Fallout 4

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  1. chucksteel
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    New Interior Totals Update v9.3.2 (12/29/17)

     
    Interior Totals,

    • 4 Beaver Creek (Far Harbor) 
    • 2 Bradberton (Nuka-World)                                                         
    • 5 Charlestown                                                                         
    • 9 Cambridge                                                                           
    • 3 Cambridge Crater
    • 1 Chestnut Hallock Reservoir
    • 20 Concord                                                                                
    • 6 East Boston  (Easy City Down,Boston Prep)                                                       (1 New)
    • 7 Forest Grove Marsh
    • 1 Hyde Park
    • 5 Jamaica plain                                                                   
    • 1 Lexington
    • 1 Medford                                                                                         
    • 4 Nahant                                                                                                     
    • 1 Nuka-Station (Nuka-World)                                                         
    • 4 Salem                                                                                                                 (2 New)                                                                                     
    • 6 South Boston (Milton Hospital) (Boston Prep)                             
    • 4 Quincy Ruins                                                                             
    -----

     
    Total 81

    _____________________________________________________________

     
    Update v9.3.2
     
    Fixes Compatibility setting for Bunker 13, 
     
    Update v9.3.1
    • Adds Menu art icons for all gnomes and collectibles.
    • Minor bugfix's 

     
    Update v9.3

     

    Three New Interiors, 

         1 East Boston  (Easy City Downs),

         2 Salem, 

    Major bugfix pass due to changes made in one of the last CC updates. Updates has fixes in nearly every interior Beantown adds. 

    Added compatibility setting for Insidejobs. 

  2. chucksteel
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    The Beantown Interiors Optimization patch v3.2.1 (03/19/18 )

    There are now three versions of the optimization patch all have been cleaned with the xEdit Pre-Combined Cleaning Script. 
     
    The Beantown Interiors Optimization patch v3.2 (Season Pass) 
     
    This version requires, 
    • Automatron
    • Far Harbor 
    • Vault-Tec Workshop
    • Nuka World
    • The Beantown Interiors Project v9.3.2
    The reason for this is that one of the CC updates updated some of the Pre-Combined meshes in Arutomatron and my original patch had conflicts with it. 
     
    The Beantown Interiors Optimization patch 3.2.1 (Vault-Tec)
     
    This version requires, 
    • Far Harbor,
    • Vault-Tec Workshop,
    • Nuka world, 
    • The Beantown Interiors Project v9.3.2
    I had already finished this version before I noticed the Automatron culling issues and figured it was done so I would release for the people who may not have Automatron. 
     
    The Beantown Interiors Optimization patch v3.2.1 (No New Requirements)
     
    This version requires,
    • Far Harbor,
    • Nuka World,
    • The Beantown Interiors Project v9.3.2
    This version is for people who don't have all the DLC. 
     
    Update v3.2.1
    • Fixes an occlusion issue in Jamaica Plain (Finally) 
    Update v3.2
    • Fixes Occlusion issues in Easy City Downs, 
    • Fixes a collision issue in Easy City Downs, "Underdogs", 
  3. chucksteel
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    The Beantown Interiors Project (No DLC) v9.3 (12/15/17)
     
    • Removes all DLC content bringing the No DLC version up-to date with the full versions Commonwealth Interiors.
    • New Interior total 74. Please see the full versions interior totals for the Commonwealth locations and counts. 
    Beantown Interiors Full Optimization Patch (No DLC) v3.0 (12/15/17)
     
    • Total Rebuild from the ground up, 
    • Adds Beantown Interiors No DLC v9.3 support,
    • I did not Clean Pre-Combineds to reduced file size,
    Note: I will update the Far Harbor only version if there is any interest but, I assume if you have Far Harbor you also have Nuka World. 
  4. chucksteel
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    Beantown Interiors Menus v1.2 (01/02/18 )
     
    Update v1.2
     
    Fixes an issue where starting a new game would result in an infinite loading screen before the intro movie. 
     
    Update v1.1

     

    Adds Menu art icons for most script injected menus. 

     
    Update v1.0
     
    This patch for The Beantown Interiors project adds script injected crafting menus for many of Beantown's custom items and collectibles for those who want more organized crafting menus.  
     
    Before anyone asks why I didn't just add this to the main file, Well I wasn't sure I would be able to pull it off! I'm not the best scripter and didn't want to mess up.
  5. chucksteel
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    Updated 11/30/16
     
    Here is a copy of my Dev Notes it's a PDF, This may come as a shock but it has some typos and incorrect cell offsets.  
     
