Fallout 4

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Recluse

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rbddc12

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175 comments

  1. Juussttiinn
    Juussttiinn
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    • 0 kudos
    I'm having an issue were the doors in good neighbor are inside the wall 
  2. TheDrowningSun
    TheDrowningSun
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    • 0 kudos
    Great mod.

    Quick question though, is there a workaround for having to pay for each train when you haven't left the train station, i.e transferring trains. Maybe have a  pay gate before you can fully enter the station (maybe by that first big guard dude)? Or is it something I'm overlooking where there is ways to just pay once and take the trains as many times as you want?

    Also, is there a in-game train map? Sometimes I'm just spamming taking the train until I get to my destination. If there was a map inside the train station that clearly show which train leads to which station, that'd also help with immersion and just saving some caps in the long run. Just a suggestion, otherwise this mod rocks.
    1. alexblah
      alexblah
      • member
      • 12 kudos
      I second this
  3. F4Soldier
    F4Soldier
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    • 0 kudos
    Just want to let you know that the door to Malden Center Subway Station is in the exact same spot as a door from this mod LIMA Detachment. I Managed to move the door from that mod with Consol Command to an empty door spot, on the same building, a bit to the left, around the corner. 
    Just wanted to let you know if anyone wants to make a patch.
  4. KhaoMaat
    KhaoMaat
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    • 72 kudos
    A note about performance as I don't see this mentioned anywhere and it took me some time to hunt this down: This mod breaks previs system in places like Goodneighbor exterior and will therefore likely have greatly adverse effects on your performance. This is less of an issue in places like Concord etc., but I went from stable ~59 fps in Goodneighbor exterior cell to around 30 fps. To me it's not an acceptable trade-off to having a subway entry there.

    Would be great if there was a version of this mod that leaves previs objects untouched and only add stuff where the subways entrances are. This would make a subway entrance at Goodneighbor exterior a viable thing.
    1. Aurora555
      Aurora555
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      • 65 kudos
      Yeah me too.

      Think it's because the author has used an edit or delete on the worldspace - which disables precombined meshes in that area (killing performance)

      If just an "add" was used, then the precomb meshes would stick and no performance hit would be exhibited.
    2. Nofsdad
      Nofsdad
      • supporter
      • 35 kudos
      I suffered massive frame drops in South Boston and the closer I got to the station the worse it got until about a block from the entrance it would simply freeze. I liked the mod, but I simply can't use it.
    3. angryglock
      angryglock
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      • 132 kudos
      The answer to editing the world is Layers. If you want to add something put it on it's own layer and don't even touch the vanilla items around it. Don't move that can or delete that shrub. Add a layer, lock all other layers, put your item on your layer and leave the rest alone. Otherwise you will break previs and kill performance. There are videos on YT covering this method.
    4. ILive66Failed
      ILive66Failed
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      • 21 kudos
      yeah it's a real shame, because that's a dealbreaker
    5. macrocosm144
      macrocosm144
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      • 16 kudos
      Wry Bash Plugin Report says this mod has 7 Deleted References, suggests cleaning, FO4EditQuickAutoClean can do it quick & easy. I've not had any troubles with this mod breaking things or notice any performance issues myself, but ive not gone a full playthru with it in yet.

      If you're curious about Plugin Report feature of Wry Bash, & other useful diagnostic tips, check the following link.

      FO4 -  Advanced Troubleshooting - Here On Nexus
    6. 4estGimp
      4estGimp
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      • 590 kudos
      Without my fix this mod definitely breaks precombines and will hurt performance.
    7. Rookmaister
      Rookmaister
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      • 1 kudos
    8. kahrnivor
      kahrnivor
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      • 9 kudos
      This version makes some changes. Is yours still compatible?
  5. DeadEastProvidence
    DeadEastProvidence
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    • 3 kudos
    Is there a way to change the cost? 20 is a bit cheap and i wanna suffer more
    1. littlellv
      littlellv
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      • 0 kudos
      I wanna know the same? Did you ever figure it out? Maybe opening it in Construction kit?
    2. DeadEastProvidence
      DeadEastProvidence
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      • 3 kudos
      I tried looking around in xedit but it might be handled by scripts, sorry dude
    3. littlellv
      littlellv
      • supporter
      • 0 kudos
      Thanks for a response anyway man.
  6. littlellv
    littlellv
    • supporter
    • 0 kudos
    Does anybody know which program would be appropriate for raising the cap cost on subway travels? i'm shooting for 150 per ride, not sure where to start.
  7. Ollayo
    Ollayo
    • member
    • 0 kudos
    It's not currently uploaded for xbox users right?
  8. seki5656
    seki5656
    • member
    • 45 kudos
    I used to be able to use the subway without any problems in the previous gameplay, but recently it started to freeze in the station premises.
    (The game freezes instead of crashing.)

    As one of the phenomena, it freezes when talking to NPC.
    After entering the subway for a while, the voice and noise will not come out, and if you press any button in that state, it will freeze.

    I'm almost certain it's my fault, but it's only happening on the subway so far, so I'll leave it on this page.

    EDIT: Problem solved. It seems that it was a known bug caused by Buffout4's archive limit removal. Freezing no longer occurs after updating Buffout 4 to the latest version.
  9. JustMakeAPatreonMorons
    JustMakeAPatreonMorons
    • member
    • 0 kudos
    I know this is old and not that active, but for some reason my LODs are busted on the signs in front of stores. From far away they display properly, but up close they turn into just color noise or corrupted bits of other textures. Not sure what's up with that. Otherwise, everything works great.
    1. 4estGimp
      4estGimp
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      • 590 kudos
      The root cause of this is textures being included in the file AA Subways of the Commonwealth - Main.ba2

      1)  Go to the folder where Subways of the Commonwealth is installed.
      2)  Extract the ba2. 

      I prefer to use BSA Browser .  With BSA browser, just double-click on the Main.ba2 > Scroll to the bottom of the files >  Select all the textures > Right-Click on the folders and chose Extract Folders > Click the Select Folder Button.

      Now those textures should be loose files and within the textures folder.
  10. SummersetBanjo12
    SummersetBanjo12
    • member
    • 2 kudos
    this mod have any conflicts or compatibilities? 
    1. 4estGimp
      4estGimp
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      • 590 kudos
      Check the mod description page and "Requirements" tab to see the other mods which have been made for this one.