Command & Conquer: Generals

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Tactics0gre

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Tactics0gre

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14 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)
Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

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14 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)
Custom Scripts = Single Player AI mode, Advanced Weather & Map events such as Volcanoes.
Special Units = Trains, PT Boats, Amphibious, Battleships, Nuke Trucks, Aircraft Carriers & more.

:: MAP LIST ::
Allied Assault (2v2)
* This map has a small-dense city with high-rises.
* Tech Building are all around.  
* A Nuke Truck is tucked into the City so be careful.

Black Ice (2v3)
* Snowy Map with a Train in the center.
* Tech Buildings are balanced.  
* The 2 Reinforcement Bays can alter the outcome.

Blockade (2v2)
* A small snow map with Amphibious Craft and PT Boats.
* All Building have more HP's.
* Bridges are indestructible.
* Artillery is placed in critical positions.
* Crusader Crates are all hidden in city...Center is KEY to victory.

Drydocks (2v2)
* Custom Color Water added.
* Battleship is very deadly.
* Carrier is capturable if TEAMWORK is used carefully.
* This map is all about attrition and capturing TECH bldgs.

Fortress America (2v2 or FFA)
* Based on EA's Original Map.
* HAWAII, GREENLAND, & CUBA have been added to compensate for ALASKA's larger build space and resources.
* Tech Buildings scattered throughout the continent, Small urban areas represent the Big Cities.  
* Train Script REPAIRED
* Custom Water Color Added 2006
* TECH Artillery Towers now have 100k Hitpoints
* Starting Locations Adjusted for better building layout.
* Added Bigger Bunkers and cleaned up the textures...added rocky mtns area.

Frozen Falls (2v2)
* The Snow is falling lightly in this Night Alpine Assault Map
* One large river ends in a Waterfall splitting into 2 canals, with a Train tunneling thru the river.  
* A small Alpine Village exists for garrisoning as well as a small Toxic Industrial Park.  
* Hidden Cash & Tech Buildings are balanced for even play.
* The AI is very aggressive and garrisons well, even grabbing up money and crusader crates.
* The Train is very dangerous in the North, with Toxic Hazards to the South
* The GLA Supply Depot adds a twist to the map as it allows for GLA Building for the captor.

Head Russian (4v4)
* Straight forward team based map.
* Various Buildings.  
* Desert Map with high mountains thru the center.
* 2 Particle Cannons and Custom Water Added.

Highland Islands (3v3)
* Many High Mesas linked thru bridges.
* Particle Canon and MANY other Tech Buildings to Capture.  
* The Center 2 loctions are NOT AI READY.

Midnight Ambush (2v2)
* The Train has 2 Garrisonable Boxcars & Stops at 2 locations.  Hotkey the BOXCAR to make it easier to unload.
* Make sure to DEFEND the bridges, the AI is set to EXPLOIT the bridges.
* SUPERWEAPON General & China NUKE have BUILD Restrictions on Airbases.
* Killing the Pimp Limo [Music Limo] & sparing the Cop's have rewards...as in the "Terrorain" Map.
* ONWERSHIP of Chemical Bunkers and Refineries gives you a STEADY $$$$ FLOW.
* Capturing RepairBays & Reinforcement Pads will allow for a 25% Experience Bonus.
* Not holding Repair Bays & Reinforcement Pads causes a -25% Penalty to Rank Experience.
* CROSSING the RIVER AT ALL [even on bridges] causes the AI to RUSH YOUR BASE !!!
* The Chemical Plants have UNDERGROUND LINES, chain reactions can occur when they are breached.

North America (2v2 or FFA)
* Based on EA's Original Map.
* Tech Buildings are unevenly placed.  
* Train works intermittently.
* Very Basic version geared for compstomps.

Rolling Thunder (2v2)
* The same train river theme different layout.
* Tech Buildings are balanced.  
* Trains do lots of damage.
* UPDATED 2006 to include Thunderstorm as map name implies.
* Custom Water color added during last update.

X Factor (2v2 or FFA)
* The Train has 3 Garrisonable Boxcars & Stops at 2 locations.  Hotkey the BOXCAR to make it easier to unload.
* Make sure to DEFEND the bridges, the AI is set to EXPLOIT the bridges.
* SUPERWEAPON General & China NUKE have BUILD Restrictions on Airbases.
* Killing the SUV [Playing Music] & sparing the COP has CASH rewards & Penalties.
* Capturing GLA Barracks in CENTER, will allow for a 25% Experience Bonus.
* Not holding Repair Bays & Reinforcement Pads causes a -25% Penalty to Rank Experience.
* TRAFFIC is treacherous and ALL "key" Buildings & Vehicles have been BEEFED UP.

NOTE: Older games will be difficult to run on Windows 7 or higher.  You need to understand how to adjust how older games run.  The most basic method is to right click on the games shortcut and select RUN AS ADMIN.  In some cases you will need to adjust the windows version compatibility.  C&C Generals has always been prone to SYNC ISSUES.

If you do not need computer opponents, simply remove the MAP.STR files.  Understanding how to get the most out of windows compatibility modes and virtual memory are key to avoiding game crashes and sync errors.

CLASSIC INSTALL PATH...
Windows Vista/7/8
Generals Maps: C:\Users\USERNAME\AppData\Roaming\Command and Conquer Generals Data\Maps
Zero Hour Maps: C:\Users\USERNAME\AppData\Roaming\Command and Conquer Generals Zero Hour Data\Maps