Morrowind

File information

Last updated

Original upload

Created by

GrumblingVomit

Uploaded by

GrumblingVomit

Virus scan

Safe to use

About this mod

A new land, little larger than Solstheim with eventually as much content as Bloodmoon (if not more).

Requirements
Permissions and credits
Changelogs

An island based off of what I imagine Esroniet might be like, as described in the book Disaster at Ionith from Oblivion. Quests are currently dummied-out, but will be re-enabled once they are all completed.

For the sake of lore and progression, Esroniet should only be reachable from your most eastward landmass.
-If you do not have Tamriel Rebuilt or Lyithdonea installed, use the vanilla version.
-If you have Lyithdonea installed (whether or not you have Tamriel Rebuilt installed), use the Lyithdonea version.
-If you have Tamriel Rebuilt installed and do not have Lyithdonea installed, use the Tamriel Rebuilt version.
All versions require Bloodmoon, Tribunal, and the Morrowind Code Patch.  


The suspicious sailor who will take you to Esroniet is located around the Omaren Ancestral Tomb of Vvardenfell in the vanilla version,  around the Port of Lyithdonea for the Lyithdonea version, and south of Fort Ubermoth along the coast in the Tamriel Rebuilt version.

Although it is currently incomplete, I encourage you to explore it and provide me with feedback. At the very least, it will spruce up your distant land if you use it.

Special Thanks to:
  • Karatekid5 for the texturing questions.
  • AlekseiAlatin for the large tower resources.
  • Reizeron for the modders resources such as the Crabshell Helm and Blind Slaughterfish.
  • MelchiorDahrk for permission to create a Lyithdonea version.
  • TamrielRebuiltTeam for permission to create a Tamriel Rebuilt version.
  • darkelfguy for the Modathons
  • Digmen for Luminescent Flora.
  • Bethesda for making the models and textures.
  • Nifscope for making Luminescent Flora possible 
  • michael163377 for making Glowing Bitter Coast, which has the glow maps used for Luminescent Flora.
  • Bethesda for Morrowind, the rest of the Elder Scrolls games, and support of the modding community in general.

Current Known Issues:
  • Some armor missing first person models.
  • Not all Exteriors have Interiors.
  • There may be a floating tree or two.

OpenMW Issues:
  • Some scripts use vanilla Morrowind functions that have been removed from OpenMW. Fail-safes have been implemented, but they aren't as graceful (I.E. NPC will teleport to the sewers after a few seconds instead of diving off of the balcony and sinking down to the sewer entrance). Vanilla Morrowind is being prioritized, but OpenMW isn't being ignored.
  • Hands and feet of a custom race do not appear. Will be resolved once a solution is found.