XCOM 2
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RealityMachina

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Lad09

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20 comments

  1. CharnowC182
    CharnowC182
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    also would like to see the LW2 versions in nexus. I use it instead of steam for managing mods
  2. VektorT
    VektorT
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    Can you upload the Long War 2 compatiblem versions here in the Nexus?
  3. Blackhammer18
    Blackhammer18
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    A nice mod, unfortunately I have to disable it due to insane difficulty spike I have experienced. I'm playing on Commander with extra enemy spawns and it's not doable that way. Plus I have an issue sometimes where Firebrand starts coming back as soon as the combat starts, allowing me to wait out in safety for it to be come back.
    1. boycad
      boycad
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      "allowing me to wait out in safety for it to be come back"

      Thats awesome.
  4. Glitcher
    Glitcher
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    This mod is awesome , only thing is I'd like to disable the rookie rewards or at least reduce them is there an ini that I can tweak to do this?
    1. Dragon32
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      In "XComHavenSiege.ini" set FighterCount = 2 (that's as low as it goes). That maybe an MCM option too, not sure.
    2. Glitcher
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      I added it in but 2 extra recruits appear midway through the mission anyways. Do I have to put it in a certain place in the ini because it wasn't already there, I just added it to the top.

      Its a shame I like what this mod adds but its way too easy with 4 extra dudes on the haven siege & the rescue mission. (ironman legendary cant make it any harder lol)
  5. 2manykills
    2manykills
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    The missions that require you to hold out versus waves of advent arriving each turn are too hard with "A Better Advent" mod. Too many too strong aliens. It's possible to hold out, but very challenging.

    "A Better Advent" effectively increases difficulty level from Commander to Legendary already, and these missions bump it to "Beyond Legendary". Spicy combo. A great mod, and works flawlessly, but too difficult when used together with "A Better Advent".
  6. lianliu9090
    lianliu9090
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    For those keenly interested in game balance, a note on haven siege missions added by this mod.

    I used this mod during a complete play through on Commander difficulty. I had game balance issues with the haven siege missions (fending off wave after wave of alien reinforcements). I felt like they unbalanced the game way too much. During one of the multiple haven siege missions I played, I had 31 kills.
    31 kills lead to the following:
    - getting too much money through corpse sales
    - getting too many corpses for research
    - advancing your soldiers' rank too quickly
    - getting 4 free rookies *each* mission, allowing you to forego the cost of recruiting them

    In my opinion, way too many resources, too fast.

    On the other hand, killing 31 aliens in a single mission (just for fun no matter what it does to balance) might be just what the doctor ordered for those looking for something different after multiple play throughs.

    To the author, thank you for the mod and all of the hard work you put into it.
  7. 5rJoud
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    I did a whole playthrough on Commander difficulty with this mod, and except for the haven siege mission I liked it. Additional recruits help out early game in the breakout from prison mission, and the neutralize PR VIP mission got spiced up from the normal neutralize mission. If you use the configurable timer mod you may want to add some lines to its ini, because 12 turns hold up in the rioting city after you break out the VIP from prison is just too long (objective name is: "RM_Council_RescueVIP")

    I commented out the haven siege (terror defence), right at the beginning of the ini of this mod, hopefully it will work, because I like how a civilian dies every turn. But more importantly I don't want it to be replaced the first time you get it, since faceless are introduced then and I don't know if that doesn't interfere with faceless spawning in the future.

    I am recording my second playthrough on Commander difficulty, mission 2 and 3 are additional missions from this mod:
    https://www.youtube.com/watch?v=HLNO7qKBksg&list=PLm1nrxZ64S1AwBhttPpMwSclq4lhTW7H6

  8. fall9365
    fall9365
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    The rate of reinforcements is really to high early in the game, even on the easier difficulties. After a couple of play throughs with the mod, I can say that it's really hit or miss, either you have a good squad and you mod the floor and just kill the advent as they arrive, or you go in with 4 people and end up fighting 20 people, surrounded, as you get nothing but raw recruits as backup- a single one of these missions can ruin the game if you loose, and not a damn thing is gained if you pull it off right. There just isn't enough reward for taking the risk of playing these mission types the way they currently are set up.
  9. Socratatus
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    This looks good will try.
    BTW, love that pic title of Advent busting through the door with Xcom units trying to fight back!
  10. toniomartin
    toniomartin
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    I need help. This is crazy : after erase it from the MOD folder, still have the problem that is loaded and do not want ...
    I say this because with new missions games " Defend Resistence Haven " loaded replacing the original missions of the vanilla game ( rescue civilians) ...

    I do not understand anything!!! : ' (
    1. Dragon32
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    2. toniomartin
      toniomartin
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      I'll try that. Thank you!!!