Morrowind Redecorated - Balmora by Lucevar
Morrowind » Dungeons and Locations
Added: 17/07/2013 - 07:41AM
Updated: 16/05/2014 - 05:34PM

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Uploaded by Lucevar


Last updated at 17:34, 16 May 2014 Uploaded at 7:41, 17 Jul 2013



The mod uses some furnishings from the Tribunal expansion. It doesn't require Bloodmoon.


Many of the houses and shops in Balmora are very generic, and don't reflect the personality and social status of their owners (or any personality at all). Moreover, with Children of Morrowind running, many children have no place to sleep in their assigned "parent"s house. This mod adds extra detail and clutter to nine Balmora interiors (see the Details section below for more precise lists of what I've changed), making them more interesting to visit (and in some cases, a little more profitable to the skilled thief - although I've been careful not to include anything unbalancing).

Homes actually feel lived in now. Everything I've added has a reason to exist - but I leave the interpretation to your imagination. Enjoy!

It uses entirely vanilla resources, and won't overwrite any resources you have installed or invalidate your save games.

The mod has been cleaned with Enchanted Editor, and shouldn't need to be re-cleaned.


Unless you need these details to diagnose conflicts, I don't recommend reading this section - check it out in game instead! ;)

Changes were made to the following 10 cells:

Balmora, Clagius Clanler: Outfitter
Balmora, Dorisa Darvel: Bookseller
Balmora, Dralasa Nithryon: Pawnbroker
Balmora, Dralcea Arethi's House
Balmora, Hlaalu Council Manor
Balmora, Nalcarya of White Haven
Balmora, Ra'Virr: Trader
Balmora, Tsiya's House
Balmora, Tyermaillin's House
Balmora, West Gash Region, -3,-2

In the non-COM esp, the changes to Clagius Clanler and Dralcea Arethi's houses were removed.

The mod also adds one book object and changes the path grid for Balmora, Clagius Clanler: Outfitter and Balmora, Tsiya's House to accomodate the changes.

Clagius Clanler: Adds some extra clutter to his shop, all of which is for sale - it felt a little bare before. It also considerably overhauls his living quarters, adding beds for his two children and adding some clutter. These changes aren't present in the non-COM esp.

Dorisa Darvel: Very limited changes; I added a little furniture and moved a few things around for aesthetic effect in her living quarters. I haven't touched the bottom floor at all.

Dralasa Nithryon: I added a trap door to her shop, behind the counter. It leads to a small room underneath the shop - she didn't have anywhere to sleep before!

Dralcea Arethi: Added some bunk beds for her two children and moved a side table that was bleeding into a rug in vanilla. This cell isn't effect in the non-COM esp.

Hlaalu Council Manor: Added a desk with some books on the third floor for the savant Falvel Arenim. What did he do all day before, stand around thinking? Not terribly useful to the Hlaalu!

Nalcarya of White Haven: The interior that initially inspired this mod - her house just didn't befit the "premier mistress of alchemy" before! The shabby furniture has been switched out for furnishings of higher quality, she's been giving a desk (to actually, you know, make potions at) and I've added a few feminine touches as well. I wonder who the flowers on her table are from? ;)

Ra'Virr: I've added more colour to the house of one of Morrowind's more colourful characters, with many tapestries, rugs and cushions - his shop hasn't been changed much, but his upper floor is a lot more comfortable now - perfect for gatherings of like-minded friends.

Tsiya: Added a lot of clutter, to relieve the emptiness of this cell, including some empty vials scattered about the place - Tsiya is a skooma addict, after all. There is also an extra bed - for the child added by Children of Morrowind. I've included this in the non-COM esp as well, however, since the bed could also conceivably belong to her friend Ernil Omoran.

Tyermaillin: According to his LGNPC dialogue, Tyermaillin is a stylish cad, yet he had nowhere to store his clothes! A cad without his clothes is like a Khajiit without their sugar, don't you agree? So I added a wardrobe for him (and moved a sidetable to accomodate it). I also added a bench, for people accompanying his patients to sit on while they wait (since he's a healer by trade).

Balmora exterior cell: Nothing has been added to this cell; it's marked as changed only because I had to move the door marker in Clagius Clanler's shop so that the player isn't stuck on the new furniture. This isn't effected in the non-COM esp.

I haven't changed any of the taverns in Balmora. Instead, I recommend the following mods:

South Wall, Den of Iniquity by Balastruthius
The Seedy Plates by Von Django
Lucky Lockup Additions by Midgetalien


No conflicts that I'm aware of. Any mod that edits any of the same cells as this one have the possibility of conflicting, but in practice I don't know of any that do.

If you find a mod that conflicts, please let me know so I can update this and create a patch.

Particular Notes:

Should be loaded before any lighting mods such as TLM, so that their ambient lighting changes can take effect. I've cleaned this mod of the automatic ambience changes the CS makes, but it's still a good idea to load this earlier just in case.

Compatible with Children of Morrowind (it was made as a companion mod of sorts, although it doesn't require COM) - Clagius Clanler, Tsiya and Dralcea Arethi's children
now have beds to sleep in.

Compatible with Morrowind Rebirth - my changes were designed with Rebirth in mind, so there should be no conflicts.

Compatible with Nemon's Balmora Interiorator - we only touch two of the same cells, and even then, we edit completely different parts of the building. You could run the two together for an even more complete Balmora interior overhaul :)