For the Enclave by Otellino and CNC
New Vegas » Quests and Adventures
Added: 11/01/2011 - 07:03PM
Updated: 26/06/2015 - 08:40PM

8,167 Endorsements

3.1.1 Latest version

77,696 Unique D/Ls

143,124 Total D/Ls

669,885 Total Views

Uploaded by Otellino


Last updated at 20:40, 26 Jun 2015 Uploaded at 19:03, 11 Jan 2011

Important notice: This mod will be incompatible with most mods that edit Searchlight Airfield.

This mod is designed to add the Enclave as a joinable faction within Fallout: New Vegas, complete with unique, fully voice-acted characters, various side quests and a storyline.

After the numerous defeats across all remaining fronts, the Enclave has splintered into their own factions with their own ideologies. Two factions are about to go head to head in the Mojave Wasteland, and General Jamison is turning to the Courier for help. Will he join the Enclave, or leave them to their fate?

For The Enclave consists of:

A joinable Enclave. (Henderson Bunker Enclave forces)

A fully fleshed-out 5 part series main quest - The third resulting in a large scale assault and the fifth a dramatic and explosive conclusion to the story.

A potential companion when enough progress is made in the mod.

Four side quests.

Full-fledged random encounters, with various possibilities depending on choices made during quests and progress throughout the main mission.

Re-implemented & fully functioning Chinese Stealth Armor.*

Various new interiors, exteriors and a brand new world space.

An Enclave Radio Station, courtesy of GCRust.

Fully lip-synced and voice-acted characters with all-new dialogue.

*The Chinese Stealth Armor in it's entirety was in the New Vegas game files and was NOT ported from Fallout 3.

As the mod is in final, no new content will be added. Bugfixes will continue where appropriate.

You must have the latest version of Fallout: New Vegas on Steam. Illegitimate versions of Fallout: New Vegas will not be supported under any circumstances.

In order to join the Enclave, the player must be at least level 15 and have interacted with Benny from Fallout: New Vegas' main questline.

You will then be approached during your travels, assuming you do not use Fast Travel. If you do use fast travel, head to one of the three locations indicated in the Spoilers section at the end of the page.

Extract the archive to your Fallout: New Vegas Data folder. Example: C:Program FilesSteamSteamAppscommonFallout New VegasData

IMPORTANT: You must enable BOTH "enclavebunker.esm" AND "enclavebunker.esp" in order for the mod to function properly. The mod will not under any circumstances function properly if you neglect to enable "enclavebunker.esp"

If you want to play the mod without reaching level 15 or reaching Benny, enable "enclavebunker Requirements Remover", and make sure it is loaded before "encalvebunker.esp".

If you experience poor FPS, load "enclavebunker Low Performance.esp" and make sure it is loaded before "enclavebunker.esp"

If you want access to some of the new uniforms added by the mod for the NPC's, enable "enclavebunker Player Uniforms.esp" and make sure it is loaded before "enclavebunker.esp".

Delete "enclavebunker.esm" and "enclavebunker.esp" along with any other optional addon downloaded, as well as the "enclavebunker" folder within "Meshes", "Textures" and "Sound".

None known at this time, although there are bound to be some. If you encounter a bug, PLEASE make sure you are running "enclavebunker.esm" AND "enclavebunker.esp". If you are and you find a bug, let me know in the comments!

Version 3.1.1:
 - Added a debug menu for "Under New Management" which can be used to advance the quest if it becomes bugged

Version 3.1.0 - No longer Final!:

 - "Cliffside Opening" map marker is now disabled at start of mod
 - Correct number of Enclave troops should spawn for "Under New Management" now
 - Stealth Armor should now function correctly
 - Fixed an "EnablePlayerControls" loop
 - Operative Killian will arrive at "Cliffside Opening" before player, as intended
 - Fixed faction-conflicts for BoS and NCR negotiators
 - Various grammar and spelling fixes
 - Final quest now ends correctly
 - Made the detonator for "Unto the Breach" more obvious
 - Replaced placeholder interior of Chryslus Office
 - Added pressurization chamber to EPA Labs
 - Added various terminals around EPA Labs with information
 - Reduced the amount of light sources in Henderson Bunker to improve performance

Version 3.0.4 FINAL: FIXED the missing voice files bug. Re-balanced the enemies during Treasure Hunt.

