Yakuza 3 Remastered
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BDslick

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28 comments

  1. kernowparadise
    kernowparadise
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    I would like to use this but I am already using the Quickstep Restoration mod, does this have a buffed Quickstep distance already built into it's property.bin file or has that part of it been left alone?
    Edit: Just read the other comments and saw it does have it built-in but I cannot remove my comment so ignore this lmao.
  2. DolanMoist
    DolanMoist
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    The changes are very subtle but honestly go a long way towards improving the overall feel of the game's combat. I'm in love.
    I would like to recommend some potential changes/updates, if you could of course work on them:

    -Further increase to a bunch of the heat actions' damage (not too much however cause it will make this game an absolute joke like Y4)
    -Dodge cancelling in heat mode
    -Something that will alter how the backwards kick is activated (i.e. you're walking backwards to setup for a tiger drop but you instead do a backwards kick when you press Y/Triangle)
    -More guardbreaks(?) (Personally I feel like the current amount is sufficient but at the same time it'd be extra nice to be able to guardbreak with the 2 light 1 heavy combo more consistently)

    Hope you take them into consideration! ^^
    1. bdslick
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      Thanks for the suggestions. Unfortunately I can't do the first three since that would require editing files that aren't moddable yet(But there is someone working it so it might happen sometime in the future).
      I can def add more guard breaks for finisher attacks.
    2. pixelperv1337
      pixelperv1337
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      can you give more info about this? is there any way i can follow progress of the person making files moddable?

      making the games combat better would go such a long way, ive been trying to get s rank in all the ultimate battles but its so difficult and it doesn't feel fair at all.

      I watched a video comparing the remaster to the original ps3 version and there were tons of issues introduced to the remaster such as the heat bar dropping much faster and enemy reaction time being insanely fast, you do a quickstep behind them and they turn around immediately.

      let me ask if some things are possible:
      -making kiryu get up faster after being knocked down
      -make it possible to react faster when enemies hit you and you are just stunlocked like can i quickstep away? maybe decrease kiryu stun time
      -when a enemy, particularly a boss grabs you make it possible to break free easier, pretty much every time i get grabbed i have to button mash so hard its insane and most of the time in boss battles if i get grabbed i don't even bother mashing its pointless
      -you made more attacks break guards but enemies just re-guard immediately, can enemies just guard less or be able to break their guard even easier
      -gain heat easier and lose it slower
      -more heat move damage across the board, stomping on a dudes face at this point just wastes heat it does so little damage

      that's all I can think of for now, you are the only modder currently tweaking this sort of stuff so i want to encourage you to make your mod fix the games combat as much as possible
    3. pixelperv1337
      pixelperv1337
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      oh i thought of another, during the "feel the heat" moments can you make it much much easier to finish i have to mash so hard there too its totally unnecessary i have to enable turbo on the button

      this is the video im talking about too btw

      You've been playing the WRONG Yakuza 3 - YouTube
    4. bdslick
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      Jhrino occasionally mods Yakuza 3 with some cool stuff. Def recommend checking his channel.

      Unfortunately most of the stuff you suggested is either not possible to my knowledge(Faster after being knocked down, react faster to hits), hard-coded(Break from grabs easier, enemies blocking less, less heat loss drain), or not moddable yet(Heat damage). Obviously if something does become possible to do I'll do it. But as it stands right now, there's not much I can change to make a notable difference.
    5. spoonsandvich
      spoonsandvich
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      he's working on Y7 rn so I don't think he's gonna be making any Y3 mods for a while
  3. umomgaenibba
    umomgaenibba
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    How do I install this? The lack of instructions makes it inaccessible to those new to modding like myself.
    1. bdslick
      bdslick
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      Just click ModManager Download if you can't install it manually
    2. heehoohaha
      heehoohaha
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      extract the file once it's downloaded, go into it and copy the 'motion' folder inside, then go to yakuza 3's files (you can access them from steam by rightclicking the game, going to 'manage' and clicking browse local files) and paste the motion folder into the data folder
  4. AvgYAKUZA3Enjoyer
    AvgYAKUZA3Enjoyer
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    Damn, why hasn't this been posted in the Modding discord? This is cool

    Found it by pure chance, I was about to release a mod that's like this too but I feel like it's redundant having 2 mods that have the same goal.
    This may be sudden, but I wanted to ask if you'd be down to merge my mod with yours and then release that as an update?

    I had a lot of stuff done already, if you want you can check out the WIP changelog I had.
    Thought it'd be neat to collab, since my mod mitigates some remastered issues yours couldn't, like the knockdown grabs or enemies turning around instantly (though it does so by just making Kiryu faster)

    Was gonna hit you up on Discord but couldn't find you in YMC, so I'm posting this here. Please let me know what you think 🙏
    1. bdslick
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      Sure, it'd be cool to collab. My discord is vegasfest#7429
  5. OldmanMcFunny
    OldmanMcFunny
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    how exactly do I download this, do I just dump it in the data folder?

    Edit never mind I found out how, thanks for making this mod btw.
  6. beastfrag
    beastfrag
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    can i use on first playthru???
    1. bdslick
      bdslick
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      Yes
  7. MatRevolverRed
    MatRevolverRed
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    does needs a ryu or is just copy and paste?
    1. bdslick
      bdslick
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      You can do either method
  8. whaleof2forts
    whaleof2forts
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    You think its possible to fix the backwards shoulder pick up? They bugged it in remaster, they always turn around just before your first punch connects.
    1. bdslick
      bdslick
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      That's something I've been trying to fix. Though unfortunately, it seems like a hard-coded issue.
    2. whaleof2forts
      whaleof2forts
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      That's too bad. Perhaps one day there can be added a stun effect like in Y5 and 0.
  9. ThePropain65
    ThePropain65
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    Does this include an unnerf for Kiryu's quickstep?
    1. bdslick
      bdslick
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      It should.
    2. TheVineyard00
      TheVineyard00
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      So then does that mean installing the Quickstep Restoration mod is redundant when installing this one?
    3. bdslick
      bdslick
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      Yes
  10. Bob76
    Bob76
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    I noticed in the first fight I got into with this mod that I could no longer change direction in the middle of a rush combo, except when using the elbow attack on an enemy behind Kiryu. 
    There is no note of such a change in the description, Is this intentional or a bug?
    1. bdslick
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      Could you record a video? I've never had this happen while using my mod. I can still turn while in a rush combo.
    2. Bob76
      Bob76
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      I have an idea of how I could but how would I send it to you?
      I feel It's necessary to make a few things clear and admit potential errors on my part.
      Firstly I started using your mod, mid playthrough and the only other mod I'm using is 'Yakuza 3 Licensed Music Video and Uncensor Restoration Patch' here on Nexus.
      Secondly, I've jumped into Yakuza 3 straight off of a recent playthrough of Kiwami 1 and 2 and I'm still getting used to the controls, that's about when I decided to give the Rebalance a swing as I'm struggling with the unrefined design compared to more recent titles.
      I write all of this down after putting some more time into testing your mod on some of the common enemies and I've found there's a soft-lock element to the game's combat system that allows me to change direction mid-combos to other enemies but reacts iffy when I try to compensate for a more capable dodging enemy.
      Case and point, the 'Weapon Master' on the beach, I can't remember the prick's name, who's been giving me trouble. With some added reflection, I may have judged the mod's behavior in bad faith given the encounter I was testing it on.
      I'm sorry for any inconvenience my comment has caused, and I thank you for your work.