Fallout 3

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Ste41k

Uploaded by

STE41k

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About this mod

Adds better Precision to the Collision of 317 Clutter items, So far. A must have mod if you decorate your home. This lets you stack stuff without items floating, and lets you pack stuff tighter and make better piles of items.Add usable space to shopping cart, empty barrels etc. Also fixes items moving around without visually making contact.

Permissions and credits
Name: Precision Collision - Clutter
Version: 0.80
Date: 5/2/2014
Category: Models and Textures

Important update
===========



Cars Have Been Removed from the mod do to their erratic behavior.


Description
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A must have mod if you decorate your home. This lets you stack stuff without items floating, and lets you pack stuff tighter and make better piles of items. Also fixes items moving around without visually making contact.

After years of playing Fallout 3 this is the thing that bugs me the most about the game, objects floating over the surface of tables, shelves and other static objects. As well as objects moving around without visually making contact.

This is not a problem with Skyrim, and going back to Fallout 3 after playing Skyrim, I miss having the extra precise collision.

This mod will help fix that. I have reduced the size of the collision of 317 objects so far (the most common items) and will be working on almost all the movable items in game.

I also plan to make objects like shopping carts and barrels have usable empty space.

Also some items now have multiple collision meshes, like the combat shotgun for example.Because of this I can make the weapon have much more precise collision (see how you can hang a shotgun by its drumclip on a shopping cart in the images. This ALSO means that I can have different Sounds for each collision mesh.

With the shotgun using two collision meshes, each mesh can have a different impact sound.As you can see in the Image "Multiple impact sounds" . I have used HAV_MAT_HEAVY_WOOD_STAIRS for the guns wooden stock Left image. Same sound from the original gun, but now on the right I used HAV_MAT_HEAVY_METAL_STAIRS For the mesh around the barrel, because its metal, and I can do that now that the guns using two meshes.

So I plan to do this to the guns I give two or more collision meshes and are made of 2 different materials.

There is also a mod called Detailed Collisions made by Alexx378. It's similar to what I'm doing.You should definitely get his mod too (and endorse it of course) .

Detailed Collisions by Alexx378
http://www.nexusmods.com/fallout3/mods/15704/?

Installation
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Extract the .7z to your Fallout 3 folder.

Or use this Mod Manager.

Mod Organizer by Tannin
http://www.nexusmods.com/skyrim/mods/1334/?

I like it a lot. I think it is the best mod manager there is and likely will ever be for fallout 3 - NV, skyrim and the likes, so get it. Its a master level program so you will have to learn its in's and out's before you can get everything setup, but its worth it.


Bug Report
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Let me know if you find any more in the comments.


Tools Used
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Blender - http://www.blender.org
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Fallout Mod Manager (FOMM) - http://sourceforge.net/projects/fomm/