Bro, I found a solution, instead of completely removing "_GM", follow this example: "UnitPackageInfo=(PawnType=ePawnType_Female_1_Kevlar_GM,ArchetypeName="Soldier_FemaleKevlar.ARC_FemaleKevlar")" the first "_GM" is important, but remove the next 2 "_GM"
Finally it should looks like this: UnitPackageInfo=(PawnType=ePawnType_Male_2_Skeleton_GM,ArchetypeName="Soldier_MaleSkeleton.ARC_MaleSkeleton") UnitPackageInfo=(PawnType=ePawnType_Male_3_Ghost_GM,ArchetypeName="Soldier_MaleGhost.ARC_MaleGhost") UnitPackageInfo=(PawnType=ePawnType_Male_1_Kevlar_GM,ArchetypeName="Soldier_MaleKevlar.ARC_MaleKevlar") UnitPackageInfo=(PawnType=ePawnType_Male_2_Carapace_GM,ArchetypeName="Soldier_MaleCarapace.ARC_MaleCarapace") UnitPackageInfo=(PawnType=ePawnType_Male_3_Titan_GM,ArchetypeName="Soldier_MaleTitan.ARC_MaleTitan") UnitPackageInfo=(PawnType=ePawnType_Male_3_Archangel_GM,ArchetypeName="Soldier_MaleArchangel.ARC_MaleArchangel") UnitPackageInfo=(PawnType=ePawnType_MalePsi_GM,ArchetypeName="Soldier_MalePsi.ARC_MalePsi") UnitPackageInfo=(PawnType=ePawnType_Female_2_Skeleton_GM,ArchetypeName="Soldier_FemaleSkeleton.ARC_FemaleSkeleton") UnitPackageInfo=(PawnType=ePawnType_Female_3_Ghost_GM,ArchetypeName="Soldier_FemaleGhost.ARC_FemaleGhost") UnitPackageInfo=(PawnType=ePawnType_Female_1_Kevlar_GM,ArchetypeName="Soldier_FemaleKevlar.ARC_FemaleKevlar") UnitPackageInfo=(PawnType=ePawnType_Female_2_Carapace_GM,ArchetypeName="Soldier_FemaleCarapace.ARC_FemaleCarapace") UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan") UnitPackageInfo=(PawnType=ePawnType_Female_3_Archangel_GM,ArchetypeName="Soldier_FemaleArchangel.ARC_FemaleArchangel") UnitPackageInfo=(PawnType=ePawnType_FemalePsi_GM,ArchetypeName="Soldier_FemalePsi.ARC_FemalePsi")
I hope it helps you and I'm sorry for my English, I usually speak Spanish haha
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan") Do that for all of the armors with "_GM" in them that you want to modify.
The explanation does orient you to go directly into the file and remove the _GM from everywhere. But it says that it can ALSO be done like that. One thinks that the first method (downloading the file and replacing it) is the proper way to do it. But, the file provided in the download, is the same vanilla file, without the _GM removed anywhere! No wonder people are getting stuck.
Guys, do the alterations into the file directly, dont bother downloading the file. The mod creator must have downloaded the wrong thing by accident.
Thank you. Reading now the description I wrote then I see that I implied that "_GM" could be removed everywhere, but really it should only be replaced in one place on each line. I'll update the description.
Given how simple of an edit this was, I wouldn't be surprised if another mod does the exact same thing. I don't know if there are other ways of achieving the same result.
9 comments
Finally it should looks like this:
UnitPackageInfo=(PawnType=ePawnType_Male_2_Skeleton_GM,ArchetypeName="Soldier_MaleSkeleton.ARC_MaleSkeleton")
UnitPackageInfo=(PawnType=ePawnType_Male_3_Ghost_GM,ArchetypeName="Soldier_MaleGhost.ARC_MaleGhost")
UnitPackageInfo=(PawnType=ePawnType_Male_1_Kevlar_GM,ArchetypeName="Soldier_MaleKevlar.ARC_MaleKevlar")
UnitPackageInfo=(PawnType=ePawnType_Male_2_Carapace_GM,ArchetypeName="Soldier_MaleCarapace.ARC_MaleCarapace")
UnitPackageInfo=(PawnType=ePawnType_Male_3_Titan_GM,ArchetypeName="Soldier_MaleTitan.ARC_MaleTitan")
UnitPackageInfo=(PawnType=ePawnType_Male_3_Archangel_GM,ArchetypeName="Soldier_MaleArchangel.ARC_MaleArchangel")
UnitPackageInfo=(PawnType=ePawnType_MalePsi_GM,ArchetypeName="Soldier_MalePsi.ARC_MalePsi")
UnitPackageInfo=(PawnType=ePawnType_Female_2_Skeleton_GM,ArchetypeName="Soldier_FemaleSkeleton.ARC_FemaleSkeleton")
UnitPackageInfo=(PawnType=ePawnType_Female_3_Ghost_GM,ArchetypeName="Soldier_FemaleGhost.ARC_FemaleGhost")
UnitPackageInfo=(PawnType=ePawnType_Female_1_Kevlar_GM,ArchetypeName="Soldier_FemaleKevlar.ARC_FemaleKevlar")
UnitPackageInfo=(PawnType=ePawnType_Female_2_Carapace_GM,ArchetypeName="Soldier_FemaleCarapace.ARC_FemaleCarapace")
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan")
UnitPackageInfo=(PawnType=ePawnType_Female_3_Archangel_GM,ArchetypeName="Soldier_FemaleArchangel.ARC_FemaleArchangel")
UnitPackageInfo=(PawnType=ePawnType_FemalePsi_GM,ArchetypeName="Soldier_FemalePsi.ARC_FemalePsi")
I hope it helps you and I'm sorry for my English, I usually speak Spanish haha
Sadly, I can't find the original file to replace. Must be a Linux issue? Oh well, looks like I'm stuck with stupid looking soldiers.Edit; Never mind, I found the solution. The actual file to be edited is '~/XCom-Enemy-Unknown/xew/xcomgame/config/defaultcontent.ini'.
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan_GM.ARC_FemaleTitan_GM")
becomes
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan")
Do that for all of the armors with "_GM" in them that you want to modify.
The explanation does orient you to go directly into the file and remove the _GM from everywhere. But it says that it can ALSO be done like that. One thinks that the first method (downloading the file and replacing it) is the proper way to do it. But, the file provided in the download, is the same vanilla file, without the _GM removed anywhere! No wonder people are getting stuck.
Guys, do the alterations into the file directly, dont bother downloading the file. The mod creator must have downloaded the wrong thing by accident.