Reverts the demon spawns of The Ancient Gods: Part 1 to how they were before Update 5.0.
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Killing two out of the three Blood Maykrs in the Holt's Slayer Gate causes the next wave of demons to spawn instead of all three.
Version 2.1
Fixed a bug where the levels will not transition to the next level.
Version 2.0
Updated for version 6.66 rev 2
Restored the Trial of Maligog's AI behavior.
Version 1.1
Fixes the softlock in the Baron/Arachnotron fight in UACA, fixes spirits not working properly.
Version 1.0
Initial release.
For Update 6.66 Rev 2
DOOM Eternal Modding Hub Discord Server: https://discord.gg/4FB2fPWGDr Reverts the demons spawns of The Ancient Gods: Part 1 to how they were before Update 5.0.
Best used with the AI Restoration mod, which restores the AI behavior of some demons that were changed post-launch.
List of Changes:
UAC Atlantica Facility: - The second Onslaught Powerup is replaced with an Overdrive.
The Blood Swamps: - The Tentacles in the fog section and the Tyrant + Spectre Whiplashes section have returned. - The Possessed Hell Knight in the right section is replaced with a Possessed Baron. The proceeding Hell Knight is also replaced with a Baron. - The Shield Soldiers and Mecha Zombies in the Trial of Maligog boss fight have returned. - The Eye Boxes from the Trial of Maligog do not drop ammo when killed and will immediately close their box after receiving enough damage.
The Holt: - The Tentacles and additional Carcass and Hell Knight in the Possessed Tyrant section have returned. - The final phase of the Seraphim boss fight has less Plasma Ammo and Health Pickups and the Dread Knight and Pain Elemental respawn faster. - The Slayer Gate is at its hardest incarnation, containing three Archviles, three Blood Maykrs, and respawning Carcasses in the Possessed Marauder wave. The final Hell Knight is replaced with a Marauder.