XCOM: Enemy Unknown

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

About this mod

A mod on top of a mod. Acts as a major overhaul on LW, with significant balance adjustments, bug fixes, quality of life features, and game play improvements.

Permissions and credits
What is this Mod?
This is a modification of a modification. :)  The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful.  However, there was still room for improvement... thus this mod.

Is there a wiki for this mod?
Yes.  Click here: https://www.ufopaedia.org/index.php/Long_War_Rebalance
The wiki is a very thorough documentation of the entire mod.

Is there a discord for this mod?
Yes.  Click here: https://discord.gg/D2gSN68

What difficulty should I play on?
LWR Normal is easier than Long War 1.0. LWR Classic is similar to Long War 1.0 Classic. LWR Brutal is around as hard as Long War 1.0 Impossible. LWR Impossible is really tough, and pretty unforgiving.
It's probably best to start out a little easier if you've never played LWR before. Use the first mission as a litmus test: it's designed to give you an idea of how difficult the harder battles in the mid to late game will be. If you kill everyone on the first mission easily without breaking a sweat, you probably should up the difficulty a notch. If you barely survive after getting destroyed multiple times, you probably should lower the difficulty a notch.

Are you amazing and are going to play on Impossible anyway?
If you feel like being masochistic and decide to play on impossible: please expect to lose many (literally many) times before you even come close to winning. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.
It’s legitimately the best version of xcom I’ve played, even including some of the shenanigans you can do with modded xcom 2
 -- Admiral Billy

LWR is beyond expectations.  Some of the code adjustments have completely changed the game for the better.  I love the pod mechanics, Xcom scamper, air game changes, recon & perk adjustments, the list goes on.  And over all balance of perks, gear, everything is much better than LW.
-- bcdaphi

XCOM Long War was already my favorite game of all time, and you've made it even better! Finding your mod was a revelation. I particularly like how the new pod activation mechanics fundamentally change the feel and tactics of the alien engagements. Very nicely done.
-- Grendel13G

u shaped my favourite game in a drug
-- Nuvola84

I can't play any other version of LW or XCom. Anytime I try them they feel so inferior with so many of the LWR features missing that I just go back to LWR. I've spent more hours on LWR than any other game in my life. Thank you.
-- JohnDorreer

You've really gotten rid of all the tedious cheese and focused down on the essence of meaningful decisions in both the tactical combat layer and the strategic layer. Excellent job. This easily makes XCOM: EW the most enjoyable tactics game I've ever played.
-- RogueRifler

11/10 would spend another 60 hours!
-- darkhunterbg

It's a drastically overhauled version of LW 1.0. The changelog is immense. Most changes are for bugs, QoL and balance. It's a much better playthrough imo.
-- Forefal1

this is the definitive experience of xcom, nice job
-- sheeptraveler

I have 2000+ hrs on both LW and LW2. This is the best mod I played!
-- serbu_lent

I have to say that this is the best xcom mod I've ever played, tried long war 1.0, long war 2, wotc, lwotc etc. this mod is very good.


1) Eliminate the reverse difficulty curve
2) Make easier difficulties easier
3) Discourage abusive and tedious strategies (e.g. shadow device stacking, first turn kills, pulling enemies, etc.)
4) Encourage engaging choices (air combat stances, equipment slots, base construction, etc.)
5) Improve choices on the perk trees (so more perks/builds are reasonable and competitive)

6) Improve underused or underpowered items
7) Make parts of the game less frustrating (e.g. psi training, arcthrower capturing) while still preserving difficulty
8) Make cover and cover-based strategies more valuable in the mid-late game
9) Remove the feeling of needing to play around pod mechanics

I have played quite a few campaigns of LW 1.0 (mostly on I/I) and consider myself to be an experienced player but by no means have the best answer to everything.  If you find that this mod has strayed from any of the above goals please let me know in the comments section so I can improve and/or fix it.   This has gone through many versions with many player testers.  I hope you enjoy.

