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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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61
Adds several japanese inspired swords as alternatives to the game sword.
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62
Both Perks When Leveling Up
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63
Adds an Infantry class to the game with many new abilities.
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64
Better Aim Weapons
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Display health values on the right side of health bar and/or health groupings below the health bar
- 134KB
- 1.6k
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65Display health values on the right side of health bar and/or health groupings below the health bar
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66
A rebuild of the Armory perk tree to support wider trees and other stuff.
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67
The Avatar Project should no longer be a concern.
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This mod adds a buildable Winchester 1300 Defender to the game. All of the weapon and schematic variables can be tweaked in the XComWinchester.ini file. By default it's a slightly stronger magnetic shotgun, stat-wise. This mod features complete UI icons and upgrades.
- 36.7MB
- 211
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68This mod adds a buildable Winchester 1300 Defender to the game. All of the weapon and schematic variables can be tweaked in the XComWinchester.ini file. By default it's a slightly stronger magnetic shotgun, stat-wise. This mod features complete UI icons and upgrades.
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This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance.
- 173KB
- 1.4k
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69This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance.
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70
Bloodrayne Voice Pack
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"A relic from the old world, this weapon has been repurposed and modified for use in the field against the alien threat."
- 79.9MB
- 174
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71"A relic from the old world, this weapon has been repurposed and modified for use in the field against the alien threat."
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Adds more stats to every armour type, with a clearly editable configuration file for personal preference.
- 200KB
- 417
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72Adds more stats to every armour type, with a clearly editable configuration file for personal preference.
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Removes the Blue Haze, Maintains Colour Palette, Improved Graphics Quality through SMAA & Sharpening.
- 8.4MB
- 99
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73Removes the Blue Haze, Maintains Colour Palette, Improved Graphics Quality through SMAA & Sharpening.
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74
Start the game with 1 Scientist and 1 Engineer.
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75
Adds 254 Unique Characters to the Character Pool.
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Gotcha (Flank Preview Evolved)
Gotcha expands on the game's Line Of Sight indicator, adding the ability to anticipate if a move will flank an enemy, if they are visible through squadsight, and when certain mission objectives will be in view.
- 682KB
- 2.0k
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76Gotcha (Flank Preview Evolved)
Gotcha expands on the game's Line Of Sight indicator, adding the ability to anticipate if a move will flank an enemy, if they are visible through squadsight, and when certain mission objectives will be in view.
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He studied psionics from an X-Com veteran from the first war. He applied the psi amp to other mystical disciplines from Earth and the results were amazing. Magic works now. Launch fireballs, raise zombies, cast curses.
- 171KB
- 513
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77He studied psionics from an X-Com veteran from the first war. He applied the psi amp to other mystical disciplines from Earth and the results were amazing. Magic works now. Launch fireballs, raise zombies, cast curses.
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This mod adds the M41A Pulse Rifle from the Alien franchise, with custom firing sounds! (I modded the mesh to match the default rifle position of XCOM Soldiers)
- 7.7MB
- 376
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78This mod adds the M41A Pulse Rifle from the Alien franchise, with custom firing sounds! (I modded the mesh to match the default rifle position of XCOM Soldiers)
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Show Enemies on Mission Planning
This mod shows the enemy types and quantity that have been detected by the Shadow Chamber in the Mission Planning screen. It saves you from having to remember it or to go back to the Geo screen to examine the expected enemies. It will only show the information if you have the Shadow Chamber constructed.
- 138KB
- 1.0k
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79Show Enemies on Mission Planning
This mod shows the enemy types and quantity that have been detected by the Shadow Chamber in the Mission Planning screen. It saves you from having to remember it or to go back to the Geo screen to examine the expected enemies. It will only show the information if you have the Shadow Chamber constructed.
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This mod unlocks items that are created in the proving grounds via experimental projects.
- 87KB
- 802
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80This mod unlocks items that are created in the proving grounds via experimental projects.
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81
ARCHER's Cheryl Tunt Voicepack
Cheryl Tunt Voicepack for XCOM 2
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This mod adds an HK416 assault rifle to the game. This is a new weapon which doesn't replace any other weapon. The HK416 is fully customizable, just like the original rifle.
- 12.8MB
- 587
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82This mod adds an HK416 assault rifle to the game. This is a new weapon which doesn't replace any other weapon. The HK416 is fully customizable, just like the original rifle.
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Adds the Field Medic class to XCOM2. The Field Medic is highly trained in using the Medikit, receiving healing and use bonuses with their First Aid ability. They also provide useful buffs for their squad mates and a few specialized attacks against enemies.
- 566KB
- 632
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83Adds the Field Medic class to XCOM2. The Field Medic is highly trained in using the Medikit, receiving healing and use bonuses with their First Aid ability. They also provide useful buffs for their squad mates and a few specialized attacks against enemies.
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This mod adds an Remington 870 MCS shotgun to the game. This is a new weapon which doesn't replace any other weapon. The 870 MCS is fully customizable, just like the original shotgun, and has many custom attachments.
- 20.2MB
- 480
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84This mod adds an Remington 870 MCS shotgun to the game. This is a new weapon which doesn't replace any other weapon. The 870 MCS is fully customizable, just like the original shotgun, and has many custom attachments.
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85
Halo Reach Helmets by Nigel Thornberry
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You ever notice that so many of your troops from the Random Pool share the same background? Well of course you have, there were only 9 ones included in the core game.
- 67KB
- 690
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86You ever notice that so many of your troops from the Random Pool share the same background? Well of course you have, there were only 9 ones included in the core game.
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"You've got to ask yourself one question. Do I feel lucky? Well, do ya, punk?" The Man With No Name comes to XCOM! Features Clint 103 quotes.
- 32.9MB
- 199
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87"You've got to ask yourself one question. Do I feel lucky? Well, do ya, punk?" The Man With No Name comes to XCOM! Features Clint 103 quotes.
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Improvement for Cyrillic XCOM 2 fonts to better match the original and fix jumpy glyphs.
- 2.7MB
- 26
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88Improvement for Cyrillic XCOM 2 fonts to better match the original and fix jumpy glyphs.
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89
Requires Resistance Warrior cosmetic DLC.
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90
Makes all weapons allowed for all classes.