Quick question; under the GameplayData file, do the the gamespeed_turns actually do anything game related, or is that only for the date at the top of the screen?
I hear you. I wouldn't mind more time to use a unit before it becomes obsolete. UNFORTUNATELY,
A) there seems to be no option specifically for research. The costs multiplier is the same for all costs (production, research, faith, food, you name it.)
and
B) there seems to be no way obvious way to CHANGE or REMOVE most things by mod, only to add new things. So I can't make a mod where I just edit all the technologies and double their cost. It would just throw a unique constraint violation error.
Well, actually now I'm kinda getting an idea to work around that. Maybe I could give all civs a +100% to producing units and buildings, and then play on Marathon. Effectively then building stuff would be like on Epic, while research and buying prices would be like on Marathon. Could actually work...
Actually, just throwing out an idea, you could make research slower by removing the eurekas and inspirations (using the 25% mod you can find here). Another idea I had would be to play on Marathon, but mod your base unit and building costs to be one third of what they normally are (thus your units and buildings should have build times as if they were on Standard), or even less if you really want to. Or even use both together.
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A) there seems to be no option specifically for research. The costs multiplier is the same for all costs (production, research, faith, food, you name it.)
and
B) there seems to be no way obvious way to CHANGE or REMOVE most things by mod, only to add new things. So I can't make a mod where I just edit all the technologies and double their cost. It would just throw a unique constraint violation error.