Please do not delete/scrap this mod's NPC (dead body) by the function of other mods. This does not cause a crash, but you will no longer encounter deleted NPCs. Unfortunately, there is currently no best solution.
If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.
The problem of unavailability of holotape. If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.
Crashed today via "Early Retirement" CC quest, here's the logs: https://pastebin.com/8Km83tsC https://pastebin.com/7gUH1dn7 https://pastebin.com/mt8T7C8w
Seems to be tied to "Miss Noir" textures, breaking Precombines, no spoilers pls
Hair? Texture? Precombine? I wonder why this mod is being questioned. In any case, I can no longer play fo4 with this update, so I can't check or fix it. I have uninstalled it.
The leveled list "_NT_LL_10_ArmorClothing_OR_Outfits" is missing the Outfits part of the or. "_NT_LL_20_Armor_and_Clothing_Under" is present, but Outfit is missing. Intended or bug?
That list is for Wastelanders. They are not supposed to be equipped with outfits. So it's okay, it's intentional. No one is naked, right? The names, well, never mind.
Anyone know how performance heavy this mod is? I noticed through ReSaver (save game cleaning) that there are a lot of simultaneous scrips running from this mod, and I'm sometimes getting some performance hits, not sure if this mods is the culprit.
Hey gotimas, I thought this mod was going to be really heavy performance and all, but to be honest with you its not like I thought it would be. I expected ctd after ctd, Gladly, there were no such things happening. Even the scripts were going smoothly as usual.
I don’t run in any issue with this mod. I use this mod beside SS2 and don’t encounter any problems or CTD. I disabled the visit from the vendors in settlements, because sometimes settler would try to kill them if they visit my settlements.
I have what I would call a midgrade PC and have had very little in the way of problems with slowdown or CTD's. I was surprised ( and pleased) by that! You should be fine.
Just a friendly warning to people using settlement mods. This mod has spawn points for enemies all over the map.
For example, I just had a group of ferals spawn in the middle of Fiddler's Green Settlement. I think this is caused by XMarker "_xmFiddlersGreen" (ID xx124673) that is near the swimming pool.
There are some options to fix that: 1. You could move a marker somewhere else. 2. You could add conditions to the packages that use a specific marker, like it was done for Jamaica Plain for example. JP is only used as long as it is not owned by the player.
At first, I thought the game was going wonky pn me. Then I read the description of the mod AFTER I littered the Commonwealth with gunners, raiders and so forth including BOS. Now, after watching a few fire a fat man or two, this is the mod causing mayhem in the game. I Love It!!.....kudos to this author of this mod....
well that is wrong. texture replacers such as for magazines, dll based mods, etc are ok. and you can minimize/undo damage from uninstalls by using a tool such as resaver. this mod appears pretty invasive so it probably would not be a good idea.
You're correct about .dll and even purely F4SE-based mods, I should've clarified that part. However, you're incorrect about it being safe to remove other mods.
Firstly, in my experience, textures replaced with new ones will not always revert back to their original textures once removed, causing a pink placeholder texture, meaning the game can't find it.
Secondly, plugins cannot be removed from your load order without eventually causing instability in your ongoing saved game. And not just plugins with scripts. These stability issues can range from missing objects, to scripts failing to fire/complete, to even CTDs. The reason why, is that the game engine does not properly recognize and adapt to a plugin being removed. It can, however, recognize and adapt to when plugins are added, or even when moved around or shuffled. This is even *with* tools like resaver.
Texture mods are safe, unless there is something else along with them, fe if they change path, meshes, add objects... if they are pure texture mods, there should be no problem; "pink" textures simply means there is no texture. Plenty other mods are relatively safe to remove, although it should be done properly. Or preferably not at all, it's definitely a bit risky, but from my own experience most of mods won't cause any harm, instability.... of course it all depend on the mod, and also how did you remove it. personally I like to test every mod, if I don't like it, I remove it and reload save position before it was added.
1577 comments
This does not cause a crash, but you will no longer encounter deleted NPCs.
Unfortunately, there is currently no best solution.
If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.
MCM: "NPCs Travel - MCM Settings Menu"
The problem of unavailability of holotape.
If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.
https://pastebin.com/8Km83tsC
https://pastebin.com/7gUH1dn7
https://pastebin.com/mt8T7C8w
Seems to be tied to "Miss Noir" textures, breaking Precombines, no spoilers pls
I noticed through ReSaver (save game cleaning) that there are a lot of simultaneous scrips running from this mod, and I'm sometimes getting some performance hits, not sure if this mods is the culprit.
For example, I just had a group of ferals spawn in the middle of Fiddler's Green Settlement. I think this is caused by XMarker "_xmFiddlersGreen" (ID xx124673) that is near the swimming pool.
There are some options to fix that:
1. You could move a marker somewhere else.
2. You could add conditions to the packages that use a specific marker, like it was done for Jamaica Plain for example. JP is only used as long as it is not owned by the player.
Firstly, in my experience, textures replaced with new ones will not always revert back to their original textures once removed, causing a pink placeholder texture, meaning the game can't find it.
Secondly, plugins cannot be removed from your load order without eventually causing instability in your ongoing saved game. And not just plugins with scripts. These stability issues can range from missing objects, to scripts failing to fire/complete, to even CTDs. The reason why, is that the game engine does not properly recognize and adapt to a plugin being removed. It can, however, recognize and adapt to when plugins are added, or even when moved around or shuffled. This is even *with* tools like resaver.