This mod Improved collision meshes detail, see images section for examples
A collision mesh is a a simple 3D mesh used for physical interaction of objects.
Fixes\Tweaks in additional to CM detail and some notes:
pool(2,5,8,10,13,cue)ball - smoothed mesh and small UV fix Before/After
baseball.nif, basketball.nif - smoothed geometry Before/After
glasspitcher - slightly smoothed grip, also vanilla collision is not fully covered object. Before\After
vbedsingler01,surgicalcartr01,tv02(back panel) - mesh\UV fix 1,2,3
rugs - added CM to avoid fall items through it
pooltable.nif, pooltableruin.nif - floating border paintings and table spot fix Before\After
vehicles - detailed CM only for meshes without physics calculation or for static parts, also i made some meshes with very big mass static.
motorcycle01 - movable static version now without physics also removed invalid animation
car10 - fixed steering wheel position Before\After
truckarmy02static,dlc03airbasefueltruck01,dlcanchtruckarmy01 - UV fix for text http://i.imgur.com/V0k7dNB.jpg
truckarmy01,truckarmyhulk,dlcanchtruckarmy01,dlc03airbasefueltruck01,dlc03airbasefueltruck01hulk- fixed mesh gap Before/After
antennaresidential(01-03).nif - fixed missing doble-sided surfaces and minor mesh fixes. Before\After
bushulkfrontstatic01 - fixed destination sign texture.
houseruined0(4a,4c),raidercorpsedressing0(1,2,3,4,5,6) - fixed wrong CM position http://i.imgur.com/DBbIGAk.jpg
indextsmcorout01 - fixed stretched CM part http://i.imgur.com/68PiWwm.jpg
projectoroff01, antennaresidential(01-03) - fixed broken CM
architecture artdeco series and metrotrainstation(01,02) - fixed visible gaps on all meshes Before\After
Included UF3P fixes for bus01,pooltable,pooltableruin,chemistryexperiment01,raidercorpsedressing05
MISCELLANEOUS section description:
*UF3P - Unofficial Fallout 3 Patch
**CM - collision mesh(es)
Requirements:
Fallout 3 1.7.0.3
Recommended mods:
UPDATED Unofficial Fallout 3 Patch
Precision Collision - Clutter
NMCs_Texture_Pack_for_FO3
True Crouching or lStewieAl's Tweaks: bSneakBoundsFix = 1
Recommended installation order:
1.UPDATED Unofficial Fallout 3 Patch
2.Precision Collision - Clutter(overwrite conflicts)
3.My PrecisionCollisionClutterFix(overwrite conflicts)
4.Collision Meshes(overwrite conflicts)
5.Mods with patches from MISCELLANEOUS section(overwrite conflicts)
6.Other mods that customize meshes or change UV layout(overwrite conflicts)
Tools Used:
Blender Portable by Room207(Blender 2.49b)
Blender 2.79b
3ds Max 2013 + Figment's 3ds Max Nif Plugin v3.8.0
NifSkope 1.1.3
NifSkope 2.0 Dev
Credits:
KiCHo666
A collision mesh is a a simple 3D mesh used for physical interaction of objects.
Fixes\Tweaks in additional to CM detail and some notes:
pool(2,5,8,10,13,cue)ball - smoothed mesh and small UV fix Before/After
baseball.nif, basketball.nif - smoothed geometry Before/After
glasspitcher - slightly smoothed grip, also vanilla collision is not fully covered object. Before\After
vbedsingler01,surgicalcartr01,tv02(back panel) - mesh\UV fix 1,2,3
rugs - added CM to avoid fall items through it
pooltable.nif, pooltableruin.nif - floating border paintings and table spot fix Before\After
vehicles - detailed CM only for meshes without physics calculation or for static parts, also i made some meshes with very big mass static.
motorcycle01 - movable static version now without physics also removed invalid animation
car10 - fixed steering wheel position Before\After
truckarmy02static,dlc03airbasefueltruck01,dlcanchtruckarmy01 - UV fix for text http://i.imgur.com/V0k7dNB.jpg
truckarmy01,truckarmyhulk,dlcanchtruckarmy01,dlc03airbasefueltruck01,dlc03airbasefueltruck01hulk- fixed mesh gap Before/After
antennaresidential(01-03).nif - fixed missing doble-sided surfaces and minor mesh fixes. Before\After
bushulkfrontstatic01 - fixed destination sign texture.
houseruined0(4a,4c),raidercorpsedressing0(1,2,3,4,5,6) - fixed wrong CM position http://i.imgur.com/DBbIGAk.jpg
indextsmcorout01 - fixed stretched CM part http://i.imgur.com/68PiWwm.jpg
projectoroff01, antennaresidential(01-03) - fixed broken CM
architecture artdeco series and metrotrainstation(01,02) - fixed visible gaps on all meshes Before\After
Included UF3P fixes for bus01,pooltable,pooltableruin,chemistryexperiment01,raidercorpsedressing05
MISCELLANEOUS section description:
Spoiler:
[1]Busworld fix: disables physics on 4 bus meshes from this mod, UF3P fixes included.
[2]PrecisionCollisionClutterFix: triangle.nif - fixed broken CM, microscope01.nif - proper linked new CM, added not included UF3P fixes.
[3]BetterBoozeFix: Added Precision Collision - Clutter CM to Better Booze BOTTLE MESH ADDON, added smoothed mesh and new CM to UUF3P whiskeybottle03.nif.
[4]FalloutFoodPackageRetextureCompilationFix: Added Precision Collision - Clutter CM to Fallout Food Package Retexture Compilation mod
More detailed about UF3P fixes: download Full Version History on original UF3P page.
Show
[1]Busworld fix: disables physics on 4 bus meshes from this mod, UF3P fixes included.
[2]PrecisionCollisionClutterFix: triangle.nif - fixed broken CM, microscope01.nif - proper linked new CM, added not included UF3P fixes.
[3]BetterBoozeFix: Added Precision Collision - Clutter CM to Better Booze BOTTLE MESH ADDON, added smoothed mesh and new CM to UUF3P whiskeybottle03.nif.
[4]FalloutFoodPackageRetextureCompilationFix: Added Precision Collision - Clutter CM to Fallout Food Package Retexture Compilation mod
More detailed about UF3P fixes: download Full Version History on original UF3P page.
*UF3P - Unofficial Fallout 3 Patch
**CM - collision mesh(es)
Requirements:
Fallout 3 1.7.0.3
Recommended mods:
UPDATED Unofficial Fallout 3 Patch
Precision Collision - Clutter
NMCs_Texture_Pack_for_FO3
True Crouching or lStewieAl's Tweaks: bSneakBoundsFix = 1
Recommended installation order:
1.UPDATED Unofficial Fallout 3 Patch
2.Precision Collision - Clutter(overwrite conflicts)
3.My PrecisionCollisionClutterFix(overwrite conflicts)
4.Collision Meshes(overwrite conflicts)
5.Mods with patches from MISCELLANEOUS section(overwrite conflicts)
6.Other mods that customize meshes or change UV layout(overwrite conflicts)
Tools Used:
Blender Portable by Room207(Blender 2.49b)
Blender 2.79b
3ds Max 2013 + Figment's 3ds Max Nif Plugin v3.8.0
NifSkope 1.1.3
NifSkope 2.0 Dev
Credits:
KiCHo666