Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the
Due to the complex nature of the resource usage and extensive permissions I obtained to create this mod, please contact me before using any assets from this mod.
File credits
Mrs. MD - Thank you for encouraging me and for putting up with my constant requests for your opinion!
Added all missing icons for Miscellaneous items, Books, and Ingredients
Removed problematic MGE textures
Bug fixes (thanks, berry, from Project Tamriel!)
Version 0.1.2
Tweaked the starting area where you get off the ship from Sadrith Mora
Removed duplicate NPC references
Removed a duplicate script reference
Fixed, optimized, and added collision to a large quantity of meshes – thank you, Abot for your help!
Version 0.1.1
Optimized textures (file size reduced by ~220 mb)
Added bounding box to Wyvern
Fixed missing textures on several meshes
Fixed collision on several meshes (bug fix incomplete)
Fixed pixelated piranha texture
Fixed Darkwood armor pauldrons
Version 0.1.0
Initial release
*** Disclaimer *** This mod is currently in an ALPHA state which means that the mod is still very incomplete. You will encounter bugs, performance issues, and missing content. Proceed to install and play at your own risk.
Introduction Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the lore and much yet to come!
Playing the Mod
Getting Started
To get to Lyithdonea, talk with someone on Azura’s Coast (such as in Sadrith Mora or Tel Branora) about “Latest Rumors”.
RR Mod Series – Better Ships and Boats currently causes some visual issues with Lyithdonea (especially in New Argonia) due to the new model shapes.
Currently compatible with Tamriel Rebuilt.
Load Order
No special requirements.
Background
History
When the Chimer were led by the triune Good Daedra into the old land of Veloth, each Daedra Lord fostered their own group of priests and priestesses. After entering Veloth, the High Velothi Culture eventually dwindled into tribal nature which finally emerged as early versions of the modern Dunmer Houses. Among these houses were the holy Daedric Houses, which included House Boethiah, House Mephala and, most importantly to this mod, House Azura. For many generations, the Minor Houses led the Great Houses in worship of the Good Daedra. However, when the Tribunal ascended to godhood and replaced the old traditions of ancestor and Daedra worship, the priestly Minor Houses began to fall out of favor in the emerging Great House and Dunmer Temple culture.
Azura heard the cries of her persecuted House and legends portray her performing The Translation to “create” the Azurian Isles for her devout House. When she was finished, Azura gathered all of House Azura and brought them to the isles. Where they have dwelt for the past 3000 years.
(Azura’s “creation” of the isles is possibly only folk-lore but don’t bring that up with a House Azura zealot!)
House Azura is sanctioned into two easily definable divisions: The House Azura Government and the Sacred Rosery. The Rosery is the modern representation of the ancient priestly lines, while House Azura resembles modern Great Houses more in structure and government, led by the Magnate and the members of the Rose Council.
Religion
Azura is the primary deity worshiped by House Azura; they respect the other daedra but do not worship them. The old ways of ancestor worship are also an integral part of worship and communing in the isles. Ancestral tombs, minor ghost fences, and Waiting Doors are common in the Isles.
Geography
The Azurian Isles are a large archipelago located far to the southeast of Vvardenfell Island, and beyond the mainland of Morrowind in the Padomaic Ocean between Tamriel and Akavir. The lush, tropical Azurian Isles Region dominates the archipelago. To the south, the traditionally named Thousand Isles are inhabited by the separatist Ouamer tribe of Chimer.