Fallout 3

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AbbaddoN33

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Mushroom Hunting - Cave Fungus in LLL (by AbbaddoN33)
Version: FWE/MMM, 1.1
November 2014

Updated 1.1:
- Changed Cave Fungus Ingestible Model and Icon.
- Better Cave Fungus Activators lighting.


Description:
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This mod add pickable, "craftable" and placeable Cave Fungus in Little Lamplight Spelunkers. I've investigating some data about fungis, and is a marvelous organism. ;) Go to Mushroom Hunting!!

* The act of collecting mushrooms is known as "Mushroom Hunting" or "Mushrooming".


How to play:
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- You'll receive a Note. Read it!

- Go to Little Lamplight

- Go inside and find in Spelunkers some Cave Fungus

- Pick Cave Fungus' Mushrooms

- If you have some Empty Syringes in your inventory, you'll be able to collect Cave Fungus Spores.

- In a Workbench you can inoculate these spores in some Strange Meat to grow Cave Fungus.


* Recipe requirements for each Meat to inoculate in a workbench:

* - 1 Cave Fungus Spore Syringe
* - 1 Strange Meat... and maybe others? ;)

* Also you need to have 1 Hotplate in your inventory.


- Now you have some Inoculated Strange Meat. Place it in some interiors (Seems to grow better in places with some humidity and little luminosity), activate and wait 7 days to grow Cave Fungus. Now you can have a Mushroom Farm. :D

* Very Important Note!!: You must place Strange Meat's side with spores(blue side) face up, otherwise mushrooms will grow to the underground. :D

- You can feed Harvested Cave Fungus to regrow mushrooms. You need to have some Strange Meat in your inventory. Activate the fungus and wait 2 days to regrow mushrooms.

- I change a little the effects of Cave Fungus Ingestable:

-Add "Cure Addiction" effect. (Some mushrooms have shown to be successfull in treating addictions)
-Add "Ignores Cripple Limbs" effect.


Bugs/Issues:
------------
I'm not good retexturing, modeling or speaking english. I have made a great effort in this. :)
I retexture syringes, mushrooms and strange meats; It's a newbie retexturing, but work.


Requirements:
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- FO3 Wanderers Edition (6.03a)
http://www.fallout3n...ile.php?id=2761

- Marts Mutant Mod
http://www.nexusmods.com/fallout3/mods/3211/?


Install:
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- Extract the .ZIP into your Fallout 3 Data Folder (for example C:\Program Files\Fallout 3\Data\).


Uninstall:
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- Delete the .esp File, located in \Fallout 3\Data


History:
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- 1.0 - Initial release
- 1.1 - Changed Cave Fungus Ingestible Model and Icon. / - Better cavefungus lighting.


Plans for Future Versions:
--------------------------

- NONE :D


Contact:
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- You can contact me at Fallout3Nexus.com under my nick "AbbaddoN33"


Credits:
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- Thanks and credits to AfricaisStarving. I use part of his script for respawning cavefungus.
Crunchy and Chewy Mutfruit Plants all over DC - http://www.nexusmods.com/fallout3/mods/20596/?

- FWE Team and Contributors for his masterpiece.
Fallout 3 Wanderers Edition - http://www.fallout3n...ile.php?id=2761

- Martigen for his essential mod.
Marts Mutant Mod - http://www.nexusmods.com/fallout3/mods/3211/?

- ElminsterAU for the FO3Edit
http://www.fallout3n...file.php?id=637

- FOSE Team for Fallout Script Extender (FOSE)
http://fose.silverlock.org

- NifSkope Team, GIMP2 Team and DXTBmp author for his invaluable tools.

- Bethesda Softworks for Fallout 3 and GECK.


Tools Used:
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- GECK
- FO3Edit
- NifSkope
- GIMP2
- DXTBmp
- Google ;D