did anyone have any problems with installing could use some help author cant get it to appear in universe sub menu no mark or jump any tips would be much ap/ed
is there a way to remove the ''Mark Position'' and ''Jump to position'' it is causing a problem with an other mod, UFO, i cant select the fleet management
i have checked the XML files, but there is no such thing as ''Topleft'' or ''topright''
Does anyone know how to remove the jump animation?
EDIT: Got it! Removed the following line twice from the "EuclidsJump.xml" "<add_effect object="player.primaryship" effect="'jump_activation_jumpdrive'" />"
Hey there! Not sure if this mod is still being worked on, but I have a small issue, it seems to conflict with the Manual Command Extension mod.
When I open the navigation menu, I see "Mark position" which functions just fine, I can jump with no issues to my marked spot. However, in slot 5 where "Jump to Zone" is supposed to be, is "Universal Menu" which from the look of it, doesn't contain "Jump to Zone" within its menus. Now I'm not 100% sure Im not missing something, but I removed Manual Command Extension and I could select "Jump to Zone" and everything just fine. I'm using the latest versions of the game itself, and MCE.
So it seems I have to decide on if I disable MCE, use your mod so I don't have to spend a million years getting places (even piggy backing on capitals takes forever) OR I can can keep MCE enabled, so that my ships are actually, you know.. useful and do what I tell them to and just make do with only having the Jump to mark command available.
Apologies in advance if I have missed something simple as to why it doesn't work and possible fixes, but I'm not all that good at modifying files and such.
Edit "EuclidsJump.xml" located in ...X RebirthExtensionsPlayerJumpAnimmd Change "Jump to Zone" position to "top_right" >>This will change to position 4 in the Universe menu. Change "Mark Position" & "Jump to position" to "left" >>This will change to position 2 in the Universe menu. But it does not show. I don't even use it. Example: <add_player_choice_sub text="'Mark position'" position="left" section="g_MarkPos"/> </do_if> <do_else> <add_player_choice_sub text="'Jump to position'" position="left" section="g_JumpPos"/> </do_else> <add_player_choice_sub text="'Jump to Zone'" position="top_right" section="g_JumpZone" choiceparam="[0, 0, 'sector',player.primaryship.sector, null, null, 'selectzone']"/>
You can also edit "EuclidsJumpAnim.xml" and change: <delay exact="20s"/> to <delay exact="0s"/> This will jump you instantly but the stupid animation will still play after jumping.
Thank you very much Euclid,this mod is very useful.I have a little question for you can we reduce the time of the Jump Drive 20 ,sec is a bit long 10 sec would be great. Thanks in advance Regards Limier
Well its just that when i need to go (enter) 3-5 and map shown its some times crash.... It was more fast and easy to have the jump direct under map button (,)
With the new settings we have to go around... But it works...
Right! The new version is not working plus I wouldn´t like the "doing" (Menu-3-sth-...). Pls keep tracked what you´ve changed from version to version and provide the older versions as well! If so --> nice work!
I could move "3" to position "4" but then someone else might point out a conflict with yet another mod. Problem is the lack of UI editing so modders have to "hack" into the exiting UIs.
Zanityincorp, you could do it yourself: just open EuclidsJump.xml and replace "bottom_left" by "top_right". But as I said it might conflict with another mod.
Just an idea, the two buttons that the mod keeps for its functions could be reduced to one, if you create a main Jump-Drive button and use sub-buttons for the options. This way the conflicts can be reduced and one more button remains free for customization or conflict resolving.
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Cheers Euclid
no mark or jump any tips would be much ap/ed
it is causing a problem with an other mod, UFO, i cant select the fleet management
i have checked the XML files, but there is no such thing as ''Topleft'' or ''topright''
Thanks in advance
EDIT: Got it! Removed the following line twice from the "EuclidsJump.xml"
"<add_effect object="player.primaryship" effect="'jump_activation_jumpdrive'" />"
When I open the navigation menu, I see "Mark position" which functions just fine, I can jump with no issues to my marked spot. However, in slot 5 where "Jump to Zone" is supposed to be, is "Universal Menu" which from the look of it, doesn't contain "Jump to Zone" within its menus. Now I'm not 100% sure Im not missing something, but I removed Manual Command Extension and I could select "Jump to Zone" and everything just fine. I'm using the latest versions of the game itself, and MCE.
So it seems I have to decide on if I disable MCE, use your mod so I don't have to spend a million years getting places (even piggy backing on capitals takes forever) OR I can can keep MCE enabled, so that my ships are actually, you know.. useful and do what I tell them to and just make do with only having the Jump to mark command available.
Apologies in advance if I have missed something simple as to why it doesn't work and possible fixes, but I'm not all that good at modifying files and such.
Change "Jump to Zone" position to "top_right"
>>This will change to position 4 in the Universe menu.
Change "Mark Position" & "Jump to position" to "left"
>>This will change to position 2 in the Universe menu. But it does not show. I don't even use it.
Example:
<add_player_choice_sub text="'Mark position'" position="left" section="g_MarkPos"/>
</do_if>
<do_else>
<add_player_choice_sub text="'Jump to position'" position="left" section="g_JumpPos"/>
</do_else>
<add_player_choice_sub text="'Jump to Zone'" position="top_right" section="g_JumpZone" choiceparam="[0, 0, 'sector',player.primaryship.sector, null, null, 'selectzone']"/>
You can also edit "EuclidsJumpAnim.xml" and change:
<delay exact="20s"/> to <delay exact="0s"/>
This will jump you instantly but the stupid animation will still play after jumping.
Thanks in advance
Regards Limier
At which point exactly does your game crash? Does your game run fine without the mod activated? Do you run any other mod that could interfere?
Cheers Euclid
It was more fast and easy to have the jump direct under map button (,)
With the new settings we have to go around... But it works...
Im glad this mod exists
Can I switch the wibbly wobbly animation off? Its ver 60's (kind of dates me eh?)
Cheers bud, the game would be drudge without your mod.
Arr
I could move "3" to position "4" but then someone else might point out a conflict with yet another mod. Problem is the lack of UI editing so modders have to "hack" into the exiting UIs.
Zanityincorp, you could do it yourself: just open EuclidsJump.xml and replace "bottom_left" by "top_right". But as I said it might conflict with another mod.
Cheers Euclid