XCOM: Enemy Unknown
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ChadGadya

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ChadGadya

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9 comments

  1. JDPlanet
    JDPlanet
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    Bro, I found a solution, instead of completely removing "_GM", follow this example: "UnitPackageInfo=(PawnType=ePawnType_Female_1_Kevlar_GM,ArchetypeName="Soldier_FemaleKevlar.ARC_FemaleKevlar")" the first "_GM" is important, but remove the next 2 "_GM"

    Finally it should looks like this:
    UnitPackageInfo=(PawnType=ePawnType_Male_2_Skeleton_GM,ArchetypeName="Soldier_MaleSkeleton.ARC_MaleSkeleton")
    UnitPackageInfo=(PawnType=ePawnType_Male_3_Ghost_GM,ArchetypeName="Soldier_MaleGhost.ARC_MaleGhost")
    UnitPackageInfo=(PawnType=ePawnType_Male_1_Kevlar_GM,ArchetypeName="Soldier_MaleKevlar.ARC_MaleKevlar")
    UnitPackageInfo=(PawnType=ePawnType_Male_2_Carapace_GM,ArchetypeName="Soldier_MaleCarapace.ARC_MaleCarapace")
    UnitPackageInfo=(PawnType=ePawnType_Male_3_Titan_GM,ArchetypeName="Soldier_MaleTitan.ARC_MaleTitan")
    UnitPackageInfo=(PawnType=ePawnType_Male_3_Archangel_GM,ArchetypeName="Soldier_MaleArchangel.ARC_MaleArchangel")
    UnitPackageInfo=(PawnType=ePawnType_MalePsi_GM,ArchetypeName="Soldier_MalePsi.ARC_MalePsi")
    UnitPackageInfo=(PawnType=ePawnType_Female_2_Skeleton_GM,ArchetypeName="Soldier_FemaleSkeleton.ARC_FemaleSkeleton")
    UnitPackageInfo=(PawnType=ePawnType_Female_3_Ghost_GM,ArchetypeName="Soldier_FemaleGhost.ARC_FemaleGhost")
    UnitPackageInfo=(PawnType=ePawnType_Female_1_Kevlar_GM,ArchetypeName="Soldier_FemaleKevlar.ARC_FemaleKevlar")
    UnitPackageInfo=(PawnType=ePawnType_Female_2_Carapace_GM,ArchetypeName="Soldier_FemaleCarapace.ARC_FemaleCarapace")
    UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan")
    UnitPackageInfo=(PawnType=ePawnType_Female_3_Archangel_GM,ArchetypeName="Soldier_FemaleArchangel.ARC_FemaleArchangel")
    UnitPackageInfo=(PawnType=ePawnType_FemalePsi_GM,ArchetypeName="Soldier_FemalePsi.ARC_FemalePsi")

    I hope it helps you and I'm sorry for my English, I usually speak Spanish haha
  2. Daart01
    Daart01
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    Guys just read the description REALLY CAREFULLY(or at all) and you'll see that ChadGadya gives an example how it should look after changing...

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    Delete the "_GM" parts from the key values. For example

    UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan_GM.ARC_FemaleTitan_GM")
    becomes

    UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan")
    Do that for all of the armors with "_GM" in them that you want to modify.
    1. danielprates
      danielprates
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      You are and arent right. 

      The explanation does orient you to go directly into the file and remove the _GM from everywhere. But it says that it can ALSO be done like that. One thinks that the first method (downloading the file and replacing it) is the proper way to do it. But, the file provided in the download, is the same vanilla file, without the _GM removed anywhere! No wonder people are getting stuck.

      Guys, do the alterations into the file directly, dont bother downloading the file. The mod creator must have downloaded the wrong thing by accident.
    2. ChadGadya
      ChadGadya
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      Thank you. Reading now the description I wrote then I see that I implied that "_GM" could be removed everywhere, but really it should only be replaced in one place on each line. I'll update the description.
  3. loriendal
    loriendal
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    It seems to me that such a mod was added 6 years ago. Or is your version different?
    1. ChadGadya
      ChadGadya
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      Given how simple of an edit this was, I wouldn't be surprised if another mod does the exact same thing. I don't know if there are other ways of achieving the same result.
  4. BJeveson
    BJeveson
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    The file replacement doesn't work and the instuctions result in the genetically altered tunes disapearing. why this mod wasn't reported is beyond me.
    1. JDPlanet
      JDPlanet
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      I fixed it, my solution is in the post above or below
  5. Thunderforge8
    Thunderforge8
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    Can compatibility with the UI Mod Manager be added?