    I've blacked out anything that I thought would be a spoiler so no Gnome or Magazine locations. 
     
    if your making a mod you can use this to cross check what I have done.
     
    Updated 11/30/16, This version contains WIP info for my next Update v8.7
     
    Beantown Interiors Dev Notes
  6. chucksteel
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    Greetings All

    I would like to apologize for my long absence from this site and my mods. At first I just had some personal issues and real life stuff to deal with, keeping me away. Then there was this global pandemic which you may or may not have noticed. After that I started a new job, all of that kept me away for so long. 

    Now I am in the process of reinstalling all of the needed modding utilities, applications and updating my games.

    I would like to thank all of you for your continued interest and support of my mods and projects.  However I will not be answering any of the many PM’s stacked up during my absence, there are just to many to go through. I’ve cleared out my mailbox but feel free to send me a new PM and I will respond. 

    Sorry again for my long absence, 

    Chuck
  7. Higher1
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    I found a fix for ppl who having flicker issue, install this https://www.nexusmods.com/fallout4/mods/35720

    then put Beantown interiors in the last of the load order, gg.
  8. RagnorIronpuns
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    This began causing FPS drops and CTDs for me about 24 hours into a playthrough, especially in Boston. The optimization patch seems to have fixed it, but I wondered if the consensus is that I should just bin the mod or use the true interiors patch instead?
  9. boxerbeast1
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    does anyone know how compatible this is with "the rooftops" mod?
  10. behemothrex
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    I love this mod and have been using it for years, but the performance issues have just become too extreme. I basically reset my entire game in prep for the next gen patch. Everything seemed fine, but as I ventured from Sanctuary every time I enter a new cell I get a major 3 to 5 second freeze. After doing some troubleshooting it turns out to be this mod. 

    Not sure if the game and patches have finally passed this mod by but I would rather have a smooth gameplay experience. 

    Maybe this will get worked on in the future but with so many interior mods available now its easier to let this one drop.
    1. BSteezy
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      Have you tried  Beantown Interiors Project True Interior Patch?  It moves all the Beantown Interiors Project content that is in the exterior cells into separate interior cells, boards up the windows and walls up any open spaces, and puts a door on each building to enter.  So all that content in open buildings like in downtown Boston are no longer in the exterior cells, and you should get same performance as vanilla. 

      There's some other useful features, e.g. you can also hide the BTIP buildings altogether with the BTIP holotape, as this patch adds a True Interior Patch section that allows you to hide nearest BTI building.  I really only find this useful in Jamaica Plain in conjunction with Rebuild JP. 
  11. Peerlessbloke5
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    does anything bad happen when loading this with pre-exsisting saves
  12. Fawksnsox
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    Okay so I've been looking everywhere and I can't find the correct search terms; how do I add interiors to buildings in external cells like this mod without having things flicker in and out of existence while inside? please and thank you :D
  13. BSteezy
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    Any chance we could get a compatibility patch for Rebuild Jamaica Plain that omits any of the Jamaica Plain changes, or a way to toggle in the settings holotape?  Both are good mods, but there are conflicts here, and Rebuild needs to have priority.   Pretty sure the expanded Rebuild settlement build area covers the whole town, but not the shops up the hill across from Shaw High School (not sure if you are including those on you JP list or another cell).  Thanks!
  14. cubbyman1
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    i'm reading the guide to the PRP mod of what mods to avoid, and though what this mod does is really cool, i can understand where this could be very unstable, don't get me wrong i like non load screen locations in this game, but when it's at the cost of your overall performance it becomes very messy very quickly and i understand that some load screens are necessary in a game with a limited engine such as the creation jank engine.

    i love this game engine but it simply can't handle a whole lot.
  15. JordanW345
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    I love(d) this mod, but have to concur with others that it's just not worth it. I was constantly getting a crash when entering a house in Cambridge, it didn't matter what I did or what other mods I disabled, it always crashed. I uninstalled this mod and with Open Cambridge I've had zero problems.

    I wish this mod hadn't been mad so hastily back in the day.
  16. benitobennet
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    it seems that this one worked in this area Forest Grove marsh because most of the building had invisible textures when I moved but the building has concord the one that is just in front of the fallons shop is gone.

    the loading order did not solve my problem I moved the plugin BTInterior_Project.esp down but did not work and the patch just below