XCOM 2
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Pestiferius

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Pestiferius

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20 comments

  1. michaellueng2022
    michaellueng2022
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    how to use?? can't see in the mod list......and no this LK in the game
  2. omnibuson
    omnibuson
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    someone knows when this mod will be fixed ?
    1. AnimosityAdelfos
      AnimosityAdelfos
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      Believe I have it working in a minor extent at least. Haven't done a full test cycle (completely upgrade test every weapon etc).
  3. OverAssassin
    OverAssassin
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    ligthing hands at first skill,huh? HOW he will shoot from pistol if his second weapon is that psi-thing
    1. Pestiferius
      Pestiferius
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      Heya guys,
      was really busy last days and i think i still have to reply to some stuff:

      1st: I ll repack the mod and reupload it hope it works then no idea what went wrong. It is also available on the Steam Workshop BUT the chryssalid slash isnt working when you run it as a steam mod (it does execute the attack with right dmg scaling and poison debuff but it wont summon the cocoon) For some reason i couldnt figure out why exactly yet it is working perfectly fine including cocoon/chryssalid summon when i run it as a local mod. thats why i wanted to upload it to the nexus.

      2nd: Yeah it seems lazy to just take the alien skills without name changes etc but it actually wasnt that easy for me to figure this out ;> i started modding like 3 weeks ago and all i could find was a very basic guide. if someone could tell me how to modify skillnames or create own skills i ll gladly do that ^^

      3rd: The clustefuck of skills.. well i want to create several "Hero Classes" to do playthroughs with only 1-2 squadmembers and had several ideas for those classes but the only one nearly completly covered with basic/alien skills was the Lich King idea so far. If i manage to figure out how to create own skills i got like a dozen "Hero Classes" id like to create ( some DC/Marvel based Heros, Avatar the last Airbender, famous WH40k based chars got quit a list but not the skills to make em reality yet =( )

      4th: Lightning hands: i rewrot that skill to work with primary weapon so no matter wich weapon you use it works.

      Hope i ll soon be able to come up with some improvements/solutions,

      cya PEST
    2. vision1366
      vision1366
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      You change the skillnames and description in XComGame.int file found in the Localization folder.
  4. Pestiferius
    Pestiferius
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    Anyone ?? i simply make a .rar or .zip file of the folder i use to upload my mods to the steamworkshop. is there an additional step required if i want to publish the mod here ??
  5. Pestiferius
    Pestiferius
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    ok seems im too stupid no idea what im doing wrong can someone post a short tutorial how to pack it wright ? sorry seems pretty dump but would appreciate the help ;>
    1. tkh1600
      tkh1600
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      i don't know how to create mod but appear your mod missing .XComMod file
  6. tkh1600
    tkh1600
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    appear new version still not works mod launcher cannot find the mods
  7. Pestiferius
    Pestiferius
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    Ok uploaded it as a zip file now and DLed it to test seems all files are inclusded and working ?!
  8. Pestiferius
    Pestiferius
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    Ah and btw guys i use WINRAR for packing/unpacking not winzip maybe thata a problem too ?
  9. Dexmach
    Dexmach
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    Could someone run it?
  10. tkh1600
    tkh1600
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    mod is not works for me launcher cannot find the mod