Fallout 4

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ATuMod

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  1. zelldralsoni
    zelldralsoni
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    Sticky
    For those that are using Previsibines Repair Pack (PRP), you're going to need the specific Red Rocket SubLevel PRP patch from this mod of various PRP patches (by silni1)

    For those that are using:
    Red Rocket Deep Clean by VilanceD
    -- OR --
    Repaired Red Rocket by VIitS

    you're going to need this patch that I uploaded recently.
  2. Tycoonspaceman
    Tycoonspaceman
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    Hi i am using The Rebuild Collection - AIO , the floor is still there where access to lower level is when i used this mod was wondering if there is a work around or patch ?

    Tried load order did not seem to help so , uninstalled it is , thanks :)

    Below image is what i get

  3. Riddik7
    Riddik7
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    I tried using your patch for people using rebuild but i still get floating debris above the stairwell. is there something i'm missing here?
    1. Riddik7
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      ok so i tried someones recommendation to use scrap everything which cleared out the floor debris. now the issue im facing is the invisible floor issue as the patch you made for rebuild makes the entire building walk through so now im just trying to figure out how to resolve that issue
    2. zelldralsoni
      zelldralsoni
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      [you're on the original mod author's page of Red Rocket Sublevel btw]
      The floating debris issue would be your load order being wrong, or some other mod bringing the debris back.

      As for the invisible floor, you need to make sure this mod is loaded after all other red rocket edits. If using Rebuild AIO / Red Rocket, loading this after should work fine as I tested so myself today. 

      Pump version of the mesh works fine.  I'm currently troubleshooting the no pump version.
  4. Attakid
    Attakid
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    Not sure if this has been posted already, but if anyone else is having that mod conflict that makes an invisible wall prevents them from going down the stairs,  I think I found the culprit.

    For the record, I also tested this mod with the following settlement mods, and have had NO compatibility issues:
    -Sim Settlements
    -All Settlements Extended (Player's Choice)
    -Basement Living
    -Basically all furniture mods/CC (Homemaker, SKE, OCD, ect)
    -Really Red Rocket
    -Rockets Red Glare
    -Build High
    -Scrap Everything

    However, there does appear to be a conflict between this mod and Repaired Red Rocket. My best guess is that in order to repair the sign and remove the gas pumps, the mod author had to replace the original mesh, which prevents you from being able to access the basement floor. I have tried both the esp and non-esp versions, as well as changing the load order. Unfortunately, the only thing that seems to have fixed this issue for me was removing Repaired Red Rocket - where I was immediately able to access the staircase with zero issue.

    If you insist on using both, and don't mind using console commands, I was able to use tcl to pass through the invisible barrier, and was still able to build on both floors with no issues, (except perhaps a small break in my immersion.) I suppose one could pretend the basement just has a see-through window, like a glass-bottomed boat (with a hidden door to throw the raiders off-track)

    But I'm unfortunately not quite that imaginative, so unless someone releases a compatibility patch, I think I'll be sticking with this mod for now. I like using the 'Rocket as my secret hangout where I can hoard my all my collectables (and keep settlers from constantly stealing my power armor), and between this and Basement Living, you'll never run out of space again.

    TL;DR: This mod conflicts with Repaired Red Rocket, plays nice with basically everything else. 100% recommend,  worth a few ugly gas pumps
    1. Shadowzhar
      Shadowzhar
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      I run this plugin near bottom of load order if I have issues
    2. zelldralsoni
      zelldralsoni
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      It was a navmesh issue of the vanilla Red Rocket that the other mod changed. Fixed with this patch.
  5. DirtHermit
    DirtHermit
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    Scrap Everything mod is needed for this mod to work with other mods, somehow.
  6. DirtHermit
    DirtHermit
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    I have a question: How do i make this mod compatible with Red Rocket - Window Shutters and Custom Doors? The author claims just as the title says it's adds window shutters and custom doors. Would merging those two mods into one will fix it for me? In the game the floor is blocking the stairs, and in creation kit there's no floor that i can edit, thus in the other mod the floor is left unedited.
    EDIT: Nevermind, i just deleted the floor in RRShuttersAndDoors. 
    Welp, still unsuccesfull with it, i better prefer to use this mod instead then without the second one, for now..
  7. raybo01
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    Let me tell everyone a little secret

    This mod here, with the v1.2a update and the navmesh, just went from a mod that came out in 2016 to a mod you probably want to be using in 2019.

    Pictures say it all.
    Companions traversing all three levels
    Settlers sleeping on level 2
    Sim Settlement internal plots

    ATuMod, this is 100% special.
    I have 430 mods installed.
    I installed your mod in an active game. Not baked in at the start.
    I already have the Red Rocket Basement (NX-2C Edition) basement installed.
    Everything worked perfectly. Zero - Nill issues.
    Given Red Rocket has pretty much become a settlement I have neglected for 1000's of game-hours.
    You just changed that with what you did here with this last-update.
    Congratulations and deep gratitude. This is now and for the foreseeable future going to be an essential mod in my playlist.

