Fallout New Vegas
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Migck

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miguick

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64 comments

  1. GalenKnight56
    GalenKnight56
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    What I don't understand is why the initial explosion doesn't happen immediately after disintegrating your enemy? It always happens on a slight delay for me.
    1. miguick
      miguick
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      It's a random timer. Check the config file to change it. You can set MeltdownDelayMax to 0.
      Reason I put the delay was so that in case of several clustered meltdowns, they wouldn't happen all at the same time.
    2. GalenKnight56
      GalenKnight56
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      Ok, good to know, thanks
  2. DarianStephens
    DarianStephens
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    Cool to see this mod still receiving updates!
  3. WaldWeald
    WaldWeald
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    Wish there was a version without the notification for rampage. It pops up way too much. I'd rather not keep track of it at all than getting two pop-ups every time it activates and later decrements.

    At least you can turn it off, so it's not all bad. I wouldn't mind the feature if it was less pop-uppy. Pretty sure many people mod out "Critical hit" and "X's limb crippled" pop-ups for a similar reason, and I'd argue those are more relevant to combat information than getting told every time my crit rate is slightly higher.
  4. Meatballis1
    Meatballis1
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    Is this safe to update mid-playthrough?
  5. lostromantic
    lostromantic
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    In case others have missed it, this mod is incompatible with New Vegas Stutter Remover. That being said, given NVSR is considered obsolete and most have replaced it with New Vegas Tick Fix, may not be much of a problem anymore
  6. FrostyBananas
    FrostyBananas
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    Absolutely loving this mod, makes my energy weapon playthroughs a lot more fun and less risky.

    I do got a question though. Say I wanted the gauss rifle to also trigger meltdown, how would I go one about making that happen? I'm not an expert modder and I've never touched any scripts but I would appreciate a rundown or a quick instruction on how to get other weapons to trigger meltdown if that's possible.
    1. miguick
      miguick
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      The script is set to only fire when the target disintegrates, or when the flamer's crit effect is active. The gauss rifle does neither. It could be possible to code in an exception just for it, but frankly I don't see how it belongs. The gauss rifle fires metal rods at supersonic speed, it just doesn't fit into what Meltdown's description suggests, and it can already do massive single-target damage over any other energy weapon.
    2. MrLightless
      MrLightless
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      One workaround is to give Gauss rifle on-death effect of alien blaster. I can confirm it does trigger if you do that, although I need to play some more to see if it does not have some unintended consequences.
  7. hibggojira
    hibggojira
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    This is fantantic, thank you, really puts some weight on the perk now. But I have a question, is it possible to make it so other weapons activate the effect? My idea is to convert it in some way so, for example, physical bullets 'explode' and produce shrapnel (the same idea of meltdown but with a normal bullet and granade explosion), I have been trying modifying the list but I don't seem to make it work. I am very new to Fallout modding but not exactly new to programming so I understand a little about the logic of the scripts but it seems that I am missing something. Thank you.
  8. Shockstar71
    Shockstar71
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    Ive only seen it happen once I have EVE and using a Crit energy build but I dont get the meltdown explosions its saying I do but no boom idk how to fix
    1. ARVSPEX
      ARVSPEX
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      You definitively have a conflict somewhere in your LO.
    2. Shockstar71
      Shockstar71
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      bro I cannot find what is causing a conflict im using the nexus MM it didn't give me any conflict notif been trying to figure it out
  9. SauronStark
    SauronStark
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    It really won't work with Medley?
  10. Sputnik72
    Sputnik72
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    This definitely makes the perk more usable, but it's a real shame it doesn't send bodies flying.
    1. MrLightless
      MrLightless
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      You could probably change explosion force in fnvedit to 185.000000 (original plasma mine explosion used by vanilla meltdown).