X: Rebirth

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KrYcHokE

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KrYcHokE

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24 comments

  1. KrYcHokE
    KrYcHokE
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    Hey guys, sorry for silence, i was blocked in warzone in east Ukraine, and now im refugee in Russia.
    1. Krayne90
      Krayne90
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      Thats bad, are you okay so far?
    2. KrYcHokE
      KrYcHokE
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      Yeah, i have relatives here.
  2. Glanzschurke04
    Glanzschurke04
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    i cant finde the gate to the new sectors...ho are the Acses points?

    PS: i found a gate...but that is inaktiv
  3. Demoness4
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    Just a question - how necessary was player ship geometry source replacement ? It shifts the front glass  a bit to the right and adds some "artifact" near the radar in Hawk Mk3 cockpit. Tested weapons with vanilla geometry - no problems. Begs the question why was it needed?
  4. Ajpav13
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    Can someone tell me the macro and page id/id (from the t-files) for the Adv. Skull Crusher?

    This is the only fighter I can't figure out - and its driving me mad lol.

    Bonus Points - if you tell me how you found it. I usually grab ship macros by going into: assets/units/size_s/macros and verify I have the correct one by comparing the pageid/id from the xml file there to t-files. If there is another way - I'd love to learn.
  5. Demoness4
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    Just wanted to ask if it is normal if I encounter absolutely no stations in Evanescence?
    started new game  Border defender in Eta (near a station) - used  superhighway to Evanescence - and its just highways and some ships there
    and in whole Source of Darkness cluster?
    I can only remember few stations,  Terran Depot in Eta, Aqueduct and Border Station somewhere.
    I have a feeling this mod is not quite suitable for VR users.
    Player spawns a bit higher on stations, when docking, and is unable to move, just look around and interact with nearby NPCs.

    [=ERROR=] 0.00 [Geometry::RequestCollisionMeshFilePtr] collisionMeshFile handle for geometry extensions\lostsectors\assets\structures\economy\special\struct_econ_special_ls_terran_ring_footbridge_04_data is invalid, returning NULL!

    Only could find Plasma and EMP repeaters for sale (intentional as far as I can say)
    1. Ajpav13
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      Evanescence Sector is supposed to have 8 zones each with at least 2 stations. All friendly, no Enemy stations.
      The Purge Sector has: 

      • Friendly stations in EE.TP.2: Beta, EE.TP.4: Delta, EE.TP.5: Epsilon, EE.TP.6: Zeta, EE.TP.7: Eta, EE.TP.8: Theta.
      • Unfriendly stations in: EE.TP.11: Lambda, EE.TP.12: Mu, EE.TP.13: Nu, EE.TP.14: Xi I, EE.TP.15: Xi II, EE.TP.16: Xi III, & EE.TP.17 Xi IV,  (EE.TP.16: Xi III also has a secondary Jump Beacon). 
      • EE.TP.1: Alpha has a Jump Gate to Source of Darkness.
      Silver Spectacles has: a Jump Gate to Maelstrom


      I would suggest uninstalling - and redownloading. 
      *I do not play with VR.
    2. Demoness4
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      Thanks for a quick reply :)
      That was enough for me to start searching what was causing that... Disabling NewFrontier made stations appear. Or adding  OLD NewFrontier patch for LS made SOME station appear.
      So, it was other mod after all. But the geometry error still appears, even on unmodded game +LS. So cant walk on at least some stations.

      about VR:  it has just an additional mod "ego_vr", where  another maps directory is stated : "/extensions/ego_vr/maps/XU_ep1_vr_universe/"
      which has 4 standart files, galaxy (with "XU_EP1_vr_universe" inside), clusters, sectors, zones ( having both DLC's data added). So for VR compatibility it is enough to make such a dir in mod, copy  these 4 files from "maps/XU_ep1_universe", and edit them a bit - in galaxy.xml changing "XU_EP1_universe" to "XU_EP1_vr_universe", and other  3 files with data from DLC added (your case  zones.xml with pasted data from dlc_2_zones and dlc1zones,  sectors.xml with dlc1sectors.xml data added and clusters.xml with dlc1clusters data added). I think no other changes needed for your mod.
  6. biovespa
    biovespa
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    addad optional :No StarDust For Lost Sectors?


