Hi, could you make a compatibility patch for Claim the Mojave and Dexterized Lucky 38? i.e. the Lucky 38 commander terminal you can link to the bunker appears on the wall of the bathroom in the master bedroom next to the toilet, funny and releatable as it is... well it clips on the wall, could you do something about it and re locate it on a table?
think you could fix some parts of freeside and the strip redone? i.e. the door to pigs being blocked the broken hookers and the invsible building across from mick and ralphs?
Regarding the Pig Strip Club Sure thing, I have actually been meaning to patch this issue myself.
Due to the Pig Stripclub's Building collision mesh it made it impossible to use the actual door itself, so I went and used an invisible door to subsitute it, the option will pop up to enter just outside the entrances that will allow you to gain access to the interior now. I also did went ahead and connected the other door inside the building to the other side of Freeside, there are two entrances to Pig Stripclub now.
It's listed as "Freeside and The Strip Redone - Pig Strip Club (Door Fix)" in the Files section.
Regarding the "invisible building across from mick and ralph's" To fix this is beyond my expertise. The model would need to be reworked in Nifskope or Blender, etc. The building containing the invisible walls that you speak of is called "Sluts", and it's a custom building introduced by the mod. The building model uses bugged collision meshes.
The only work around I can think of doing is to attempt to revert the changes to the area of the worldspace using FNVEdit, but that'd be too time consuming to figure out. To be honest I personally never go in there, aside from that one time doing the "High Times" side quest.
Yeah, I didn't really think anyone would care to move his store to the new location, unless they had Novac Reborn, because it obstructed objects on the other mod.
I went ahead and did a similar setup as the other mods. I even edited the Navmesh so they don't walk into the sign and moved objects, etc. I didn't personally test this patch so if you run into issues lemme know. If some reasons the NPCs act weird, it might be related to Navmesh, which a simple fix would to just delete anything labeled Navmesh in FNVEdit, so it would just default to the game's original Navmesh.
It's listed as "Honest Herb (Relocation Patch)" in the Files section.
It's not hosted on the Nexus, but would it be possible to get a patch for the Bronze Oracle (link leads to the wiki page for the vendor), the "occult" vendor mod for Tammer's weapons, and Freeside and the Strip Redone? It places a "crack" in a wall near where Vlad's Weapon Emporium used to be, and it's still accessible with FR, but the wall crack looks very out of place floating in the air in front of a window.
Hey, I apologize for not seeing this comment sooner. I didn't even realize this add-on mod existed! I went ahead and made a patch that relocates along the wall to the right of the Existential Thread's entrance. It's a bit tricky to use the action to enter the cave, but it's possible, just have to look around the cracks from the correct angle.
I only saw two doors from The North Road Remastered mod that use the Tiki Tonga Apartments. They were named "Room 13" and "Room 22". Only Room 22 was blocked, apparently by the Follower's Medical Clinic on the 2nd floor. I went ahead and created a patch that moves the Follower's Medical Clinic door and decals to the unused barricaded Room 23.
Go to the Files section and download "Factions Reloaded Followers - The North Road Remastered (Relocation Patch)", then activate the esp in the load order after it's master requirements.
13 comments
May I humbly ask that the issue be resolved by our most gracious mod author?
😘
It's been more than a year since I have played FNV (or had GECK installed). If I come back to it again I will consider this.
Sure thing, I have actually been meaning to patch this issue myself.
Due to the Pig Stripclub's Building collision mesh it made it impossible to use the actual door itself, so I went and used an invisible door to subsitute it, the option will pop up to enter just outside the entrances that will allow you to gain access to the interior now. I also did went ahead and connected the other door inside the building to the other side of Freeside, there are two entrances to Pig Stripclub now.
It's listed as "Freeside and The Strip Redone - Pig Strip Club (Door Fix)" in the Files section.
Regarding the "invisible building across from mick and ralph's"
To fix this is beyond my expertise. The model would need to be reworked in Nifskope or Blender, etc. The building containing the invisible walls that you speak of is called "Sluts", and it's a custom building introduced by the mod. The building model uses bugged collision meshes.
The only work around I can think of doing is to attempt to revert the changes to the area of the worldspace using FNVEdit, but that'd be too time consuming to figure out. To be honest I personally never go in there, aside from that one time doing the "High Times" side quest.
I went ahead and did a similar setup as the other mods. I even edited the Navmesh so they don't walk into the sign and moved objects, etc.
I didn't personally test this patch so if you run into issues lemme know. If some reasons the NPCs act weird, it might be related to Navmesh, which a simple fix would to just delete anything labeled Navmesh in FNVEdit, so it would just default to the game's original Navmesh.
It's listed as "Honest Herb (Relocation Patch)" in the Files section.
I went ahead and made a patch that relocates along the wall to the right of the Existential Thread's entrance.
It's a bit tricky to use the action to enter the cave, but it's possible, just have to look around the cracks from the correct angle.
there is a big conflict between
Factions Reloaded - Followers of the Apocalypse
and
The North Road Remastered
both mods use the Tiki Tonga Apartments as a motel, so you got several room doors on top of each other
Go to the Files section and download "Factions Reloaded Followers - The North Road Remastered (Relocation Patch)", then activate the esp in the load order after it's master requirements.