1) You cannot overwatch or steady your weapon unless you have a target in sight
2) Alien pods trigger other alien pods when they are activated
3) You can send multiple aircraft at a single UFO
4) Impossible is harder, Normal is easier
5) The number of soldiers you can take to each mission is determined by the mission type, not any OTS upgrades
6) SHIVs are strong and you can only control a single SHIV each turn
7) Late game progresses quickly
8) Alien base assaults are much easier


Required files:  XCOM: EU/EW, Long War 1.0, LW Rebalance

1) Install XCOM EU/EW

2) Install Long War 1.0 (https://www.nexusmods.com/xcom/mods/88)

2) Unzip the LW Rebalance zip

3) Copy the files from the 'Config' folder into XCom-Enemy-Unknown\XEW\XComGame\Config:

4) Copy the files from the 'Localization\INT' folder into XCom-Enemy-Unknown\XEW\XComGame\Localization\INT:

5) Copy the files from the 'CookedPCConsole' folder into XCom-Enemy-Unknown\XEW\XComGame\CookedPCConsole:

6) Copy the files from the 'Movies' folder into XCom-Enemy-Unknown\XEW\XComGame\Movies:

7) Play the game!

You may want to backup the files that this mod changes before installing.

The directories are mostly commonly found with this path: "C:\Program Files (x86)\Steam\steamapps\common\"

Do NOT use Long War Mod Manager as it will try to remove LW Rebalance and reset you to LW 1.0 each to you install a mod.

If you are installing on Linux please read the "Linux Install Readme.txt" contained within the LW Rebalance zip

LW Rebalance will only work with campaigns that were started with LW Rebalance.  Different versions of LW Rebalance are mostly compatible with each other.  I recommend checking version differences to determine how significant changes were and if they would affect your game before you upgrade to a new version.

Meld Alarm (by Eclipse666): http://www.nexusmods.com/xcom/mods/540/?

Customized Unique Soldier Stats /w Carlock (by Eclipse666, vazeron1): http://www.nexusmods.com/xcom/mods/606/?
Exalt Intel Tweak (by Eclipse666): https://www.nexusmods.com/xcom/mods/695/?
Exalt Reminders (by Eclipse666): http://www.nexusmods.com/xcom/mods/595/?

Hunker Down Fine Tune (by wghost81): https://www.nexusmods.com/xcom/mods/474/?
Enhanced Tactical Info (by Eclipse666): http://www.nexusmods.com/xcom/mods/554/?

Realistic Mission Intel (by Cryptic C62): http://www.nexusmods.com/xcom/mods/697/?
Assorted small AI fixes (by kawyua): http://www.nexusmods.com/xcom/mods/684/?
Next/Prev tabbing order (by oakeman and Amineri): https://pastebin.com/jrWECLyy
Sequential Overwatch (By szmind): https://www.nexusmods.com/xcom/mods/704?
Better blueshirts (by Dustin): http://www.nexusmods.com/xcom/mods/665/?

Additional Species (by amaciel81): http://www.nexusmods.com/xcom/mods/619/?
Steam Vent Location Tweak (by Eclipse666): http://www.nexusmods.com/xcom/mods/699/?
Virtual Reality Training (by Eclipse666): http://www.nexusmods.com/xcom/mods/569/?
Long War Beta 14 HP Display Mod (By Ellatan): http://www.nexusmods.com/xcom/mods/503/?
DW Fix (By Lemaign): https://pastebin.com/PDBTiGEQ
Line of Sight Indicators (by tracktwo): http://www.nexusmods.com/xcom/mods/666/?
LoadoutManager (by tracktwo): http://www.nexusmods.com/xcom/mods/656/?
Cleanse of the Clones (by SirDrD): http://www.nexusmods.com/xcom/mods/514/?
Campaign Summary (by tracktwo): https://www.nexusmods.com/xcom/mods/626/?
Squadron Unleashed (by szmind): https://www.nexusmods.com/xcom/mods/710/?
Show Country Names (by eclipse666): https://www.nexusmods.com/xcom/mods/536/?
New landed terror and transport map (by LiQuiD911): https://www.nexusmods.com/xcom/mods/643/?
Meld-Countdown for Longwar (by Lafiir): https://www.nexusmods.com/xcom/mods/759/?
Controller Addons and Bugfixes (by Lafiir): https://www.nexusmods.com/xcom/mods/746/?

Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
Thanks to Pathologic for setting up and doing the leg work to get this wiki going.
Thanks to SweetMochi for all his tireless work of making this wiki look better.
Thanks to martofski for his work at making the tech tree way easier to use and look way better.
Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
Thanks so much to GrobobobocjrichesLevkoForefallbigjetYougeTacklezz, and LateNight_Rax for their excellent feedback and tireless beta testing.
Also tremendous thanks to johnnylumpwghost81, and Amineri and everyone else who has made LW such an amazing game.