    there you go  :)
    1. KrYcHokE
      KrYcHokE
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      Nice!
  7. DeddApe0123
    DeddApe0123
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    I looked on both pages for this mod as well as the black legion mod, would there be an incompatibility for a new faction to your new sectors?
    1. KrYcHokE
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      Hi, all should be fine.
  8. BilboBgs
    BilboBgs
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    First of all: great mod! It must be base included into game.
    I got a bug with Kha`ak Destroyer. I'm not sure for 100% but I think that ship added with Lost Sectors mod. Problem: ship don't repair itself engine after being boarded. There is 5 star engineer on board. But he repair everything but engine.

    I know there is bug with repair scripts: if hull is full on the moment of ship captured sometimes engineer stop repairing onboard systems (turrets, engines, jump drive etc). It can be fixed by firing at your ship untill hull be reduced from 100%. I don't actually remember if I damaged hull of Kha`ak Destroyer but I clearly know engineer repaired every turret and jump drive of that ship but not the engine. I've tested reducing hull and damaging ship systems again. And engineer once again repaired everything except engine.

    Chain of my actions was: boarded Destroyer (engine, jamp drive and all turrets was destroyed), I use autocrew so ship got full crew stack after being captured, then I sent 5 star engineer onboard, waited, jump drive was repaired and I ordered to jump to other system (engine remains broken), shortly after that I ordered to patrol sector.

    I suppose I can provide save cleared of any mod but Lost Sectors if you need it.
    Thanks!
    1. BilboBgs
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      Tested for native kha`ak engineer how he would solve engine issue (was destroyed every single element at hull including engine). For around 30 mins on SETA he repaired everything except engine.
      Also destroying heavy shield generator don't remove shield but stops regenerate it. All other ships (I boarded up to 100 different ship of different size and purpose) behave as expected, even ships added with this mod. Problem only with Kha`ak Destroyer ship.
    2. KrYcHokE
      KrYcHokE
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      Hi, thanks for report, I'll check it, about shield it's known game bug.
    3. BilboBgs
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      btw is it feature or the bug that Kha`ak Corvette has jump drive but doesn't have cargo space for fuel?
      Also there seem no hack points for Kha`ak Corvette (probably for all Kha`ak ships). So hack mission immediately fail during boarding with marines loss.
    4. KrYcHokE
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      Corvette? You mean khaak L size ship? Seems that i forgot to add fuel storage and hack points, you still can capture them if you haven't trojan on skunk.
    5. BilboBgs
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      Also I'm not sure its an issue but... There is 2 inactive gates added with mod: 1) Fields of Opportunity => Serpentine Haze => Silent Night & 2) Source of Darkness => Shrouded Epiphany => Outrage. I've tested them with autopilot glitch - they do not have tied to them second gates anywhere in the galaxy. Is it leftover for future updates or simply forgotten to be removed?
    6. KrYcHokE
      KrYcHokE
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      Just decorations.
  9. Ajpav13
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    Just want to say your mod is an absolute must have introducing extra systems is awesome in itself - but adding additional NEW SHIPS and Awesome Well-Thought out graphics for new systems (that aren't copy-paste of current) is amazing.

    The New Stations and the Sector just above the gas-planet (Cloud City Style) is phenomenal! 

    Would love to learn how to add stuff like that if you ever get around to posting a tutorial.

    CHEERS!
    1. KrYcHokE
      KrYcHokE
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      Hi! Glad you like it. Here some manuals
  10. KatanaOrcia
    KatanaOrcia
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    I love this mod and especially the Terran ships and stations. There are a cupple of things I would like to see added. one thing I would like to see you add and that is compatibility with the stronger ship hulls mod. I find that all L ans XL ships just getting blown up to easily and I feel like I just want to keep them in a safe system. Another is compatibility with a player shipyard mod, being able to build the ships in other places would be rather nice. But other than that I love this and I will be playing X Rebirth alot more again thanks to it so thank you.
    1. KrYcHokE
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      Thanks for feedback, sorry for so long reply, i will check those mods.