To my knowledge the embedded GameSpeed mod already does that. It detects any change to the game speed and immediately restores it to the ini-defined value. Have you tried using Ctrl and + ?
Don't know what imbedded mod you are talking about, but ctrl + does nothing Is it some sort of LW thing? I'm just playing regular EW with hunker down/OW/death animation delays removed and no alien pod activation cutscenes. Used PatcherGUI + "XCOM Interface and Gameplay Tweaks"
Been looking for slomo remove mod for weeks with no luck. Keith's Tactical Speed Shuffler works only with LW, Toolboks we don't talk about. Could you make a small txt for PatcherGUI that has slomo disabled or value to adjust if it cannot be safely removed? would make my day. Otherwise i'll have to mess with UPKutils myself and would take me days to get it right since im not that bright when it comes to scripting.
Appologies. I thought it was Mini Mods Collection site :)) You will find the solution in the Mini Mods. It might look overwhelming but it's a collection from which you can enable only what you want. Not everything works with EW, but Game Speed Mod definitely does. Mini Mods
Thanks a lot! Googled pretty much every word combination like "game speed" "faster turns" "faster animations" etc. but coudn't find solution. Makes sense that i overlooked obscurely named Mini mods. And its freshly updated too! Keep up the god's work.
May be bit of a noob, but I installed this with LongWarModManager and it doesn't seem to have worked. It's installed to my XEW folder and shows that it's patched, but in game my soldiers are still all using their overwatch on the same enemy.
Make sure you patched XCom EW folder and not EU :) However, I recommend going straight for Sequential OW 2 included in Mini Mods Collection. The collection has much more mods (you maybe interested or not) but you can select only Sequential OW from the collection. If you install UI Mod Manager first you shall have nice in-game menu for selecting/configuring Mini Mods. Mini Mods for LW and not only - by szmind
FYI, many non-LW users, like myself, may be hesitant to make the change to 2.0 because they already have another mutalator mod, like sightlines, 2.0 is in a minimod pack that seems built for LW first, there is talk in the minimod about .ini files being overwritten with LW settings, and you risk all of this for no promise as to which other mods will actually work for non-LW EW, and which will not.
You can safely use the MiniMods bundle. Everything is selectible, nothing will break your EW game. The "overwrite with LW settings" issue is my mistake in juggling the files for 2.23 release (when you happpen to click Restore Defaults, it indeed applies many default LW settings). I have already uploaded a hot-fix with correct (clean and universal) DefaultModsProfile.ini for EW players. I will update the main package as well tonight. Only a few players have downloaded the latest 2.23 version so I assume this is yet not a big deal :D
Could we get a list of what minimod pack options are available for non-LW users? Could we also know what behaviors of Sequential Overwatch 2.0 would replicate the behavior of Sequential Overwatch 1.0? In other words, does 1.0 fire order depend on aim skill, rank, distance, or is it just random? It would help to better understand exactly what we are getting out of upgrading.
Secondly, I use Line-of-Sight Indicators by tracktwo. It uses mutalators and has many files in common with minimod pack but not Sequential Overwatch 1.0. These files include DefaultMutatorLoader.ini, XComMutator.u, and XComMutatorEnabler.txt. If I do use both Line-of-Sight Indicators and minimod pack, which should be installed first? Without commenting on this, I am very hesitant upgrade to a mod that shares files with another essential mod.
It's good that you think before rushing into installing anything. In return I rush with explanations: 1. DefaultMutatorLoader.ini - if you already have your own entries there, DO NOT overwrite your file, of course. Instead only add what is required by MiniMods (2 lines). 2. XComMutator.u - use MiniMods version, overwrite other versions (you lose nothing, because mine is an extension/improvement). 3. XComMutatorEnabler - this is actually copy of tracktwo file, so no need to re-apply it if you already have the game mutator-ready.
Order of installing is mostly irrelevant (as long as you respect notes above). However, tracktwo .txt patch is for based on EW code - therefore his .txt patch removes a piece of code crucial to LW players and crucial for MiniMods (both EW and LW). I re-added it so if you install LOS mod first then AFTER installing LOS mod install SightlinesCompatibilityFix from MiniMods package.
