XCOM 2
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Pestiferius

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My First Hero Class mod for solo/duo soldier playthroughs

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NOT A BALANCED Class Mod. Play with Shotgun and Sword as the Mighty Arthas or with Sniper Rifle and PsiAmp as the powerfull Ner'Zhul. 
SOLY BUILD FOR FUN ! WIch difficulty can you solo with this class, at wich difficulty do you need both Lich Kings ? Gimme Feedback ! 

The Lich King (Hero Class) 
He starts with following skills on squaddie: 
T0: Teleport (basic) 
T0: LightningHands (basic but works with primary weapon) 
T0: GateKeeperOpen/Close (basic) Open= activates use of ulti skill (if max ranked and perk is choosen) Closed= adds 3 armor and defense. 
T0: Retract (basic) when dmg taken automaticly closes shell 
T0:Immunitys (basic) The LichKing is immun against all status ailments (mental, acid,burn and poison) 
T0: Acid Trail (alien skill) The Lichking taints the ground be simply walking over it leaving a deadly trail behind 
(CAREFULL: if you got a hostage/VIP to rescue you might consider using teleport more often to NOT block the hostages/VIPs movement) 
T0: Mindspin (alien skill) The Lichking can mess with his enemys minds. 
T0: PsiReanimation (alien skill) The LichKing can reanimate fallen enemys to fight under his controle 

Quit an Arsenal for a Squaddie but wait thats the start only there s more: 

LEFT SKILL TREE (Arthas): 
T1::"CHRYSSALID SLASH"(alien skill) Does weapon dmg+4-6 and inflicts CHRYSSALID POISON with all benefits:dot on enemy and if he dies while dotted a cocoon spawns (and yes both cocoon and spawning Chryssalids are under your full controle) The Nerubian Army is under your command ! 
THIS SKILL is directly defining Arthas as sword using melee! 
T2:"GetOverHere" (alien skill) Pulls an enemy to your current location, does not end turn, proccs bladestorm on enemys (if perk is purchased) 
T3: "Implacable" (basic) 
T4: "BLADESTORM" (basic) 
T5: "UNTOCUHABLE" (basic) 
T6: "ANIMACONSUME" (alien skill) must enter offensive stance (gatekeeper open) and be in melee range. HIGH dmg sword attack wich drains life of living targets (50% dealt dmg) and revives any slain living enemy as PsiZombie. 

As you can see Arthas is a Brutal Melee Unit with high survivability. Potential to have many minions under his controle aswell ! 

Right SKILL TREE (Ner'Zhul): 
T1: "PsiMindControl" (alien skill) The Avatars superior version of dominate. 
T2: "EnergyShieldMk3" (alien skill) shield works on all reanimated minions aswell 
T3: "Domination" (basic) 
T4: "PsiBomb" (alien skill) Delayed AOE dmg wich directly disables enemys weapons 
T5: "VOIDRIFT" (basic) 
T6: "Gateway" (alien skill) must be executed in offensive stance (GateKeeper Open) DOes high amoount of dmg on big AOE attack. Any Humanoid killed will be revived as a PsiZombie. 

2nd Lich King Variant is a little more subtile. Controle your enemys (if you PsiMindControle+dominate+mindspin+voidrift after another you might end up lucky having 3-4 mind controled enemys) PsiBomb and Gateway add nother 2 nice AOE with utility component. 


So hush hush go and try it out and gimme report how far you got in what difficulty (and wich tree you used, or used both of them) Im back working on my more balanced class mods and testing those out ^^ 
GL&HF ! 



Check out my other (BALANCED) Class Mods: 

Revamped Ranger: http://steamcommunity.com/sharedfiles/filedetails/?id=626330115&searchtext= 

Revamped Sniper: http://steamcommunity.com/sharedfiles/filedetails/?id=626347749&searchtext= 

Revamped Gunslinger: http://steamcommunity.com/sharedfiles/filedetails/?id=626632193&searchtext= 

Revamped Grenadier: http://steamcommunity.com/sharedfiles/filedetails/?id=626677129&searchtext= 

Revamped Specialist: http://steamcommunity.com/sharedfiles/filedetails/?id=626707538&searchtext= 

Revamped PsiOp: http://steamcommunity.com/sharedfiles/filedetails/?id=626736892&searchtext= 


BUGWARNING: On any Evac Mission game will not end after all soldiers are evaced if any spawned minions are alive. you ll have to play down to Turn Zero with pressing RETURN button . Mission WILL SUCCED though, its just few times pressing RETURN button. Cant fix that (yet) 

Im totally new to modding in x-com and still have some minor problems . But i spend a whole week of my holiday on getting into it and testing/balancing and i hope you enjoy the mods i made. 
If anyone could give me advise how to customize skill names and buttons = help would be appreciated! 

Feel free to give feedback. 
Also check my other class mods there are 6 revamped versions. 
If you like the mod tell others! I need as many testers as possible!!! 
If you LOVE the mod donations are welcome