After the most recent update, just launching the launcher for the game disables mods. I had the exact same problem after the latest patch. I must of started up and closed the game like 10 times trying to get the plugins.txt to stay as I had it and not disable my mods.
In your Fallout 4 folder, rename "Fallout4Launcher.exe" to "Fallout4Launcher.exe.bak" (or whatever you like, to keep it as a backup in the folder). Then take "Fallout4.exe", make a copy of it (CTRL C / CTRL V), and rename the copy to "Fallout4Launcher.exe"
Now, every time you launch the game, it will just start the game straight up, and it won't mess with, revert, or change any of your ini files, or your plugins.txt file. Much easier then the latest found work around to enable mods (that only works some of the time, if you're lucky) after the latest patch, and it works 100% of the time, no fail.
Can confirm this mod doesn't seem to work anymore. Which is unfortunate since it claims to have no conflicts and FO4Edit also detects no conflicts with it.
Still works for me, just some times piper or cait (I have unlimited companion mod) will randomly turn hostile when getting in a vertibird 20% of the time.
One problem I've found. I accidentally shot a minuteman during Taking Independence. The 'Piper hated that. No fucks given' came up but it still said she was heading back to Publick Occurrences. What?? Had to load a save and start again. What was that all about? Her affinity was at 1100. Any clues? I recently reacquired the files from Steam (somehow my games files got screwed up), and set it up again with Vortex (was using NMM) game works fine with all my mods. I DID however notice that the 'Piper is returning to Publick Occurrences' message came up BEFRORE the 'no fucks given' stuff. Could it be the order that the mod and the game take situations into consideration?
UPDATE: It happened again when defending one of the vanilla settlements. One of the settlers got shot (because they all rush like idiots into the fray) by me and immediately Piper was heading back to Publick Occurrences. Went to find her and she was hostile, not commandable. SO, there IS a game mechanic in there that this mod isn't addressing or is unable to address.
late af but if you're still wondering about that (or someone else happens to) - that's normal as it's part of a separate faction affiliation system; i.e. which factions an NPC will defend if you try to steal from or murder members of, which is completely unrelated to companion affinity hence why this mod doesn't do anything about it
This mod doesn't work for me and I put it at the end of my load order too. I tried modding weapons with Codsworth with me and his affinity didn't go up.
Everything here should work with Nora except for the in-game messages. The game will still tell you "Nora disliked/hated that," but it won't actually do anything.
Both the "no negative affinity" and affinity cooldown changes will work with Ellen, but the in-game messages telling you "Ellen disliked/hated that" will still be displayed. The changes to affinity and the cooldown timer are universal and any follower than uses the vanilla affinity system (as Ellen does) will be affected, but the messages are unique to every individual follower. This mod only edits the vanilla followers' messages, so Ellen's messages will not be changed.
TL;DR: You'll still get the "Ellen disliked that" messages, but those actions won't actually reduce her affinity level.
It has zero scripts. All it's doing is setting the amount a negative action reduces a follower's affinity to zero and replacing the in-game text notification with an empty string. It still works fine, so long as its changes are not being overwritten by another mod.
Any chance of having a version that says ''No Fucks were given'' with negative reactions and ''Wants that Ass'' with positive? I like the ''Wants that Ass'' message but I dont think i want them to be instantly at max affinity.
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In your Fallout 4 folder, rename "Fallout4Launcher.exe" to "Fallout4Launcher.exe.bak" (or whatever you like, to keep it as a backup in the folder). Then take "Fallout4.exe", make a copy of it (CTRL C / CTRL V), and rename the copy to "Fallout4Launcher.exe"
Now, every time you launch the game, it will just start the game straight up, and it won't mess with, revert, or change any of your ini files, or your plugins.txt file. Much easier then the latest found work around to enable mods (that only works some of the time, if you're lucky) after the latest patch, and it works 100% of the time, no fail.
use the last version before the Experimental.
UPDATE: It happened again when defending one of the vanilla settlements. One of the settlers got shot (because they all rush like idiots into the fray) by me and immediately Piper was heading back to Publick Occurrences. Went to find her and she was hostile, not commandable. SO, there IS a game mechanic in there that this mod isn't addressing or is unable to address.
luckily there's another mod that can help with that: Unfazeable Companions
please bugfix there are 30 bugs
Nora Spouse Companion
TL;DR: You'll still get the "Ellen disliked that" messages, but those actions won't actually reduce her affinity level.