Regarding compatibility: 1. Seq OW 1.0 is compatible with anything out there designed for EW. As far as I know no other mod uses the pieces of code altered by Seq OW 1.0. 2. Seq OW 2.0 is independent - if you use MiniMods version then code of Seq OW 1.0 is not being used. If you have 1.0 installed and turn off 2.0 in Mods Menu (even during a mission), you have immediately 1.0 working back. 3. I haven't played the game for like 1,5 years (not counting tests while modding) so I cannot provide the list you ask. It must be tested. However, based on my knowledge of code I can say that all features of Seq OW 2.0 should be available to EW players.
Final note You can safely install MiniMods for a trial. It won't break anything in your game because it does not modify original code - it has its own code independent of original (LW or EW) code - it just requires (for many features) one mutate "hook" (the very one removed by tracktwo actually, lol). You can easily turn whole Mini Mods on/off from within the game running in Mods Menu --> Mod Packages ---> tick off/on MiniModsStrategy and MiniModsTactical. Or individual MiniMods.
And please, come back with feedback on what works in EW and what does not :)
Just jumping with info on incoming update. Code for Sequential OW 2.0 is ready, I am just fixing some stuff with in-game menu. Cause the updated version will come with update to "XCom Mini Mods" collection and "UI Mod Manager" release (in-game dedicated menu to toggle mods ON/OFF and configure their options). New features of Seq OW 2 will include: - bTakeOWShotsByDist - 'true' makes closer units always shoot first - bSplitSentinelOWShots - 'true' makes Sentinel and Rapid Reaction 2nd shot be put at end of queue - bFasterRapidReaction - 'true' makes RR shots NOT wait until moving target travels another 2 tiles. - bAlwaysCoveringFire - 'true' introduces LW Rebalance style that is covering fire on every OW shot - bSentinelCoveringFire - 'true' allows Sentinel and Rapid Reaction fire CF twice vs the same action - bItchyTrigger - 'true' denies sequential shooting, brings back original "all at once" style while obeying other rules above - bSmokeBlocksReactionFire - 'true' makes shooting reaction fire through smoke impossible
The update will most likely come with a spin-off mini mod "Shadow Step" (unit with this ability does not trigger enemy reaction fire): - arrShadowStepPerks - each entry defines a perk which grants immunity to enemy's reaction fire - arrShadowBusterPerks - each entry defines a perk which yet allows reaction shots at units with "shadow step" - bShadowStepRequiresDash - 'true' means that shadow step perk grants the immunity only during dash - bDashGivesShadowStep - 'true' means that dashing unit does not trigger reaction fire (and no additional perk required) - bShadowStepOnlyOnMove - 'true' means that shadow step perks do not prevent Covering Fire
New version is not a standalone mod. It is now part of MiniMods bundle (I am just not fond of maintaining 20 separate .u packages - one for each mod). This is a 100% configurable bundle - you select what you want and turn off the rest. And now you can do it in-game, in a dedicated menu.
Hey, does this work for Xcom Enemy Within ??? And do you have to start a new game ? I already tried one mod, which used patcher GUI, or something like that, did everything step by step and it didn't work. And also i don't want break a game. Last time i had to reinstall, annoying ! Tho overshoot is too annoying as hell, because best strategy is keep team together, but enemy can jump on me, or chryssalids and overshoot will cost me game...
104 comments
remove slow motion when reaction shooting. that will make mod even better than it already is
Is it some sort of LW thing? I'm just playing regular EW with hunker down/OW/death animation delays removed and no alien pod activation cutscenes. Used PatcherGUI + "XCOM Interface and Gameplay Tweaks"
Been looking for slomo remove mod for weeks with no luck. Keith's Tactical Speed Shuffler works only with LW, Toolboks we don't talk about.
Could you make a small txt for PatcherGUI that has slomo disabled or value to adjust if it cannot be safely removed? would make my day.
Otherwise i'll have to mess with UPKutils myself and would take me days to get it right since im not that bright when it comes to scripting.
Mini Mods
Makes sense that i overlooked obscurely named Mini mods. And its freshly updated too! Keep up the god's work.
However, I recommend going straight for Sequential OW 2 included in Mini Mods Collection. The collection has much more mods (you maybe interested or not) but you can select only Sequential OW from the collection. If you install UI Mod Manager first you shall have nice in-game menu for selecting/configuring Mini Mods.
