Fallout 4

357 comments

  1. DankRafft
    DankRafft
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    If you come here with questions on the mod I expect you to have read the description page. Questions that can be answered by reading it won't get a response by me. Another resource would be using your browser's search function (CTRL+F) to search the Posts section for other comments that already cover your concern.

    I currently have very little spare time, so I appreciate you doing your own research first. Also, it's always great to see users helping other users.

    Have a good time and thanks for your support.
  2. Gloxiderri
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    It is safe to update from 2.4.2
    1. l4d1
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      Absolutely.
  3. ORIONOX
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    1. DankRafft
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      No, previously it didn't, but that's a great idea. I've implemented something similar.
  4. MrChangg
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    Question. Would this mod conflict with DegenerateDak's weapon mods? 

    For some reason a portion of his weapons I have installed (and meet the level requirement for) aren't appearing on Merchants and possibly enemies (maybe just unlucky?)
    1. DankRafft
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      No, it wouldn't. Dak and Pig use my leveled item injection scripts for all their weapon releases.
  5. cox2enzyme
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    I saw in the description that it's generally safe to update this mod.  I also saw in the change log that the latest version (2.4.2) adds the ESM flag to the plugin header.  I've seen on other mod pages that when a plugin is converted from ESP to ESL, it does something to the form IDs that makes it not okay to update on an existing save.  Does adding the ESM flag not have that issue?

    Thanks for all your work, DankRafft!
    1. DankRafft
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      This plugin already is an ESL and thus treated as a master (ESM) by the engine. Setting the ESM flag in the header is safe and you can update without issues.
    2. cox2enzyme
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      Thanks for the reply and for keeping the mod up to date!
  6. Ragereaver20
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    I'm getting a conflict between this mod and the Vendors Have Legendary Chips mod for the file Dank_LeveledItemInject. Which mod should I load after the other or are these two mods incompatible?
    1. DankRafft
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      Doesn't matter, the files are identical.
  7. AmericanAnimal23
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    So in order to update this mod, do I have to uninstall the old one or simply replace it via mod manager?
  8. bitsu92
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    I did the "reset all form" to remove DLC items from the base game but I still see them in vendor inventories, how do I totally remove these items from the game ?
    1. DankRafft
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      There are only two possible explanations for that:

      • You're expecting those items to vanish immediately. But inventories of NPCs that already exist in your world/save take time to reset while some of them might not reset at all naturally. Try to leave the places in question, let a couple of days pass and check again.
      • You're running another mod that adds those items to base game vendors as well. LIF doesn't have an effect on those.
    2. bitsu92
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      You're right it was capped out not this mod adding item to vendor levelled list, thx
  9. calazzo
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    Thanks for your work.
  10. QuantumToeintinhoe
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    Apologies if I'm missing something here but I'm just not seeing anyone else address it and I'm too much a newb to tell myself - is the most recent version safe for pre-nextgen update versions of fallout 4 or should i download the older version?
    1. DankRafft
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      This mod isn't affect by the next-gen update, so yes, the most recent version is fine to be used with any of the latest game versions.
    2. QuantumToeintinhoe
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      thanks!
  11. Rawr40k
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    I'm gonna randomly guess this is fine to use on 1.10.984.