COMMAND & CONQUER: GENERALS
HOT FILES
United Fighting Force
This mod is only for c&c 1.0.5 and higher adds a new army called UFF
Imperial Assault (Beta 1.0)
Here's the latest version of IA for Zero Hour. It includes new and improved AI as well as missions and updated graphics. This is the definitive Star Wars mod for C&C.
Contra (005)
Balance: 8
FunFactor: 9
Creativity: 10

Overall Rating: 9
Mid East Crisis - CNC Generals Zero Hour Mod
Mid East Crisis is a total conversion for the EA game Command and Conquer Generals: Zero Hour. This mod features Israel and Syria in a hypothetical modern war setting. MidEast Crisis introduces a new gameplay elements, enhanced "smart" AI support and full Israeli and Syrian armies, each with their own unique abilities. From a professionally recorded soundtrack to extensive attention to detail, MidEast Crisis boasts a new level of realism.
Contra Mod
The main idea of this mod is to make sides more different. 60 new units, 20 new skills, and 30 new upgrades make gameplay very original and various.

-Air Force General. Build defense and make air assault. Planes are cheaper and more powerful. F-117 is good dozer hunter. F-23 is anti-aircraft plane. F-22A "King Raptor" is more effective vs vehicles and less effective vs buildins. To take off structures use Aurora Alpha. Also you can build "Hercules" transports and make infantry paradrop at any time you want.

-Laser General. Powerful ground assault faction. There are 3 types of lasers: anti-tank, anti-infantry, and anti-structure. The most of units have one type of these lasers.

-Super Weapon General. Build powerful defense line and fire super weapons from behind of it. The most of upgrades are for defense and for buildings. Also there is second super weapon (ICBM launcher). Use particle cannons to take off strong buildings and use ICBM launchers to take off large groups of enemies.

-Cybernetic General. The fastest faction in the game. The main power is drones. They are fast and immune to toxins, radiation neutron weapons and Jarmen Kell. The super weapon is tomahawk storm. It have very short reload time (3 min). Speed is power.

-Tank General. Everything is for tank assault. Troop Crawlers are not Troop Crawlers ant more. They are support units. You can build one of 5 addons on each of and provide support to attacking Battle Masters. If it does not help

then make heavy tank assault with Emperors, Manticores, Earth Shakers and Banshees. All of them are Overlord based super heavy tanks. Under good command they are unstoppable.

-Infantry General. The main power is quantity. Build heaps of infantry and research a dozen of upgrades for them. Then begin heavy infantry assault. Explore with fast wheeled tanks and defend placing mines and traps.

-Nuke General. Main power is nuclear weapons. The most of units have high firepower and low defense. Also there is no bunkers infantry can hide in. Do not care of defense. The best defense is attack.

-Flame General. The main power is flame. Flame is very effective vs buildings. Playing for this general try to avoid enemy tanks and concentrate all firepower on structures. Destroy all enemy buildings and win.

-Chemical General. The main power is chemistry. Poisons kill infantry and light vehicles with time. New acid weapons bring damage to tanks and buildigs with time. Silicon clouds bring damage to flying aircrafts with time. Pollute ground and air and see you enemies dying.

-Demolition General. The main power is suicide units. Their cost is low and amount of money returned with cash bounty is high. This is the only general that can live without collecting resources. Arsenal of suicide units is large: terrorists, flying terrorists, bomb trucks, nuclear bomb trucks and etc.

-Stealth General. Starts with GPS scrambler. The most of units are stealth. So he can be always invisible. The most suitable tactic is hit-&-run.

-Assault General. Yet another ground assault faction with tanks, artillery, and fire support aviation.
Air Force Mod V.1.3 (1.3)
Almost every model has been redone, and every texture has been redone from v.1.2 .The mod adds 42 new units and five new structures. Much have been done to the balancing (hopefully to the better). All sides have now naval-forces and ship yards, and if you compare this version to the previous ones, this is far, FAR better.
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  • added 2 days ago

    AMA with Robin Scott (DarkOne) Transcript

    posted by BlindJudge Interviews


    Robin
    : Alright, it’s eight o’clock and we’re English. So punctuality is important to us. So let’s get this show on the road.

    Paul: They’re on mute. Over to you?

    Robin: So the point of this AMA, ask me anything, is literally just to give you a forum to talk to me and I will try to answer your questions as best I can. Or as many of them as I can. It’s kind of just like a tester; we’re testing out various different features on the site. Trying to engage more with the community. Trying to get more stuff on the site that isn’t just automatically put on the site by people adding stuf ...(continue reading the full article)
  • added 4 weeks ago

    AMA with Robin Scott - Tuesday 6th September

    posted by BlindJudge Game News


    -----

    Update: Here's the recording of the recent AMA (Ask me anything). Had a great time, thanks everyone! Hope to do it again soon!

