DOOM Eternal

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Last updated

Original upload

Created by

Konvaz et al

Uploaded by

Konvaz

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About this mod

A collection of various mods, ranging from Non-Gameplay Affecting, Weapon Tweaking, and DLC AI changes.

Requirements
Permissions and credits
Mirrors
Changelogs
For Update 6.66 Rev 1.1 (and Rev 2)
Some Mods did not need to be updated for the current version to work properly.

Information on how to use and create mods are in the DOOM Eternal Modding Wiki: https://wiki.eternalmods.com/

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This mod page was formerly known as Fundamental Modpacks

If you have any ideas on what do add/change to these modpacks - or if you wish for one aspect of these mods to be standalone - feel free to notify me.



Modpacks:

Quality of Life:
Non-gameplay affecting. Compatible with multiplayer.
Contains:
Quieter SFX (By Velser)
- Only affects armor pickup sounds
.
HUD Low Health De-Crapifier (by Nikk Mann)
- Uses the "Less Remove Red" version.
Better Nade UI Sounds (By proteh)
- The UI sounds for swapping grenade types are more distinct.
No Escalation Warnings
- The popup warning for triggering a second Escalation Encounter is removed.
No Campaign Intro Popup Delay
- There is no delay for pressing the "OK" button in the intro popup when selecting a new campaign save.
Silent Dragons in Main Menu
- The dragons' roar and wing flag sounds from the "Siege" Menu Background and BATTLEMODE Lobby are removed.



Gameplay:
Gameplay affecting. Incompatible with multiplayer.
Contains:
Better Melee System (By FlavorfulGecko5)
- Uses the "Conservatively Balanced" version.
Better Marauders
(By Furb, proteh, and Konvaz)

- Marauders do not raise their shield when hit by enemy projectiles.
- Heat Blast can stun Marauders.
- Possesses Marauders are easier to stun.

Chainsaw Savagery
- Makes the Savagery Rune also apply to the Chainsaw animations.
Consistent Armored Baron Traffic Light
- The Armored Baron's Traffic Light weakpoint is consistently breakable if the Armored Baron is buffed.
Chainsaw Cost Tweaks
- Prowlers, Carcasses, and Blood Maykrs cost 2 Chainsaw pips.
- Maykr Drones cost 1 pip.

Crucible Restack
- Killing any enemy with the Crucible will fully refill health, armor, and ammo.
- Weapon is more of a panic weapon instead of an Archvile/Tyrant deleter.

Chaingun and Mobile Turret Projectiles (By Velser)
- The Chaingun and Mobile Turret now fires "projectiles" instead of hitscan tracers.
- This is done to alleviate bugs related to the Chaingun not firing properly.

Fixed Doom Hunter Boss Fight
- Fixed a bug in the first phase of the Doom Hunter Boss fight where the second wave of enemy spawns do not spawn after the sled is destroyed and the Priest says "Useless Machine. Attack!".


AI/Weapon Tweaks:

DLC Demon Tweaks:
(In collaboration with Velser)
Incorporates various tweaks for DLC demons that makes them more dynamic and easier to manage.
Armored Baron:
- Armor is weak to the Unmaykr.
Cursed Prowler:
- While the player is cursed, they can be killed with any weapon (with reduced damage), faltered, frozen by the Ice Bomb, and stunned by the Hammer.
- The curse HUD filter is less obtrusive.
Demonic Trooper:
- Fires faster, more accurate, and fires from a farther distance.
Mancubus:
- Death explosions no longer damage Screechers.
Riot Soldier:
- Staggers from explosives.
- Have a smaller shield degree length (easier to damage them).
- Their shield bash attack temporarily snares the player.
Stone Imp:
- Weak to all fast firing weapons, which includes: Full Auto, Heavy Cannon, Micro Missiles, Plasma Rifle, Chaingun, and Mobile Turret.
- Full Auto kills still drop bonus shells.

Blood Maykr:
-
The Unmaykr can disable its shield.
- Heat Blast's Mastery (Power Surge) can bypass its shield.

Non-Meta Weapon Buffs:
(A fork of Velser's Weapon Mod Enhancements)
Implements minor improvements to some weapons with the goal of making them more useful in high-level play.
Combat Shotgun/Full Auto:
- Deals 25% increased damage to non-fodder demons (Full Auto inherits this damage).
Full Auto:
- Deals increased damage the longer it is fired.
- Removes the camera zoom.
Heavy Cannon:
- Base fire is hit-scan.
- Its tracer width is increased to make it easier to hit smaller targets.
Heat Blast:
- Increases the duration of the Power Surge Mastery.
Remote Detonate:
- Incorporates the Shrapnel upgrade on top of the Explosive Array Mastery (Enemies will take increased damage from a larger radius).
Mobile Turret:
- Gains an increased firing rate the longer it is fired.
Unmaykr:
-
Deals increased splash damage, causing it to deal significant up-close damage.


A Viewmodel FOV Mod compatible version of Non-Meta Weapon Buffs is also available.



Individual Mods:
Found the in the Miscellaneous Files section
See above for what each mod contains

Chainsaw Savagery: From Gameplay Fundamentals.

Better Marauders: From Gameplay Fundamentals.

Stone Imp Resistance Rework: From DLC Demon Tweaks.

Cursed Prowler Tweaks
: From DLC Demon Tweaks.