Fallout 4

File information

Last updated

Original upload

Created by

skyquest

Uploaded by

win2009

Virus scan

Safe to use

1577 comments

  1. win2009
    win2009
    • member
    • 237 kudos
    Locked
    Sticky
    Please do not delete/scrap this mod's NPC (dead body) by the function of other mods.
    This does not cause a crash, but you will no longer encounter deleted NPCs.
    Unfortunately, there is currently no best solution.

    If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.

    MCM: "NPCs Travel - MCM Settings Menu"

    The problem of unavailability of holotape.
    If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.
  2. TornadoTheBrit
    TornadoTheBrit
    • premium
    • 0 kudos
    Does this mod still work on the Next-Gen Update?
  3. seeyaness
    seeyaness
    • member
    • 1 kudos
    Crashed today via "Early Retirement" CC quest, here's the logs:
    https://pastebin.com/8Km83tsC
    https://pastebin.com/7gUH1dn7
    https://pastebin.com/mt8T7C8w

    Seems to be tied to "Miss Noir" textures, breaking Precombines, no spoilers pls
    1. win2009
      win2009
      • member
      • 237 kudos
      Hair? Texture? Precombine? I wonder why this mod is being questioned. In any case, I can no longer play fo4 with this update, so I can't check or fix it. I have uninstalled it.
    2. seeyaness
      seeyaness
      • member
      • 1 kudos
      You're fine, just reporting in case you ever pick up again, have a nice break friend!
  4. Masako66
    Masako66
    • premium
    • 0 kudos
    Hi, it's normal to have essential NPCs with this mod ?
  5. Conifer
    Conifer
    • supporter
    • 70 kudos
    The leveled list "_NT_LL_10_ArmorClothing_OR_Outfits" is missing the Outfits part of the or. "_NT_LL_20_Armor_and_Clothing_Under" is present, but Outfit is missing. Intended or bug?
    1. win2009
      win2009
      • member
      • 237 kudos
      That list is for Wastelanders. They are not supposed to be equipped with outfits. So it's okay, it's intentional. No one is naked, right? The names, well, never mind.
    2. Conifer
      Conifer
      • supporter
      • 70 kudos
      Thank you.
  6. Fabluchi
    Fabluchi
    • member
    • 0 kudos
    Does this affect the original respawn, like making 0 ghouls respawn, will it have the effect of eliminating all ghouls that respawn?                                                           
    1. win2009
      win2009
      • member
      • 237 kudos
      It does not affect the original respawn. Affects only the npc of this mod.
  7. samatkinson18311
    samatkinson18311
    • member
    • 0 kudos
    Is this compatible with militarized minutemen and We are the Minutemen for their spawns and loadouts? 
  8. gotimas
    gotimas
    • member
    • 13 kudos
    Anyone know how performance heavy this mod is?   
    I noticed through ReSaver (save game cleaning) that there are a lot of simultaneous scrips running from this mod, and I'm sometimes getting some performance hits, not sure if this mods is the culprit. 
    1. Papajack55
      Papajack55
      • premium
      • 34 kudos
      Hey gotimas, I thought this mod was going to be really heavy performance and all, but to be honest with you its not like I thought it would be. I expected ctd after ctd,  Gladly, there were no such things happening. Even the scripts were going smoothly as usual.
    2. chousen
      chousen
      • premium
      • 23 kudos
      I don’t run in any issue with this mod. I use this mod beside SS2 and don’t encounter any problems or CTD. I disabled the visit from the vendors in settlements, because sometimes settler would try to kill them if they visit my settlements.
    3. kurtgartner
      kurtgartner
      • member
      • 1 kudos
      I have what I would call a midgrade PC and have had very little in the way of problems with slowdown or CTD's. I was surprised ( and pleased) by that! You should be fine.
  9. HautdenLukas
    HautdenLukas
    • supporter
    • 31 kudos
    Just a friendly warning to people using settlement mods. This mod has spawn points for enemies all over the map.

    For example, I just had a group of ferals spawn in the middle of Fiddler's Green Settlement. I think this is caused by XMarker "_xmFiddlersGreen" (ID xx124673) that is near the swimming pool.

    There are some options to fix that:
    1. You could move a marker somewhere else.
    2. You could add conditions to the packages that use a specific marker, like it was done for Jamaica Plain for example. JP is only used as long as it is not owned by the player.
  10. Papajack55
    Papajack55
    • premium
    • 34 kudos
    At first, I thought the game was going wonky pn me. Then I read the description of the mod AFTER I littered the Commonwealth with gunners, raiders and so forth including BOS.  Now, after watching a few fire a fat man or two, this is the mod causing mayhem in the game. I Love It!!.....kudos to this author of this mod....
  11. Rapelica
    Rapelica
    • member
    • 0 kudos
    is it safe to uninstall in midgame?
    1. Babaloo321
      Babaloo321
      • premium
      • 77 kudos
      It's not safe to uninstall any mod mid-game.
    2. modifieda4
      modifieda4
      • premium
      • 3 kudos
      well that is wrong. texture replacers such as for magazines, dll based mods, etc are ok. and you can minimize/undo damage from uninstalls by using a tool such as resaver. this mod appears pretty invasive so it probably would not be a good idea.
    3. Babaloo321
      Babaloo321
      • premium
      • 77 kudos
      You're correct about .dll and even purely F4SE-based mods, I should've clarified that part. However, you're incorrect about it being safe to remove other mods.

      Firstly, in my experience, textures replaced with new ones will not always revert back to their original textures once removed, causing a pink placeholder texture, meaning the game can't find it.

      Secondly, plugins cannot be removed from your load order without eventually causing instability in your ongoing saved game. And not just plugins with scripts. These stability issues can range from missing objects, to scripts failing to fire/complete, to even CTDs. The reason why, is that the game engine does not properly recognize and adapt to a plugin being removed. It can, however, recognize and adapt to when plugins are added, or even when moved around or shuffled. This is even *with* tools like resaver.
    4. smaxy3
      smaxy3
      • member
      • 5 kudos
      Texture mods are safe, unless there is something else along with them, fe if they change path, meshes, add objects... if they are pure texture mods, there should be no problem; "pink" textures simply means there is no  texture. Plenty other mods are relatively safe to remove, although it should be done properly. Or preferably not at all, it's definitely a bit risky, but from my own experience most of mods won't cause any harm, instability.... of course it all depend on the mod, and also how did you remove it. personally I like to test every mod, if I don't like it, I remove it and reload save position before it was added. 
    5. pokara06
      pokara06
      • premium
      • 32 kudos
      In all these years the only thing I have seen that is really dangerous is uninstalling a mod that has scripts, in midgame