I've removed all Cell/World edits from the mod thanks to the brilliant Base Object Swapper (that is now a hard requirement).
This will remove any cell/previs issues with other mods, and will allow this mod to replace hand placed cigarettes and packs from other mods.
I haven't updated any of the patches (because I've been out of the F4 modding scene for a while so I'm not sure what's even used anymore), so if you want a patch for a mod, please feel free to ask.
First there is an animation of pulling out a lighter or a match to light a cigarette, and then the player is free to act with a cigarette in his mouth to fight or move. That'd be amazing. And we need all kinds of smokable things as in CigaretteInMouth. LOL A gril can dream.
Factz @Fumino I've always wanted an Immersive Interaction-esque mod to merge with CiginMouth and Smokeable Cigarettes to combine them all and allow for seamles animation interruption lol That is a beautiful dream
There are other smoking mods. Please feel free to check those out. This is just meant to turn cigars/cigarettes into an actual consumable with the added bonus of seeing them on your character (since they aren't consumed instantly like food).
Does this conflict with Smokeable Cigars - Cigarettes? I really like this mod for being able to see smokes in peoples mouths as they go about their business, but I want the animations and such from Smokeable on top of this mod, thanks in advance.
Hey! I made a patch for this mod for users of FIS - The NEW FallUI Item Sorter. It adds an icon and moves smokes to the "drugs" category in the inventory screen. Do you want the patch here or should I make a separate mod page for it?
The only thing that I wish this mod had would be the smoke effect seen when characters like Nick Valentine smoke during idle animations (How does a robot even smoke anyway really is the biggest question in the Fallout series) Aside from that everything is lovely :3
I've been meaning to try rigging a wispy smoke effect, just haven't gotten around to it. The quick mock up I tried a while back looked kind of weird when you were moving, since the smoke was always traveling upwards lol
I see, well if you ever figure out how to make it look more normal than I think that would make this mod a 10/10! Also, thanks for making it in the first place, it's much better than the other ones I've found ^w^
That depends on how you retexture them. If you just replace the base game files then it will retexture these as well. But if you use an .esp or edited meshes to point the base game pack and carton meshes/textures to a new location then they would need a patch.
Any chance of adding the animations where your toon lights a match and puts the cigarette in his mouth, and actually has a smoking idle? There's a really good one in Smokable Cigars, Cigarettes, and Joints (https://www.nexusmods.com/fallout4/mods/13431) -- so good it almost makes me want to take up smoking.
I know it's being cheeky to ask something of you with this mod and I'd dearly love to use this, but is there any chance you could update this (or give an optional file) to allow autosaving upon lighting a cigarette/cigar?
I'm playing a survivalist playthrough and it's really irritating to go all the way through Boston or somewhere only to get killed when almost home, so I've decided to use Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save instead, but it was really only down to the autosave feature that tipped me over the edge. I'd much rather use your version, especially as npcs and enemies use them too.
NVM it does that with Flashy Needs, I just edited extra caffine and object stimpack to counter act it. Also On bent, cig is missing the addiction tags as long as some entries on regular cigs
This was Exactly what I was looking for, other cigarrete mods play an animation and you character stands still for 20 seconds which just gets old, this mod is an easy click and go, now I can live my dream of being a nicotine addict while I walk around to the next settlement that needs my help.
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This will remove any cell/previs issues with other mods, and will allow this mod to replace hand placed cigarettes and packs from other mods.
I haven't updated any of the patches (because I've been out of the F4 modding scene for a while so I'm not sure what's even used anymore), so if you want a patch for a mod, please feel free to ask.
But no, you don't need CigaretteInMouth. Feel free to download it anyway just to endorse it!
or edited meshes to point the base game pack and carton meshes/textures to a new location then they would need a patch.
I dont want to have to download 3 other mods and some windows c++ library just to have my good ol smokes like i had in my previous playthroughs
I'm playing a survivalist playthrough and it's really irritating to go all the way through Boston or somewhere only to get killed when almost home, so I've decided to use Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save instead, but it was really only down to the autosave feature that tipped me over the edge. I'd much rather use your version, especially as npcs and enemies use them too.
10 out 10.