Morrowind

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Created by

Lucevar

Uploaded by

Lucevar

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21 comments

  1. katamata25
    katamata25
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    this mod puts yellow checkmarks everywhere, is it because i use the morrowind overhaul or because i did not start a new game?
    1. Lucevar
      Lucevar
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      You're missing one of the requirements, either OAAB_Data or Tamriel_Data
  2. JosephRivers
    JosephRivers
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    Good day, all.
    Lucevar, thank you very much for the mod. That'll add to the immersion alright.
    Question: is this compatible with Beautiful Cities of Morrowind?
    1. Lucevar
      Lucevar
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      No, BCOM includes an edited version of Balmora Redecorated, so they're not compatible. 
  3. Brujoloco
    Brujoloco
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    Wow, just discovered this mod! So gorgeous and atmospheric! :)
  4. Luj1
    Luj1
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    Im so happy you updated this! Every city should have this, its what morrowind is all about!
  5. Pushkatu
    Pushkatu
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    Thanks for the new(clean) version. Keep up the good work!
  6. deleted81438858
    deleted81438858
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    That's a beautiful work!
  7. qwertyquit
    qwertyquit
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    I cleaned this mod)
    Feel free to include cleaned ESP here, then I remove it from the Plugins Collection.
    1. Lucevar
      Lucevar
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      I've uploaded a cleaned version with some placement tweaks at well. Thank you for caring enough to create a patch for this, I appreciate it :)
    2. qwertyquit
      qwertyquit
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      Thank you, you too)
  8. MaeseAtorrante
    MaeseAtorrante
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    The mod needs cleaning. It has 142 duplicate object instances and 19 redundant cell.whgt
    1. Lucevar
      Lucevar
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      Cleaned now! (We'll just... quietly ignore that it took five years. Eeeeeek. Sorry!)
  9. MaeseAtorrante
    MaeseAtorrante
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    You have to make more cities!!

    Question: Is this compatible with "Unique Balmora"?
    http://mw.modhistory.com/download-35-14381
    1. Lucevar
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      Thank you! I'm swamped with university work at the minute, but hopefully over break I'll be able to pick this up again, I've got big plans for it. Glad you're enjoying what I've done so far.

      Unique Balmora looks like it only affects the exteriors, so it should be compatible!
  10. FragmentaryHorcrux
    FragmentaryHorcrux
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    Congratulations on a new release! I love the detail that has gone into this mod and the effort to maintain compatibility. To that end I'm wondering if this mod is still compatible with Holidays Across Tamriel (which adds little religious icons and statues to many of the home and shops) and Walled City of Balmora (as I noticed you edited cell -2,-2 recently).
    1. Lucevar
      Lucevar
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      Hi Fragmentary, thank you! I'm really glad you're enjoying it

      As far as I'm aware this is totally compatible with HAT - if it's not, please let me know, I'll fix that right away. I'm a little bit in love with those little icons myself

      I haven't tested it with Walled City of Balmora, but I'd be very surprised if they conflicted. The only changes I've made to the exteriors is moving door markers slightly.
    2. FragmentaryHorcrux
      FragmentaryHorcrux
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      OK cool, I'll check in my next playthrough. Also, I ran the esp through TES3CMD for cleaning and still received 142 Duplicate Object Instances and 19 Redundant Cell Water Height.
    3. Lucevar
      Lucevar
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      Hmm, that's odd - I cleaned BR in Enchanted Editor and it's not picking up any duplicate references at all (unless it's referring to stuff like the water heights and ambient lighting levels that the CS silently edits any time a cell is touched). I have no idea what could be causing that. I'll clean the water level changes next time I update properly, I totally forgot about them when I was cleaning the AMBI records. Except in very rare and unusual circumstances they're harmless, so it shouldn't be an issue to leave them in for a while. Interesting to know that TES3CMD is picking up stuff EE isn't though.

      Thanks for letting me know about this!