Fallout New Vegas

File information

Last updated

Original upload

Created by

TomSkele

Uploaded by

TomSkele

Virus scan

Safe to use

About this mod

A few tweaks and changes to the quest mod For the Enclave aiming to allow better integration into Tale of Two Wastelands.

Requirements
Permissions and credits
For the Enclave is a great mod, but it has a few inconsistencies with Tale of Two Wastelands, this mod is intended to fix this.


Three plugins come with this mod, the main file being exclusively inconsistency fixes, and the other two optional files being liberties I made that I didn't think suited the main file.


Main File - ForTheEnclaveTTWIntegration
As I said, the main file is exclusively fixes inconsistency issues between For the Enclave and Tale of Two Wastelands.

1. Enclave Sentry bots seen after clearing out the Robco production plant will now use the Fallout 3 Enclave Sentry bot textures.

2. Enclave Deathclaws seen after clearing out the EPA Labs for the second time will now use the Broken Steel Deathclaw textures (This only applies to Enclave Deathclaws, the Deathclaws seen in the EPA Labs will retain their original mod textures).

3. Richardson Elite soldiers will now use the Fallout 3 Enclave soldier voice lines, instead of generic male voice lines.

4. Subject X-76 (seen in Rowlandson's bunker within the Chryslus building) now uses the sounds of the Fallout 3 Super Mutant Behemoth.


Optional File 1 - ForTheEnclaveArmor
This plugin will change the weapons and armor the Enclave use to match their Fallout 3 counterparts. For compatibility's sake, I made sure most if not all Enclave NPCs are following inventory templates of a Fallout 3 NPC, so even if a mod is used to change the inventories of Fallout 3 Enclave NPCs, the changes should carry over. The following is which NPCs follow which inventory templates.

Enclave Trooper                         = Enclave2Gun (Enclave power armor + laser rifle in vanilla)

Enclave Grenadier                     = Enclave3Gun (Tesla power armor + plasma rifle/laser RCW in vanilla)

Enclave Heavy Trooper             = Enclave3BigGun (Tesla power armor + minigun/gatling laser/plasma caster in vanilla)

Enclave Commando                 = DLC03Enclave4Gun (Enclave hellfire armor + plasma/multiplas rifle in vanilla)

Enclave Officer                          = Enclave4Officer (Enclave officer uniform + plasma pistol in vanilla)

Enclave Scientist                      = EnclaveScientist (Enclave scientist outfit + laser pistol in vanilla)

I understand why some people would think this would be too much in terms of tweaks, so I made sure armor changes were separate optional files.


Optional File 2 - RivalEnclaveArmor
This plugin will change the armor used by the Richardson Elite, in order to make them more distinct. I wanted an armor that clearly showed it belonged to the Enclave, while at the same not looking identical to existing Enclave armors, and ultimately went with the Enclave Advanced Power Armor Mk III. This doesn't really contribute anything consistency wise, since it is mainly just meant to be used alongside the first optional file, as the Richardson Elite armor by default is very similar to the original Enclave power armor. 


Requirements
The main file obviously requires For the Enclave and Tale of Two Wastelands, RivalEnclaveArmor requires Enclave Advanced Power Armor Mk III.


Installation
Simply install either three files as you would any normal mod, just make sure they are placed lower in your load order than the actual For the Enclave mod itself, then make sure any optional files are lower than the main file.


Compatibility
Should be compatible with any mods that change the Fallout 3 Enclave.

Will likely conflict with For the Enclave - Additions (WIP).

Somewhat incompatible with my previous For The Enclave mod, just the avoid plugins changing soldier armors.