Command & Conquer: Generals

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Tactics0gre

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Tactics0gre

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12 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)
Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

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12 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)
Custom Scripts = Single Player AI mode, Advanced Weather & Map events such as Volcanoes.
Special Units = Trains, PT Boats, Amphibious, Battleships, Nuke Trucks, Aircraft Carriers & more.

:: MAP LIST ::
Austrailand (3 Player FFA)
* Custom Color Water added.
* Tried to make a PERFECT Australian Continent, but FAILED so ...
* Every START POINT AREA has 2 Buildings with HIGH HP's.
* The CENTER Bunker has TONS of HP's now.
* 3 Small 1 MAN BUNKERS exist with 10,000 HP's.
* Many other TECH BUILDINGS have been ALTERED to increase HP's.
* SUPER WEAPONS are RESTRICITED for ALL - You may build 1 then SW ABILITY is DISABLED.
* NOTE :: LOSING YOUR SUPERWEAPON ON THIS MAP IS FINAL -- NO REBUILDING ALLOWED BY SCRIPT !!!
* TRICK is to build MULTIPLE SW's at a time, but either way once they are BUILT the ABILITY is DISABLED.

Close Quarters (2v2)
* Heavy Thunderstorms roll into this Small Valley.
* The Storm has GROUNDED all Fighter & Bombers.
* Airfields are NOT permitted by the Script.
* 2 Hidden ARMORED Nuke Trucks.
* Certain Buildings are much stronger then normal.
* $$$ Crates and Hidden Crusader Crates can help u win.

Facing Worlds (2v2)
* An Urban Map with many buildings.
* Tech Buildings exist for capture and have lots of HP's.  
* Try to Capture Artillery Quickly.
* Nuke Trucks are capturable with any infantry or human.

Hazard Pay (3 Player FFA)
* 4 Battleships are Docked of the coast.
* Most of the resources are on the Industrial Islands.
* Hidden Crusader Crates are critical to victory.
* Buildings are much stronger then normal.
* LCAC Amphibs are VITAL to assaulting the ISLANDS and HOLDING them.

Infiltration (3 Player FFA)
* DIFFICULT ISLAND WAR
* Many ways to win...Carrier is MOST dangerous.
* Use Anti-Air if ENEMY captures the Carrier, then RE-CAPTURE it from him.
* Nuke Trucks exist so be CAREFUL !!!
* Other factors exist, such as Amphibious Craft, PT Boats, & Battleships!!!

Island Hop (3 Player FFA)
* CORRECTED Battleship Access, 2 or them were impossible to walk into.
* Custom Color Water added.
* The Islands are set-up evenly, but NOT symmetrically.
* There are 3 KEY Islands that have a BIG impact on the game.
* This map is geared to FORCE Amphibious Landings.
* The A.I. is NOT set-up to utilize the NAVAL UNITS...as of initial release.
* LAST MAP to be added to the PACK...replaces STRONGHOLDS MAP which was prone to SYNC ERRORS.
* "Object" count is slightly over 500 objects...the map should run VERY smoothly.

Lost Mountain (3 Player FFA)
* Custom Color Water added.
* The MOUNTAIN has paths around it for ambushes & SNIPERS.
* VERY FEW Buildings and TECH Supplies, but enough to get job done!
* Center Player has a larger base to make up for being in the MIDDLE.
* Terrain was created to allow MOTORCYCLES easy access, keep your defenses up.
* Hidden CRUSADERS exist on the OUTSKIRTS of every base.
* All TOWERS and OIL DERRICKS have enhanced Hit Points.
* Earthquakes & Landslides occur around the mountain.

Migration (2v2)
* The Castles and Battleships are CRITICAL to Victory !!!
* Custom Color Water added.
* Features Hovercraft for transport.
* All sides start with a small GARRISONABLE ARMY.
* BRIDGES ADDED and I am opposed to them...OPEN your editor and DELETE them to recreate the original concept.
* BRIDGES are weak and should be destroyable, but it appears they need multiple Nukes?!?!?

Mountain Pass (2v2)
* A slow moving train circles the middle.
* Garrison Buildings for quick defense.  
* Tech buildings are balanced.

Snow Bound (2v2)
* This map has a small-dense city with high-rises.
* Tech Buildings are placed nicely.

The Triad (3 player FFA)
* Rain and Custom Water added.
* City gets lots of traffic.
* One of my 1st & Favorite Maps.
* Hidden Nuke Truck.

Warpaths (2v2)
* Custom Water Added.
* Fast playing map with lots of odd building layouts.
* Detailed textures for a more natural map appearance.
* SDI TEAM bot script.

NOTE: Older games will be difficult to run on Windows 7 or higher.  You need to understand how to adjust how older games run.  The most basic method is to right click on the games shortcut and select RUN AS ADMIN.  In some cases you will need to adjust the windows version compatibility.  C&C Generals has always been prone to SYNC ISSUES.

If you do not need computer opponents, simply remove the MAP.STR files.  Understanding how to get the most out of windows compatibility modes and virtual memory are key to avoiding game crashes and sync errors.

CLASSIC INSTALL PATH...
Windows Vista/7/8

Generals Maps: C:\Users\USERNAME\AppData\Roaming\Command and Conquer Generals Data\Maps
Zero Hour Maps: C:\Users\USERNAME\AppData\Roaming\Command and Conquer Generals Zero Hour Data\Maps