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File credits
Some files were originally based of of proteh's Less Boring Dark Lord mod. Early testing done by UberCringe.
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Rework Only: Removed the respawning Maykr Drone in the first phase and make the Dark Lord's health in the second phase the same as it is in the vanilla boss fight.
Master Level Only: Made the supporting demons respawn faster but reduced the number of respawning demons.
I swear I want to make the Dark Lord damageable outside his green light but I can't please daddy id software I'm going insane.
Version 3.7
Master Level Only: The Dark Lord is no longer faster in the last two phases.
Master Level Only: Slightly shortened the slaughter map round.
Version 3.6.2
Made unsupported languages have the added/modified text be in English.
Improved some compatibility issues (hopefully).
Version 3.6.1
Fixed a bug where the Meathook Node did not disappear in the final cutscene.
Version 3.6
Reverted the Dark Lord's health back to what it was before.
Rework Only: Removed the Meathook Nodes.
Master Level Only: Brought back the Tyrant in the final phase.
Version 3.5
Updated for version 6.66 rev 2
Lowered the Dark Lord's health across all phases (in both versions).
Version 3.4
Added Meathook Nodes in the second and third arenas.
Master Level Only: Toned down the demon spawns in the final round and instead made the Dark Lord faster during that phase.
Slightly slowed down the Dark Lord's shield dash attack.
Version 3.3
Updated for version 6.66 rev 1.1
Version 3.2
Master Level Only: Added a mini slaughter map round in between the second and third phases.
Master Level Only: Added a Tyrant in the final wave.
Version 3.1
Updated for version 6.66 rev 1
Version 3.0
Reverted the Dark Lord's AI to how it originally was, although the Dark Lord cannot be damageable outside his green light.
Removed the Less Spawns version.
Tweaked the demon spawns: Toned down the spawns in the Master Level and added the respawning Maykr Drones in the Rework.
Version 2.1.1
Reduced the amount of Stone Imps that spawn in the Master Level.
Version 2.1
Updated for version 6.2
Version 2.0
Updated for version 6.1
Further increased the respawn timers for Pinkies, Cacodemons, and Stone Imps.
Slowed down the Dark Lord's shield charge attack a bit.
Version 1.2.2
Helped prevent even more some conflictions with other mods.
Version 1.2.1
Helped prevent some conflictions with other mods, which was causing the Dark Lord's attack pattern to mess up.
Increased the demon respawn timers just a little bit.
For Update 6.66 Rev 2 Information on how to use and create mods are in the DOOM Eternal Modding Wiki:https://wiki.eternalmods.com/
This mod pulls assets from various resources, which may cause mod conflicts. To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time. If you are still experiencing issues, you may also need to minimize any amount of excess mods.
Supported Languages: English Playing this mod with unsupported languages will cause all its added/modified text to remain in English.
Some of the files included are heavily modified versions of proteh's Less Boring Dark Lord mod.
Dark Lord AI Changes: - He is significantly more aggressive. - His Mortar Grenades emit a stun hazard upon detonation. - Only the Dark Lord's melee strikes will heal him. Shooting his shield will not heal him. - The Dark Lord is only vulnerable to damage when his eyes flash green. - His eyes will only flash green on his third sword strike.
Versions: Master Level: - Reworks the AI. - Contains extra demon spawns and Dark Lord summons. - Contains a bonus mini slaughter map wave. - The Dark Lord performs some of his advanced abilities in earlier phases. Dark Lord Rework: - Only reworks the Dark Lord's AI. - All of the demon spawns are vanilla, including Dark Lord summons. - The respawning Makyr Drones remain.