About this mod
This mod add pickable, "craftable" and placeable Cave Fungus in Little Lamplight Spelunkers.
- Requirements
- Permissions and credits
Version: FWE/MMM, 1.1
November 2014
Updated 1.1:
- Changed Cave Fungus Ingestible Model and Icon.
- Better Cave Fungus Activators lighting.
Description:
------------
This mod add pickable, "craftable" and placeable Cave Fungus in Little Lamplight Spelunkers. I've investigating some data about fungis, and is a marvelous organism. ;) Go to Mushroom Hunting!!
* The act of collecting mushrooms is known as "Mushroom Hunting" or "Mushrooming".
How to play:
------------
- You'll receive a Note. Read it!
- Go to Little Lamplight
- Go inside and find in Spelunkers some Cave Fungus
- Pick Cave Fungus' Mushrooms
- If you have some Empty Syringes in your inventory, you'll be able to collect Cave Fungus Spores.
- In a Workbench you can inoculate these spores in some Strange Meat to grow Cave Fungus.
* Recipe requirements for each Meat to inoculate in a workbench:
* - 1 Cave Fungus Spore Syringe
* - 1 Strange Meat... and maybe others? ;)
* Also you need to have 1 Hotplate in your inventory.
- Now you have some Inoculated Strange Meat. Place it in some interiors (Seems to grow better in places with some humidity and little luminosity), activate and wait 7 days to grow Cave Fungus. Now you can have a Mushroom Farm. :D
* Very Important Note!!: You must place Strange Meat's side with spores(blue side) face up, otherwise mushrooms will grow to the underground. :D
- You can feed Harvested Cave Fungus to regrow mushrooms. You need to have some Strange Meat in your inventory. Activate the fungus and wait 2 days to regrow mushrooms.
- I change a little the effects of Cave Fungus Ingestable:
-Add "Cure Addiction" effect. (Some mushrooms have shown to be successfull in treating addictions)
-Add "Ignores Cripple Limbs" effect.
Bugs/Issues:
------------
I'm not good retexturing, modeling or speaking english. I have made a great effort in this. :)
I retexture syringes, mushrooms and strange meats; It's a newbie retexturing, but work.
Requirements:
-----------------
- FO3 Wanderers Edition (6.03a)
http://www.fallout3n...ile.php?id=2761
- Marts Mutant Mod
http://www.nexusmods.com/fallout3/mods/3211/?
Install:
--------
- Extract the .ZIP into your Fallout 3 Data Folder (for example C:\Program Files\Fallout 3\Data\).
Uninstall:
----------
- Delete the .esp File, located in \Fallout 3\Data
History:
--------
- 1.0 - Initial release
- 1.1 - Changed Cave Fungus Ingestible Model and Icon. / - Better cavefungus lighting.
Plans for Future Versions:
-----------------------------
- NONE :D
Contact:
---------
- You can contact me at Fallout3Nexus.com under my nick "AbbaddoN33"
Credits:
--------
- Thanks and credits to AfricaisStarving. I use part of his script for respawning cavefungus.
Crunchy and Chewy Mutfruit Plants all over DC - http://www.nexusmods.com/fallout3/mods/20596/?
- FWE Team and Contributors for his masterpiece.
Fallout 3 Wanderers Edition - http://www.fallout3n...ile.php?id=2761
- Martigen for his essential mod.
Marts Mutant Mod - http://www.nexusmods.com/fallout3/mods/3211/?
- ElminsterAU for the FO3Edit
http://www.fallout3n...file.php?id=637
- FOSE Team for Fallout Script Extender (FOSE)
http://fose.silverlock.org
- NifSkope Team, GIMP2 Team and DXTBmp author for his invaluable tools.
- Bethesda Softworks for Fallout 3 and GECK.
Tools Used:
-----------
- GECK
- FO3Edit
- NifSkope
- GIMP2
- DXTBmp
- Google ;D