Mini Mods for LW and not only - by szmind
FYI, many non-LW users, like myself, may be hesitant to make the change to 2.0 because they already have another mutalator mod, like sightlines, 2.0 is in a minimod pack that seems built for LW first, there is talk in the minimod about .ini files being overwritten with LW settings, and you risk all of this for no promise as to which other mods will actually work for non-LW EW, and which will not.
Secondly, I use Line-of-Sight Indicators by tracktwo. It uses mutalators and has many files in common with minimod pack but not Sequential Overwatch 1.0. These files include DefaultMutatorLoader.ini, XComMutator.u, and XComMutatorEnabler.txt. If I do use both Line-of-Sight Indicators and minimod pack, which should be installed first? Without commenting on this, I am very hesitant upgrade to a mod that shares files with another essential mod.
1. DefaultMutatorLoader.ini - if you already have your own entries there, DO NOT overwrite your file, of course. Instead only add what is required by MiniMods (2 lines).
2. XComMutator.u - use MiniMods version, overwrite other versions (you lose nothing, because mine is an extension/improvement).
3. XComMutatorEnabler - this is actually copy of tracktwo file, so no need to re-apply it if you already have the game mutator-ready.
Order of installing is mostly irrelevant (as long as you respect notes above). However, tracktwo .txt patch is for based on EW code - therefore his .txt patch removes a piece of code crucial to LW players and crucial for MiniMods (both EW and LW). I re-added it so if you install LOS mod first then AFTER installing LOS mod install SightlinesCompatibilityFix from MiniMods package.
Regarding compatibility:
1. Seq OW 1.0 is compatible with anything out there designed for EW. As far as I know no other mod uses the pieces of code altered by Seq OW 1.0.
2. Seq OW 2.0 is independent - if you use MiniMods version then code of Seq OW 1.0 is not being used. If you have 1.0 installed and turn off 2.0 in Mods Menu (even during a mission), you have immediately 1.0 working back.
3. I haven't played the game for like 1,5 years (not counting tests while modding) so I cannot provide the list you ask. It must be tested. However, based on my knowledge of code I can say that all features of Seq OW 2.0 should be available to EW players.
Final note You can safely install MiniMods for a trial. It won't break anything in your game because it does not modify original code - it has its own code independent of original (LW or EW) code - it just requires (for many features) one mutate "hook" (the very one removed by tracktwo actually, lol). You can easily turn whole Mini Mods on/off from within the game running in Mods Menu --> Mod Packages ---> tick off/on MiniModsStrategy and MiniModsTactical. Or individual MiniMods.
And please, come back with feedback on what works in EW and what does not :)
- bTakeOWShotsByDist - 'true' makes closer units always shoot first
- bSplitSentinelOWShots - 'true' makes Sentinel and Rapid Reaction 2nd shot be put at end of queue
- bFasterRapidReaction - 'true' makes RR shots NOT wait until moving target travels another 2 tiles.
- bAlwaysCoveringFire - 'true' introduces LW Rebalance style that is covering fire on every OW shot
- bSentinelCoveringFire - 'true' allows Sentinel and Rapid Reaction fire CF twice vs the same action
- bItchyTrigger - 'true' denies sequential shooting, brings back original "all at once" style while obeying other rules above
- bSmokeBlocksReactionFire - 'true' makes shooting reaction fire through smoke impossible
The update will most likely come with a spin-off mini mod "Shadow Step" (unit with this ability does not trigger enemy reaction fire):
- arrShadowStepPerks - each entry defines a perk which grants immunity to enemy's reaction fire
- arrShadowBusterPerks - each entry defines a perk which yet allows reaction shots at units with "shadow step"
- bShadowStepRequiresDash - 'true' means that shadow step perk grants the immunity only during dash
- bDashGivesShadowStep - 'true' means that dashing unit does not trigger reaction fire (and no additional perk required)
- bShadowStepOnlyOnMove - 'true' means that shadow step perks do not prevent Covering Fire
That is, for complete convenience, I need to download two mods:
Mini Mods and UIModManager, right?
In general, my favorite mod is Squadron Unleashed, and I'm still waiting for the promised option "multiple jets on the screen :)" :)
does this work for Xcom Enemy Within ??? And do you have to start a new game ? I already tried one mod, which used patcher GUI, or something like that, did everything step by step and it didn't work. And also i don't want break a game. Last time i had to reinstall, annoying ! Tho overshoot is too annoying as hell, because best strategy is keep team together, but enemy can jump on me, or chryssalids and overshoot will cost me game...