Fallout New Vegas
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Slippy

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slippyguy

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97 comments

  1. Extremerecker89
    Extremerecker89
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    I cant install the new version that is 300kb, last version was fine but vortex never seems to be able to finish installing the newest version
    1. slippyguy
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      Are you sure the prompt isn't just minimized? Vortex is high quality software and tends to just leave any prompts minimized
    2. Extremerecker89
      Extremerecker89
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      no, it says that its installing but it never finishes, and if i force close vortex the file gets corrupted so i delete it. i tried it three times and all had the same result.
    3. Extremerecker89
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      And trust me, I've been modding NV since before VMM was around I know how to show the notifications.
  2. TwelveYO
    TwelveYO
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    I would like to apply Water Overhaul MOD made water like “Bad water” and “Terrible water” to this mod, is that possible?
    I don't want to use the Universal Bottle feature over there, because if use it whether it's Coke or whiskey, they're all one kind of “empty bottle.”
    By the way, I was able to obtain an empty bottle of Water overhaul by setting “rWater=Water Overhaul.esp:1662”.
  3. BIGGAE2
    BIGGAE2
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    would be really cool to add the option to drop the food container, like b42 dropmag. Could this be done?
    1. slippyguy
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      It's possible to add, but there is the problem of needing to add an individual toggle for each item type since surely some people will want to automatically keep their syringes and such

      It'll also bloat savegames the same as dropping items normally does, but that can be handled with warning text
  4. CaptBlakhelm
    CaptBlakhelm
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    So Caravan Lunches returns a Tin can, but not a Lunchbox? Then what item returns a Lunchbox like the description says?
    1. slippyguy
      slippyguy
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      Bugged. Putting out a fix now
  5. JakobNason
    JakobNason
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    Apologies if this was addressed somewhere already but is there a way to assign an item to be given to another consumable? To be specific I'm trying to have the empty nuka-cola bottles/soda bottles (or really any bottle) be given after drinking dirty/purified water.
    1. slippyguy
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      Yup, you can do that in a few different ways. If for example, you want all water-assigned items to give empty soda bottles, in the INI set 'rWater' to "FalloutNV.esm:09AA4E" (without quotes)

      The alternative is to edit the config text file and change all items assigned to "$water" to whatever you like -- either another keyword, or a form ID using the same format as above prefixed with an @ symbol. This is on a per-item basis however
    2. JakobNason
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      Thanks a million, the second option worked like a charm
  6. golivie
    golivie
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    Would appreciate a standard fomod. Using Root Builder makes your mod impossible to install because it simply won't find xNVSE.
    1. slippyguy
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      Standard FOMOD wouldn't have INI file patching, meaning everyone's INI files would reset for every future update. Anyone not on top of updating their INI files would encounter numerous major issues as well

      For now, you can set RootBuilder to a more compatible mode, or just install xNVSE normally until MO2 actually supports installing to the root folder
  7. WastelandSentinel
    WastelandSentinel
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    i downloaded this mod, went to install and the fomod doesn't work, the mod just installs normally.
    1. slippyguy
      slippyguy
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      If you're using Mod Organizer 2, don't click "Manual".

      If you did click OK, then it installed correctly. The installer doesn't have an interface since there's no real options, it's just there to manage your Food Scraps INI file for you
    2. WastelandSentinel
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      oh okay lol yes i use MO2. last question, im using this with ammo smith and universel water bottling, how should they apper in a load order? 
      mine is:    ammo smith
                       food scraps
                       food scraps ammo smith patch
                       universal water bottling 
    3. slippyguy
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      Any load order is fine, Food Scraps doesn't touch any of the base game forms
    4. WastelandSentinel
      WastelandSentinel
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      okay thank you for a great mod! 
    5. ToiletClauger
      ToiletClauger
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      I use MO2.  Clicking OK does not actually install the mod.  It does not appear in my load order after attempting to install, just let's me know that it failed.  Going back to previous version until installer is fixed.
  8. NamgelDenvil
    NamgelDenvil
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    Is this compatible with Hardcore Needs Revisited? I'm worried because this mod also has a similar empty water bottle system to be able to refill.
    1. slippyguy
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      You can redirect the mod to return bottles from any other mod, or disable the conflicting options
  9. MysteriousMrLOL
    MysteriousMrLOL
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    Hey slippyguy, do you think you could add empty bags upon the consumption of blood packs and radaway?

    I think the Aid Addon mod has assets for empty bags and open permissions if you need a model.

    Really, really cool mod btw. Thanks for sharing it.
    1. slippyguy
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      Sure I can add that -- empty blood packs technically already exist in the game files so I can just repurpose that
  10. NSFJCDenton
    NSFJCDenton
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    Any potential for the Aid Addon to get some compatibility? Things like combat stims could return empty syringes. 
    1. slippyguy
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      Sure, I'll have it in for the next update
    2. NSFJCDenton
      NSFJCDenton
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      Much appreciated man
    3. Patchier
      Patchier
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      And he was never heard from again...
    4. slippyguy
      slippyguy
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      Still around, I just have less free time than I did a couple years ago, and significantly less than I did 10 years ago when I first started publishing mods

      Should also mention that I went through the effort to make sure the mod is powered by easy to use text files so that anybody can add support in mere seconds, even while I'm not around