought it would not hurt to ask here. :)
      Have tried with and without Dusty Distance Redone / volumetric fog and vice versa and changed all setting to see the individual effect.
      When I deactivate DNW and/or Neutral Weathers the horizon looks much better / darker. Maybe I need to change the weathers via fnvedit.
      Wall said that in the comment section of Simple Total Fog Remover.

      btw. the bright horizon also appears without NVR.

      Thanks for your time, Zebumper.
    3. Zebumper
      Zebumper
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      Does Dusty Disatnce still work with Simple Total For Remover? I'm a bit surprised XD.
      The best thing to do would be that weather mods set a better fog colour, instead of using white ones. It would make unecessary to use my fog colouring option, wich is an 'all or nothing' thing. This is doable in FNVEdit for sure but could require a lot of time when there are a lot of weathers...
      Good luck ;)
    4. LookoutPoint
      LookoutPoint
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      Thanks and yeah, Dusty Distance Redone is (kind of) working with Simple Total Fog Remover and NVR Fog.
      The idea to change the color in the esp file could work. But before I do this I will friggle with some setting regarding fog.

      Edit: Testing HeliosNVR by salamand3r (also uses Dusty Distance Redone Plugin and Simple Total Fog Remover). Looking good so far.
      Quote from sal: "so Simple Fog Remover only disables the visual component of the visual fog. the values like fog thickness and distance and color still exist.  NVR reads those same values and displays its own fog.  Dusty Distance modifies those values, so it works on both vanilla and NVR fog. if you don't use the Simple Fog Remover, you get both vanilla fog and NVR fog"
  10. OrnixBeartrex
    OrnixBeartrex
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    This mod is a most have for me but would be possible to made DLC locations like Zion Canyon dont be affected by the mod? the fog color doesnt blend with the sky and looks really off 
    1. Zebumper
      Zebumper
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      You need the FULL or PLUGIN version of the mod then. Just add the weathers (use EditorID) used in those areas to the ini file, there is an 'exclude' section. All weathers in this section will be ignored by the mod. You have to be familiar with the GECK or FNVEdit to do such.
    2. OrnixBeartrex
      OrnixBeartrex
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      Thanks! i wanted to exclude all the DLC weathers