    Thank You! One BIG FAT Endorsement #608!

    EDIT#1: This has made me so happy I had to come back and drop you Kudo#10!
    1. ATuMod
      ATuMod
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      Wow. Thank you for your kind words. It really made my day.
    2. raybo01
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      I meant every word!
      I posted a link on the SS discord I was so impressed. Always looking for places to stash internal plots. I will say this as an update. That my settlers are making it to the 3d floor basement unaided. To me, your mod is a Sim Settlements dream come true. That and the basement just fits this location so immersively and I love the fact that NPC's use the lower levels.

      It is what it is, but updates often get overlooked and missed.

      As is. Now folks who seek can find a "hidden gem"
    3. vvk78
      vvk78
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      Agreed. It is awesome to convert Red Rocket into a Settlement, without too much of an overhaul (overhaul mods can cause mod conflicts as they can edit nearby cells or parent records).

      For others who are eager to use Red Rocket as a Settlement, and a Home away from Home:
      NAC X mod has a useful optional Weathers setting for Radstorms. You can set it so Radstorms won't happen in Settlements, or they will happen only in Hazardous zones (e.g., Glowing Sea, some nuclear-station bunkers, etc.).
      IDEK's Logistics Station 2 lets you set up supply line easily between settlements.
      The Mobile Mechanic - Portable Workbenches and Junk Scrapping   adds a craftable, portable workbench, which allows you to do any kind of crafting anywhere, including the ability to scrap junk into its core components, and even a mobile Power Armor Station.
      * Workshop WorkBench Marker lets you move your workbench anywhere within your settlement so you use its original spot for other purposes. Also recommended to use with Workshop Workbench (to make workbench more useful) and Global Stash (cloud storage via workbench) mods.
  8. dionisiy300
    dionisiy300
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    the mod is good exactly until the rad storm begins... I advise you to convert it to a closed location with a door entrance-teleport on the additional wall where you inserted a ladder
    1. fraquar
      fraquar
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      We live in a radiation filled environment, we deal with it.

      Oh smack, a rad storm - I knew that Rad Resistance perk would help a little in times like this
      Oh smack, a rad storm - pop a Rad-X. In fact, let me pop a couple for good measure
      Oh smack, a rad storm - just go jump in that Lead Lined - Power Armor in the garage - no biggie
      Oh smack, a rad storm - or I can always jump in that Hazmat Suit over there
      Whew, it's over - time to wash it away with my handy Decontamination Arch
      Meh, who cares anyway, I'm Solar Powered!!!!

      See where I'm going with this?
      Immersion for the win.
      No load doors in a garage for the win.
    2. dionisiy300
      dionisiy300
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      not everyone plays survival, and the basement that is filled with radiation is not a basement ... so unfortunately I chose the other one because the basement should be less radioactive anyway
    3. vvk78
      vvk78
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      NAC X mod has a useful optional Weathers setting for Radstorms. You can set it so Radstorms won't happen in Settlements, or they will happen only in Hazardous zones (e.g., Glowing Sea, some nuclear-station bunkers, etc.).

      I don't like having my companions or settlers getting irradiated with radstorms when they are lounging or working in one of my settlements.
      And if we players really want that kind of irradiated realism, then we need to use mods to force the Settlers to seek shelter during radstorms, and get them checked up and healed by medic, etc. And these kinds of mods tent to be buggy.

      So IMHO, avoiding the radstorms in settlements is the safer and easier option - I simply like to think that settlements wouldn't be populated if there was continous fear of radstorms there. And it makes sense that if I and my companions venture into hazardous zones, there's risk of radstorms and mutated creatures there.
  9. Suspiria
    Suspiria
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    I'm having an issue where the floor over the sublevel doesn't get a space cut into it so that you can go down the steps. Instead I see the rail sticking out of solid floor and I cannot access the sublevel. Not sure why, if its a mod conflict or what. I should mention that this is the case even with the sublevel mod at the bottom of the load order. This mod used to work for me, so I am not sure what I did to mess it up.
    1. ATuMod
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      This is definitely a conflict. And if the other mod is an ESL, then load order won't matter. ESL are loaded as master.

      Disable mods that alter red rocket area one by one till you figure the problem. Sorry, can't help with conflicts.
    2. Eireamhoin
      Eireamhoin
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      I usually just drop this mod to the bottom with my scrap everything last.
      The hole usually shows back up.
      But like he said, if it's an ESL it'll sort it before.
      Think that's the benefit to an ESP flagged as an ESL, they still sort as needed.
  10. Wererommel
    Wererommel
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    Red Rocket, in between Sanctuary and Concord, is in an area prone to conflicts, and it is very difficult sometimes to identify the mod that is causing the trouble. This one may be well written, but still caused multiple problems. I had a lot of grief until I uninstalled it.
  11. dantephoenix
    dantephoenix
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    Man, this mod is amazing. I have tried it to the limit, without problems.