Dying Light

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Signette

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Signette

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Guns - Inventory - HUD and other tweaks
ver. 1.1 by Signette

Main features:
- Firearms no longer draw attention of Virals
- You can carry more ammo for your guns, bow and crossbow
- Ammo sold on any difficulty by any merchants but more expensive
- You can sell Shield
- Removed Runner and Fighter Experience Bars from HUD (screenshot 1)
- Removed Driver Experience Bar when in Buggy from HUD (screenshot 2)
- Increased duration of Day and Night

Update 1.1
- Added version with vanilla Time Cycle in Files.
- Minor code adjustments
- Removed annoying "RELOAD" prompts on low ammo in magazine
- Added merged version of Dynamic Weather and Extended Time Cycles with newest version of Guns-Inventory-Hud in Files.

More details:
I tested most firearms I could and not even unique guns draw any attention of Virals. If some firearms still do, please report.
Ammo you can carry (no changes to magazine sizes) and Prices for single small Ammo pack list:
Pistol - 540 ammo - $1500 per pack (you can buy up to 3 before vendor re-stock)
Shotgun - 360 ammo - $2500 per pack
Rifle - 720 ammo - $2000 per pack
SMG - 720 ammo - $1800 per pack
Bow - 99 arrows - no changes to prices
Crossbow - 99 bolts - no changes to prices
Sometimes in The Following DLC you will get *better deal* at vendors selling ammo at very low prices (like $100 for pack), I didn't mess with it, and it's supposed to be like that.

WARNING! Make BACKUP of you SAVEGAME (save_coop_0.sav) and original Data3.pak in your game folder just in case! It's very important!

Easy Installation:
- Choose one of 3 files you need and download.
- Extract and copy Data3.pak file in *your game installation folder*\Dying Light\DW.
- Overwrite when prompted.

Merging Installation:
- WinRAR is required for extracting .pak files, other archivers may not support this format and give you errors on recompiling.
- Extract my Data3.pak and drag files from data folder to your Data3.pak archive in game folder.

Known issues:
When enemies use firearms, they still draw Virals. I didn't mess with it because I'm not sure if I should change this. There are very few armed thugs you encounter during game, most in Viral-safe zones and it serves them right IMO, creates some tactical opportunities. In any case, if that's too annoying, I might try to tweak it.