This page was last updated on 12 February 2024, 12:01PM
Changelogs
Version 2.1
Added option to turn off rampage notifications
Added option for rampage bonus to reset when the timer is up, rather than lower a single tier
Altered Meltdown requirements
Version 2
Fixed scripts to avoid holding lambdas in reference variables since those break down in-game sooner or later
Meltdown explosion now adjusts its radius to avoid hitting innocents rather than not triggering at all. Base radius is configurable
Added optional min and max delay between target's death and meltdown explosion
Added back "Has Meltdown" entry point to the perk for GetPerkModifier acknowledgement, but changed the vanilla meltdown explosion with a dummy harmless one
Added popup icon to Meltdown rampage notifications, made by LOC
Rampage now increases critical chance on automatic weapons by % rather than add directly to it, to avoid cheese
Rampage now uses ShowOff's auxiliary timer feature, rather than quest delay script
Added configurable max rampage bonus
Version 1.3.2
Added a config file, I just have no excuse
Version 1.3.1
Ensured only the player can benefit from the Meltdown Rampage, even if JIP gives the perk to other NPCs
Version 1.3
Added option for companions to also trigger Meltdowns
Meltdown can also trigger from Flamer's critical deaths
Version 1.2
Added global to prevent Meltdown explosions completely, NoMeltdown
Minor fixes
Version 1.1
Meltdown explosion now occurs when the disintegration begins, instead of when the pile appears
Added rampage feature, critical hit chance with Energy Weapons temporary increase with each successive disintegration