XCOM 2
0 of 0

File information

Last updated

Original upload

Created by

Heramael

Uploaded by

Heramael

Virus scan

Safe to use

5 comments

  1. chemhead
    chemhead
    • member
    • 0 kudos
    Cool mod. I've created a similar one that changes the loot type based on the enemy type, (advent drops supplies, aliens drop elerium, turrets and mechs drop alloys) which I'll be posting today. I looked at your configs as a starting point, so I'd like to credit you in the new mod, if you like.
    1. Heramael
      Heramael
      • supporter
      • 0 kudos
      Oh, wow! Yeah, that sounds like a great mod idea, and I would be honored to be credited. Thank you!
  2. Ozmeister
    Ozmeister
    • member
    • 0 kudos
    Neat mod! What I would like to know, is there a way to tweak the amount of supplies that you get?
    1. Heramael
      Heramael
      • supporter
      • 0 kudos
      I'm glad you like it!

      There is a way. In "..\XCOM2Bounties\Config" open "XComGameCore.ini". On the lines that begin with "+LootTables" (do not change anything on the lines that start with "-LootTables" as that will cause the mod to cease functioning) find the lines that say "Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="Supplies",RollGroup=2)" Changing "MinCount" changes the minimum number of Supplies dropped, changing "MaxCount" changes the maximum, and changing "Chance" changes the probability of a drop. Make sure that your minimum is less than or equal to your maximum, and that the chance is between 1 and 100.

      I wouldn't recommend anything more than a MaxCount of 2, because that will begin to make financial decisions on the strategy map trivially easy, and you run the risk of making the game boring.
  3. Heramael
    Heramael
    • supporter
    • 0 kudos
    I made a mistake with packing the 60% and 80% versions. I've uploaded a corrected version of each. If you downloaded the 1.0 version, please rename the "XCOM2Bounties - 60" or "XCOM2Bounties - 80" folder to "XCOM2Bounties". My bad.