    Stream: https://soundcloud.com/user-433087746
    Download: https://forums.nexusmods.com/ama/nexus_mods_ama_robin_scott.mp3

    -----

    Recently we introduced Discord as our preferred community chat platform and it really seems to have taken off. We had a few hiccups and no doubt will have a few more, but we’re getting there with around 900-1000 users online at any one time.

    We’re currently looking at introducing various bots and roles within our little Discord world to ...(continue reading the full article)
  • added 1 month ago

    Join us on Discord

    posted by Dark0ne Site News
    If you’re the type of gamer, like us, who likes to use text chat and voice comms to catch up with friends and play games with them, then you’ve probably heard of Discord by now.

    Discord can probably be best described as TeamSpeak or Ventrilo 2.0. It looks pretty, it works brilliantly, it’s efficient and it successfully combines voice and text chat to make a service that is both better than the early voice comms software as well as better than text chat software like Skype. Think IRC meets Ventrilo and they make a 2016 love child, and you kind of get the idea.

    You don’t need to download ...(continue reading the full article)
  • added 2 months ago

    Site redesign - sneak peek - part 1

    posted by BlindJudge Site News
    It’s been a little while coming, but today I’m pleased to give you all a little glimpse into the labour of love that is the newly redesigned Nexusmods.com.

    Please take a watch of the video below and let us know your feedback.



    Like I mention in the video this is a very early version and certain things are not fully functional as yet, we are looking at changing certain aspects of our framework to make continued development easier, but this means that our time-frame has slipped a little.

    Breaking down the video I’ll run through certain parts of the site, firstly the look. We tried many desig ...(continue reading the full article)
  • added 2 months ago

    Forced Password Resets

    posted by Dark0ne Site News
    As you may be aware, we discovered a database breach in November 2015. The “good” news was that the data was very old, with the last registration date in the database being July 22nd 2013. This means anyone who registered on Nexus Mods after that date was not included in the database breach, and anyone before that date was included in the breach. The breach included email addresses, usernames and encrypted passwords.

    As time has gone by, we’ve placed a number of warnings on the site alerting everyone of this breach, urging everyone to change their passwords.

    We’ve recently received multi ...(continue reading the full article)
  • added 2 months ago

    Email issues

    posted by Dark0ne Site News
    Update:

    We believe this issue was fixed at 2am this morning (since then our mail server has sent over 6,000 emails). Please contact us if you do not think this is the case.



    Original news post:


    Hi folks,

    This is a quick update to let you know we're aware of an issue affecting our email delivery at the moment. A quick check of our stats shows our external mail provider (Amazon SES) has delivered no emails over the past 24 hours. We send emails for registration activation, private message notifications, tracked forum topics and so on and so forth. This will likely be related to recent security updat ...(continue reading the full article)
  • added 3 months ago

    Nexus Mod Manager focus group needs more help

    posted by BlindJudge Site News
    This is a quick and easy news post asking for a little more help with the Nexus Mod Manager focus group. The team has been hard at work doing updates, bug fixing and adding new features to provide the most stable and reliable platform for modding your games. This is going to be one big release!

    We touched on it before, but the big addition to this release will be the Backup and Restore functionality. Following feedback from the users involved in the existing focus group, we have added a complete local backup facility. This allows you to take a 100% complete “snapshot” of your game mods, rea
    ...(continue reading the full article)
  • added 4 months ago

    File Front archiving in progress

    posted by Dark0ne Site News
    Back in the middle of 2015, FileFront.com quietly shut the doors to its various gaming hub sites (which were much like Nexus sites for game mods back in their hayday in the early to mid 2000s). Over the past few years File Front was extremely out-dated, slow or outright broken in many areas, lacking some TLC that it needed despite still having an active contingent of core users who still frequented their forums.

    While File Front hadn’t really been updated properly in years with most games supported being released before 2010, it contained tens of thousands of files for lots of great (but now) ...(continue reading the full article)
  • added 5 months ago

    Change of Ad Provider

    posted by Dark0ne Site News
    While I wouldn’t normally divulge such information publically in a news post due to the “unsexy” nature of talking about advertising, and because most of it happens behind the scenes anyway, I thought I would be remiss if I didn’t update people on this topic.

    A little under two months ago we announced and released our new ad reporting functionality. The idea was to provide a very easy method to report bad ads that might come up on the site. Most importantly, for us, it was a way of gauging just how bad a problem bad ads were on our provider. Bad ads being defined as ads with auto playin ...(continue reading the full article)
  • added 5 months ago

    Changes to our file uploader and large file uploading fix

    posted by BlindJudge Site News
    As you are all probably aware we have had an issue for many, many months now with our file uploader not being able to process large file uploads (typically files above 300MB in size). During this time we’ve been working with mod authors to manually upload large files to our database for them. Obviously this isn't ideal for either you or for us, so we've also been working diligently behind the scenes to get a new uploader coded for the sites. We've finished work on this new uploader and it’s now live and available to be used on the sites.

    This new uploader brings with it a number of new bene ...(continue reading the full article)

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