Version 3.0.3 FINAL: Increased chances of random encounters. Fixed a dialogue issue with General Jamison speaking certain lines too early. Increased the volume of some dialogue files. Fixed an issue where some ambient dialogue was audible from far distances. Fixed an issue with Colonal Dornan standing at an incorrect location during "Unto The Breach". Fixed certain issues with Operative Killian's AI packages. Fixed an issue where Operative Killian may say a certain line too early. Fixed an issue with some soldiers sleeping in the wrong locations.

Version 3.0.2 FINAL: Fixed an issue in which player controls were enabled during cutscenes in which they were not supposed to. Fixed an issue in which a quest (Under New Management) may trigger prematurely.

Version 3.0.1 FINAL: Fixed an issue where an enemy soldier on "On The Trail" may appear invisible and therefore be unkillable and render the quest uncontrollable. Fixed an issue with turrets on "On The Trail" behaving strangely by replacing them with more reliable counterparts. Fixed an issue where Enclave Towers' mesh was missing. Corrected the amount of soldiers to spawn on certain Enclave Towers.

Version 3.0 FINAL: Added two new Main Quest missions, "On The Trail" and "Unto The Breach", one new side quest: "Friend or Foe?". Fixed the Stealth Armor being a quest item as well as adding the ability for it to camoflauge when crouched. Added a possible companion after "On The Trail" is completed. Redid the exterior of Henderson Bunker to make it more appropriate for a secret bunker. Fixed the dialogue bugs where the screen would fade and NPC's would not talk. Added several missing voices. Fix for floating pillars in the EPA lab as well as certain doors clipping through the ground.

Version 2.0: Overhauled lighting within Henderson Bunker, added "High Detail" option for the mod. Two new major quests added, as well as making it more clear where and when quests are available to the player. Added the option to travel directly to Henderson Bunker on the first encounter. Lip Sync and more dialogue has been added.

Version 1.0: Initial release.

Otellino: Lead Designer, Interior Cell design, AI, Scripting and Testing. Follow me on Twitter!

CNC: Designer, Scripter, NPC Design, Design advisor and Testing.

GCRust for allowing the use of his fantastic "Enclave Radio" mod.

Speedy: Speedy Resources Modders Resource for the final level.

c.i.b: Creature and Weapon Modders Resources for Subject X-76.

Vivanto for his "Vertibird Interior Resource".

Ruadhan2300 for his "TAR-3 Tesla Assault Rifle" mod.

Voice Acting:

Mr. K: General Jamison and Chief Air Marshall George Sears.

Jezdamayel: Dr. Strangelove and Female Enclave soldiers.

NDCowdy: Male Enclave soldiers.

MartinPurvis: Male Enclave soldiers & NCR Negotiator.

forsamori: Male Enclave soldiers, Brotherhood of Steel diplomat & Subject X-76.

Jude Rodney: General Rowlandson, Richardson Elite soldier.

Swampyboy: Henderson Bunker door guard.

Garret: Colonel Dornan & Mechanics.

Ash Jack Creek: Operative Killian.

Aranas: Lt. Jackson.

Meg Foster @SaruSanMeg : Enclave Officers & Enclave Messenger.

Edouard: Quartermaster & Enclave Officers.

Kevin: Staff Sergeant.

Rory: Male Enclave Officers & Enclave Messenger.

Manan6619 & Philosophiac among many others for some wonderful words of encouragement. Thank you!

Please message me if I left your name out! It was difficult going through and remembering who did what. If I left your name out it will be corrected ASAP.

Please do not distribute the mod without my permission. I also highly suggest asking GCRust for his permission as the mod does contain his fantastic "Enclave Radio" mod.

Translations of this mod are allowed (And encouraged!) as long as proper credit is given to everyone.

The locations where you will be able to join the Enclave are the Goodsprings Cemetery, the road between Novac and New Vegas, and the road between Jacobstown and New Vegas.